Archmage--Lutaum-Dushan (The Battle-Sorcerer)
Relic: Prophet channels the Lutaum-Dushan through the withered, preserved finger of Urtulak Three-Eye, a powerful orc war-mage who lived and died in battle two hundred years ago.
Spirit Bonus: +1 bonus on concentration checks, Intelligence checks, and Intelligence-based skill checks
Seance Boon: Damaging spells deal an additional 2 points of damage to each target
Influence Penalty: -1 penalty on Strength checks, Strength-based skill checks, Constitution checks, attack rolls, and non-spell damage rolls
Taboo: The Lutaum-Dushan is mistrustful of the divine and self-reliant in battle. While accepting its taboo, Prophet must make a Will save against even harmless divine spells.
Archmage Arcana: While channeling the Lutaum-Dushan, Prophet gains additional spells per day, and also gains access to the following spells:
acid splash,
ray of frost,
burning hands, and
shocking grasp.
Champion--Kordatar (The Swordsman)
Relic: Prophet channels the Kordatar through his sword, Hanhar-hai, an ancient weapon of his tribe forged for one of the Hold's conquests.
Spirit Bonus: +2 bonus on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves
Seance Boon: +2 bonus on non-spell damage rolls
Influence Penalty: -2 penalty on Intelligence checks, Intelligence-based skill checks, and caster level
Taboo: The Kordatar is a swordsman spirit, and is jealous of other weapons. While accepting its taboo, Prophet may not make an attack with any weapon except the Hanhar-hai.
Champion's Prowess: While channeling the Kordatar, Prophet gains proficiency in all martial weapons, bolas, and brutal bolas.
Guardian--Rog-votak (The Bodyguard)
Relic: Prophet channels the Rog-votak through an old rusted chain that once held locked the riches of his tribe's conquests.
Spirit Bonus: +1 bonus on AC and Constitution checks, Fortitude saves, and Reflex saves
Seance Boon: +1 bonus on CMD
Influence Penalty: Always fight defensively when attacking, always cast defensively when spellcasting, -1 penalty on damage rolls
Taboo: The Rog-votak was a silent guardian, stalwart and unyielding. When accepting its taboo, Prophet cannot speak or cast spells with the sonic descriptor, and the taboo is broken if he becomes enraged, frightened, or panicked.
Guardian's Shield: While channeling the Rog-votak, Prophet gains proficiency in heavy armor and shields.
Hierophant--Andartar (The Shaman)
Relic: Prophet channels the Andartar through a blackened and tattered tribal fetish formed by a high shaman during the conquest of the Hordeline.
Spirit Bonus: +1 bonus on Wisdom checks, Wisdom-based skill checks, and Will saves
Seance Boon: +2 bonus on damage healed by healing spells and abilities
Influence Penalty: Always strike for nonlethal damage when possible, -1 penalty on Charisma checks and Charisma-based skill checks involving worshipers of non-Gorumites (other than attempts at conversion)
Taboo: The Andartar is a spirit of guidance and spiritual leadership. While accepting its taboo, Prophet cannot deliberately speak a lie, including half-truths and lies of omission, and he must answer any question he can if asked.
Divine Surge: While channeling the Andartar, Prophet gains additional spells per day, and also gains access to the following spells: guidance, stabilize, cure light wounds, and enhance water.
Marshal--Sundaumuuk (The All-Conquest)
Relic: Prophet channels the Sundaumuuk through a tattered scrap of bloodstained cloth--all that remains of a banner flown by an orc tribe as they waged bitter war against the humans of Lastwall.
Spirit Bonus: +1 bonus on Charisma checks, Charisma-based checks, and spirit surge rolls
Seance Boon: A seance boon from any other legend
Influence Penalty: -1 penalty to Wisdom checks and Wisdom-based skill checks, and lose the spirit bonus and seance boon if not at least nominally in charge of allies
Taboo: The Sundaumuuk is a spirit of glory and dominion. While accepting its taboo, Prophet must embrace any opportunity to spread the legend of himself and his allies.
Marshal's Order: While channeling the Sundaumuuk, Prophet can use his spirit surge on attack rolls, saving throws, ability checks, concentration checks, and skill checks rolled by himself or any allies who participated in his seance.
Trickster--Burguul Kunol (The Shadow Hare)
Relic: Prophet channels the Burguul Kunol through a pair of broken, rusted manacles which were used to restrain orc prisoners during the battles on the Hordeline.
Spirit Bonus: +1 bonus on Dexterity checks, skill checks, and Reflex saves
Seance Boon: +1 bonus on Disable Device checks and treat it as a class skill
Influence Penalty: Never count as an ally to gain benefits from other creature's abilities or willing target for spells, gain no benefit from aid another
Taboo: The Burguul Kunol is a capricious and mischievous spirit, sardonic at best and usually deceptive. While accepting its taboo, Prophet cannot deliberately speak the truth.
Trickster's Edge: While channeling the Burguul Kunol, Prophet treats Disable Device, Escape Artist, and Stealth as class skills, and is treated as though he had a number of ranks in those skills equal to his medium level.