Female Human

Princess Rose's page

4 posts. Alias of Tiessa.


Full Name

Princess Rose

Race

Grippli

Classes/Levels

Druid (Menhir) 5

Gender

Female

Size

Small

Age

15

Alignment

Neutral

Languages

Common, Draconic, Druidic, Grippli, Sylvan

Strength 12
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 17
Charisma 10

About Princess Rose

Princess Rose (lvl 5)
Female Grippli Druid 5
NN Small Humanoid (grippli)
Init +3; Senses Darkvision; Perception +11
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Defense
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AC 21, touch 14, flat-footed 18 (+4 armor, +3 shield, +3 Dex, +1 size)
hp 38 (5d8+10)
Fort +7, Ref +5, Will +8; +4 vs. effects from Fey and effects using plants
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Offense
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Speed 30 ft., Climbing (20 feet)
Melee Heavy Shield Bash +1 (1d3+1/x2) and
. . +1 Silver Rapier +6 (1d4+1/18-20/x2) and
. . Unarmed strike +5 (1d2+1/x2)
Druid Spells Prepared (CL 5, 5 melee touch, 7 ranged touch):
3 (2/day) Sleet Storm, Hydraulic Torrent
2 (3/day) Binding Earth (DC 15), Frigid Touch, Frost Fall (DC 15)
1 (4/day) Faerie Fire, Jump (DC 14), Frostbite, Mud Ball (DC 14)
0 (at will) Purify Food and Drink (DC 13), Detect Magic, Guidance, Spark (DC 13)
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Statistics
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Str 12, Dex 16, Con 14, Int 14, Wis 17, Cha 10
Base Atk +3; CMB +3; CMD 16
Feats Agile Tongue, Druid Weapon Proficiencies, Eschew Materials, Wild Speech
Traits Ease of Faith, Roof Racer (Korvosa)
Skills Acrobatics +9, Climb +14, Diplomacy +11, Escape Artist +2, Fly +8, Handle Animal +5, Intimidate +3, Knowledge (geography) +7, Knowledge (nature) +7, Perception +11, Ride +6, Spellcraft +10, Stealth +10 (+14 in marshes or forested areas), Survival +7, Swim +5
Languages Common, Draconic, Druidic, Grippli, Sylvan
SQ Animal Companion Link, Cap of human guise, Cat burgler's boots (1/day), Jumper, Place Magic (6/day), Resist Nature's Lure, Share Spells with Companion, Spirit Sense, Spontaneous Casting, Wild Shape (1/day), Wild Shape (Beast Shape I: Small - Medium animal)
Combat Gear +1 Heavy wooden shield, +1 Leaf armor, +1 Silver Rapier; Other Gear Cap of human guise, Cat burgler's boots (1/day), Cloak of resistance +1, Noble's Jewelry, Noble's outfit, Signet ring, Wand of cure light wounds
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Special Abilities
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Agile Tongue Your long pink tongue is capable of manipulating small items and even stealing objects.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cap of human guise You can appear as a human child, adult halfling, or adult gnome.
Cat burgler's boots (1/day) Has pocket to hold thief tools. Reroll a failed Acrobatics/Climb/Stealth check.
Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Jumper You always are considered to have a running start when jumping.
Place Magic (6/day) (Su) Free, +1 to caster level for 1 round.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Roof Racer (Korvosa) Treat a long jump as if it was 5 ft shorter.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small - Medium animal) You may use your Wild Shape ability to become an animal.
Wild Speech Speak while in wild shape
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Thorn
Velociraptor
NN Small Animal
Init +8; Senses Low-Light Vision, Scent; Perception +6
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Defense
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AC 19, touch 16, flat-footed 14 (+4 Dex, +1 size, +3 natural, +1 dodge)
hp 45 (+20)
Fort +8, Ref +8, Will +2
Defensive Abilities Evasion
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Offense
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Speed 60 ft.
Melee Bite (Velociraptor) +8 (1d4+1/x2) and
. . Talon x2 (Velociraptor) +8 x2 (1d6+1/x2) and
. . Unarmed strike +8 (1d2+1/x2)
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Statistics
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Str 12, Dex 18, Con 18, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 18
Feats Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +8 (+20 jump), Fly +6, Perception +6, Stealth +12, Swim +5
Languages

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Special Abilities
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Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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Physical Description
A diminutive humanoid frog with a rapier at its side, armor made of leaves, and a miniature wooden shield slung on her back. She wears a jaunty little cap on her head, and a dark grey cloak on her back.

When not dressed for combat, she wears a small princess' dress, pink, diaphamous, and glittery with very opulent jewelry and a beautiful tiara.

With her is her small velociraptor mount wearing a small saddle.

Background Story
Once upon a time there was a dashing and handsome grippli prince who adventured throughout the swamp righting wrongs and doing good deeds. One day he came upon an old grippli woman by the path who was weeping and rending her clothes.

"Why are you crying grandmother?" asked the prince, who was moved to great emotion upon seeing her tears.

Stifling her sobs and sniffling she told him her tale, "Good prince, my granddaughter has been taken from me and she's barely older than a polliwog. An evil human hag has beguiled her and kidnapped her away." Unable to control her weeping any longer, she sobbed for a while and struggled to regain her composure. Finally, between sobs, she continued, "And more horribly she turned her into an ugly, dry-skinned human girl with *hair* the color of gold, skin the color of disgusting milk, and *blue* eyes of all things. The color of vile clear water, not our beautiful, stagnant swamp water."

Aghast, the prince said, "Grandmother! That is a dreadful tale and if it is possible to break this curse and rescue your granddaughter, I pledge I will do it!"

"Thank you good prince! I am lucky the fates led you to find me in my most desperate hour. I know the key to freeing her and you are the only one who can do it, although the task is not pleasant."

"Tell me please dear grandmother for I will do anything to rescue your granddaughter from this hideous fate."

With renewed hope, the old woman stopped her crying and told the prince how to free her granddaughter, "I have gone to the hag's hovel in that scary, dry and sunny forest to spy upon my poor enslaved granddaughter forced serve the old witch. One day, while my granddaughter was out tending the evil woman's sheep, the hag had a visitor, another evil enchantress. While talking, the vile hag told her that the only way to free my granddaughter from this awful fate was for a grippli prince to kiss her!" As she finishes, tears well up in her eyes as she recalls her granddaughter's enforced servitude.

"Loving grandmother, I shall take it upon myself to do this task, freeing your granddaughter. Even though kissing a human is reputed to remove our beautiful warts, it will be a small price to be disfigured if your granddaughter will once again be a beautiful grippli. I will return with her as quickly as possible." He mounted his magnificent lizard steed and headed off towards the scary depths of the dry, sunny forest.

He soon came upon the hag's house and saw the poor girl doing chores and he indeed saw that she'd been transformed into a most dreadful creature, she had a small mouth, a miniscule tongue, blue eyes, white, wartless skin, and golden *hair* growing from her head. He steeled himself for the odious task ahead of kissing her and thought, "It shouldn't be too hard to convince her to let me kiss her, I've been told I'm very handsome and quite charming, many beautiful grippli women want to kiss me."

He hopped toward her confidently with a splash as he left the pool of stagnant water he'd been sitting in and said to her,

"Come to me, my princess dear,
Be free! Kiss thy true love here!"

As he slowly hopped back to his pool, he wondered at her reaction, "Why did she scream like that and run into the hut, slamming the door? Doesn't she want to be free of that ugly body and back to her slick and slimy one?"

Thinking about it further, he realized, "Ah yes! The old grandmother said she didn't remember who she was! I shall have to sneak into the hovel under cloak of darkness, avoid the evil enchantments of the hag and kiss her in her sleep."

Night came and the prince sneaked into the house, starting at the old witch's snoring. He came upon the ensorceled girl lying in scratchy dry sheets instead of on damp leaves or a lily pad, he thought, "One kiss, even though like this you are hideously ugly, and I will return you to the fair swamp, far away from this hell."

Bending over, he closed his eyes, steeled himself, and kissed her upon the lips.

She felt the cold, wet lips upon hers and awoke, when she saw the prince sitting on her bed, she screamed. As she screamed the old woman ran into the room, the scream slowly turned into a long, drawn out croak as her skin turned green, her mouth broadened, her eyes bulged and turned red, and she shrunk, turning into an incredibly beautiful grippli.

"What have you done to me! You vile frog!" she croaked out.

"I have freed you from the evil spell laid upon you by this witch!" he replied.

"A witch! She's not a witch! She's my..." the beautiful grippli princess started to say, but the prince, seeing the old woman grab a broom and prepare to swat him realized the enchantment on the poor girl's mind had not faded yet. Ignoring her cries, he grabbed her, threw her over his shoulder and hopped as fast as he could out of the hut and onto his fast, magnificent steed, which slithered off quickly toward the swamp.

Screaming, "Let me go you hideous frog!" the entire way bent over the front of his saddle, kicking her heels; the girl struggled against the strong prince's firm grip.

"Do not fear, soon the evil spell on you will cease and you will remember who you really are," he said to her as he pulled up rein where the old grippli had been by the side of the path.

"I wonder where your grandmother has gone," he remarked, looking about into the gloomy swamp trying to see her.

"My grandmother?" said the enchanted girl, her webbed hands on her hips as she looked at him sternly, "You just stole me out of my grandmother's house in the middle of the night!"

"But I do not understand, the old grippli told me you were her transformed granddaughter, turned from a beautiful grippli into that hideous human by the evil hag you lived with. And that a kiss would free you!" he explained to the still addled girl who's tongue at that moment reflexively darted out to catch a passing fly, causing her to gulp in surprise as she swallowed it.

Spitting and wiping her mouth she yelled, "You idiot! That old grippli has been trying to get rid of us for years! She keeps bemoaning that we built our home in the middle of prime fly growing land. Well, I'm off to find a way to reverse this curse, good night and good riddance to you!" She hopped off back towards the forest.

"Too bad the spell still affects her mind, otherwise I would wed her and she would be the most beautiful princess in the world," sadly thought the prince.

And the prince lived perplexed ever after.

Recent Background
Since then, Princess Rose (name subject to change), as she calls herself, has traveled to Absalom in search of someway to free her from this curse. By day, she searches the city wild-shaped into the form of a dog or cat and spends the nights in the sewers or other dark, damp places. (This solves the problem of being a 'monster' in the city - she blends into the day to day animals that exist in the city.)