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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber. 47 posts. 60 reviews. No lists. No wishlists.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Salamileg wrote:
Crodge wrote:

Been playing on Roll20 since August 2019, just hit level 13. We have 6 players, some PCs have died along the way. Our casters are a Cleric, a Sorcerer, and a Bard.

The cleric absolutely hates his class. He complains a lot about how boring it is, and can't wait to play a martial, specifically a rogue.

The Bard and the Sorcerer are ok, they like having utility (think see invis or fly) and the group buffing. But they too feel a bit bored at times.

Overall the consensus in my group is that casters are behind the curve / not fun to play, when compared to martials, specifically Rogues, although the fighter and the monk are having fun too. No one plans on playing a caster for their next character. Thankfully we get 2 more martial classes in the APG!

Honest question, why hasn't your cleric changed their class if they dislike it so much? I had a fellow player who really wasn't feeling fighter so the GM let her respec into monk, keeping her the same character narratively.

Dunno. I will have to ask.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Been playing on Roll20 since August 2019, just hit level 13. We have 6 players, some PCs have died along the way. Our casters are a Cleric, a Sorcerer, and a Bard.

The cleric absolutely hates his class. He complains a lot about how boring it is, and can't wait to play a martial, specifically a rogue.

The Bard and the Sorcerer are ok, they like having utility (think see invis or fly) and the group buffing. But they too feel a bit bored at times.

Overall the consensus in my group is that casters are behind the curve / not fun to play, when compared to martials, specifically Rogues, although the fighter and the monk are having fun too. No one plans on playing a caster for their next character. Thankfully we get 2 more martial classes in the APG!


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I like Ragathiel a lot too. Bastard sword, true strike, haste, zeal domain, and you can take Harm as your Divine Font, pretty awesome if your battling non-undead and want to channel smite a lot.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Two house-rules I have implemented successfully:

CR Page 117: A Clerics Key Ability is now Wisdom or Charisma.

CR Page 119: For the Warpriest’s first doctrine, instead of just gaining the Shield Block general feat, you can now choose between: Diehard, Fleet, Shield Block, or Toughness.

IMO these have helped out Warpriests a lot in my game, especially if the deity weapon is like a Greatsword or a Longbow.


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
Much Ragathiel love?

Ragathiel is in the Appendix, and has a few very brief paragraphs. No Picture of him sadly.

He is LG, only accepts LG Clerics. Divine Font is Heal or Harm. Weapon is Bastard Sword. Spells are True Strike (1), Haste (3), Fire Shield (4). Edicts and Anathemas make sense and are pretty spot on.

I think a Channel Smite Cleric of Ragathiel could be really powerful, can take Harm with Divine Font if not against Undead, and with True Strike + Haste, and using a Bastard Sword for versatility of hands "in use", you got a pretty solid build. Well, IMO at least.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Two of the players in my group came from 5E, so it's definitely true in my experience.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I want to the Blistering labyrinth and interact with Ayrzul.

My group loved the Earth Elemental plane and the Opaline Vault when they went, would be awesome to learn more about Ayrzul.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I for one love the new hobgoblin and bugbear look.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

My group of 6 is Thief Rogue, Earth Elemental Sorcerer, Maestro Bard, Crossbow Ranger, Tiger Monk, and Dragon Barbarian.

Overall the Ranger has been performing the worst in combat, but the crossbow build is kinda crap IMO.

The monk has been doing the best in combat. Flurry + Stunning Fist really makes the monk a great Front-liner.

Between those two is everyone else.

The balance feels good overall.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

No, they should keep up the brisk pace.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Really happy to hear we get Bestiary 2 so soon.

I love that they are pumping out content quickly, and also love that it is all free to use on AON. Its pretty sweet.

Hopefully we can get a new Bestiary every year!


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

1. Disagree.
2. Strongly Disagree.
3. Disagree.
4. Agree. They do suck.
5. Sorta agree, other classes have the same issue.
6. Sorta agree, kinda, I mean if you want to min max that is not a monk specific issue.

In the 2E group I GM, the monk does tons of damage and is having a blast. They seem to be a really solid and fun class to me.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Elf with Electric arc and a longbow. Each round, Zap em with the arc and shot em with the bow and get no MAP since Elec Arc has no attack roll.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So far, yes. But it's early on still.


6 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

All casters are stronger low levels due to Cantrips. Just finished first session, and our Air Elemental Primal Sorcerer was kicking all sorts of ass.

Mid and high levels, yeah they got nerfed. But they deserved it.

The martial caster desparity of 1E is the number one reason my group moved to 2E.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

As someone who lives in the greater Seattle area, housing prices near Paizo, Redmond area if I recall, are fairly high already.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I think Paizo made the right call.

The guy who made the thread obviously loves 2E / Paizo if you look at all his posts on the thread, and he was pretty classy about it.

If anything, this has helped the Hype for me and my group.


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So check back in when it Betas, hopefully in December, roger that. Thank you Reckless for the straight answer.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Does Fantasy Grounds still not have Dynamic Lighting? It's a hard no for my group if that is not an available feature.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I think 2E is less lethal than 1E by a lot.

However, removing Hero Points could be an option for making things more deadly, and is what my group will be doing.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Thank you for the awesome blog post.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I used to never read the forwards.

A few months ago, I went back through every single forward from every single Adventure Path, and read them. I really liked what I read most of the time. I especially liked most of what mr. Jacobs wrote, the one in Legacy of Fire where he got a little 'spicey' is my all time favorite.

Part of me will miss forwards. BUT, if it means more room for the adventure Path, then they have to go.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Very nice, welcome all.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

'they add 10 + their level + their Wisdom modifier for their spell DC'

Is that a typo? That means spell save TNs are going to be around 40-ish at level 20? That seams really high...


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Why buy the Playtest? Simple.

1) To support Paizo.
2) To have hard copies of books.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

1) Investigator
2) Oracle
3) Cavalier
4) Bloodrager
5) Inquisitor
6) Brawler
7) Shaman
8) Swashbuckler
9) Hunter
10) Magus


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Weapon Master Fighter
Urban Barbarian
Goliath Druid
Arceologist Bard
Freebooter Ranger


7 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Love it. Me and the players for my roll20 Pathfinder game all went over the Blog Post, and pretty much universally agree this new system makes more sense.

This is especially true for two of my players, who are new to Pathfinder (from 5E), and are constantly confused by the action system, especially Swifts and Immediates.

These 2E changes all look pretty great to me and my 5 players, especially the players from 5E who wanted more character options and customization possibilities, but are struggling with the overly-complex action system.

Reading through all the posts here, I am really surprised at some of the negativity.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

GM Descretion IMO.

I think the entire create pit line of spells, much like most conjuration(creation) spells, are lame, so in the games I GM, creatures bigger than the pit just ignore the pit.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Spiritualists can make amazing scouts in dungeons, their phantom can take on incorporeal form and pass through most doors / walls, assuming they are not super thick.

A Spiritualist with a Lust Phantom can make effective Tanks with their Alluring Presence ability, forcing attacks and harmful spells to target the phantom with an easy to make Diplomacy check.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Might I suggest adding the General Feat Sheltering Stubbornness from the Antihero’s Handbook:

Prerequisite: Iron Will.

Benefit: When you fail a saving throw against a mind-affecting effect with a duration of 1 round or longer (such as confusion), you can choose to be dazzled for the first round of the duration instead of suffering the usual effect.

On subsequent rounds, the effect functions normally. If an effect, immunity, or other ability prevents you from being dazzled, this feat has no effect.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

As a GM, lots of juicy items for my npcs and monsters.

I really like the greater Aegis of Recovery. A +5 resistance bonus on all saving throws to recover from continuing effects, even things like hold person, and a 5d8+7 HP heal when dropped below 0 HP. Best part, it crumbles to dust after the HP heal, perfect for a one time use npc in fight vs the PCs.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

It's free, and there is a ton of options.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Been reading the pdf for a few hours, sooooo good. I cannot wait to make some characters and play.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Azaersi looks pretty cool:
https://www.pinterest.com/pin/480266747753634660/


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Just finished playing an Investivator in a friends campaign. I love the Investigator class, especially the Empiricist Archetype. So much fun. Good in combat, a massive amount of skill points, and solid spell selection.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Thank you sir. Hope the job situation and health continue to improve.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Zaister wrote:
Is there really a point to this thread besides the OP telling people how to play their game? (and advertising his blog)?

Lol, nope.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Very nice. Love this book so far.

My favorite is the new Monk Archetype (and Unchained Monk Archetype), the Invested Regent.

Having the ability to use a decent selection of spells as supernatural abilities on a separate resource (not Ki pool) adds a lot of options to the class.

Also, the resource is CHA dependent, so it goes really well with the Scaled Fist Archetype.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

The 3 I hate the most are: Calistria, Cayden, and Desna.

I hate how these deities get so many amazing feats and mechanics. Like Wasp Familiar, or Bravery in Action, and several Divine Fighting Techniques, etc etc.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Chess Pwn wrote:
I don't think positive energy rays are healing unless they say they are healing.

Oh, well if that is case, then indeed a Red is deserved.

Interesting, I thought all positive energy healed non-undead living creatures.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So one critique, you rate Symbolic Mastery as Red. I respectfully disagree. The way I read it, you can get access to Positive Energy Rays, which translates to healing.

Let's say you are an 8th level fighter (that means a +6 base FORT save) with 8 ranks in UMD. Also, Irori is your deity (you get rays of fire, ice, acid, elec, sonic, or positive energy). You can fire off 6 Positive Energy Rays a day, each one healing for 1d6+4. So roughly speaking, 45 HP a day.

That seems higher than Red to me.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Solid guide that covers nearly all the bases, awesome.

Thank you marshmallow.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

1. Investigator, skills, alchemy, role playing fun. Love it.
2. Shaman, a very flexible caster.
3. Cavalier, so many cool order - archetype combos.
4. Fighter, the iron caster build in particular.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

If you mean easy to learn aka build an understanding of fhe game as a new player, go with unchained barbarian, they are fun and easy to learn.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

James, question for you.

Undead, as per RAW get: Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning.

Now when it says stunning, I assume that means undead cannot get the stun condition. But what about daze? Is daze a weaker version of stun and as such any undead is immune to daze as well? Would appreciate the clarification, thanks in advance.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Introduced in Armor Masters Handbook, and can only be applied to medium armor: Balanced

Lets you reduce your armor enchant bonus to get as a bonus to any 1 save type, as an immediate action. Very solid choice IMO.