Sir Mikhail

Petrel's page

409 posts. Alias of D30.


Full Name

Petrel

Race

Human

Classes/Levels

Rogue 4: Knife Master, Sanctified Rogue

Gender

Male

Deity

Wee Jas

Strength 10
Dexterity 18
Constitution 16
Intelligence 11
Wisdom 9
Charisma 12

About Petrel

Appearance & Background:

Petrel is a "hardy native" who was making his life in Grewyhawk as part of a thieves-guild "sanctioned" crew. He felt his chance for advancement are basically zero and saw adventuring as a way to step outside guild hierarchies in hopes of a big score.

When his small crew dissolved due to two members eloping, he was forced to seek employment elsewhere. Fortunately he had an honest connection with a locksmith who hired Petrel as protection, and starts the story accompanying the boss's cousin Mukluk to hire additional guards for the business.

He thinks of himself as rather flash and stylish, but between his lack of social graces and general cluelessness he comes off as a goon. However his nonchalant attitude towards violence and murder, along with general willingness to follow orders found him a place amongst the thieves-guild system.

Stats & Feats:

Hardy Native (Oerdian): Your ancestors hail from rugged lands, making you more difficult to kill. Toughness as a bonus feat.

Traits
Nonchalant Thuggery
You are adept at keeping witnesses from noticing that anything is wrong.
Benefit: You gain a +4 trait bonus on Bluff checks to keep others from noticing your aggressive actions.

Dirty Fighter
Benefit: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

HP 1st = 14 (8 class + 2 con + 1 favored class + 3 toughness)
HP 2nd = 22 (14 + 5 class + 2 con + 1 favored class)
HP 3rd = 30 (22 + 5 class + 2 con + 1 favored class)
HP 4th = 42 (30 + 5 class + 3 con + 1 favored class +3 retroactive con bonus)

str: 10
dex: 15 +1 +2(human) = 18 [+4]
con: 13 +2 = 15 +1 at fourth [+3]
int: 11
wis: 9 [-1]
cha: 12 [+1]

Human bonus feat: weapon fineness
Level 1 feat: two weapon fighting
Adventure path Bonus feat: Toughness
Level 2 rogue talent : weapon training = weapon focus (dagger)
Level 3 feat: Quickdraw
Level 4: Sanctified Rogue, rogue talent: underhanded

Languages: Common, Thieves' Cant

Rogue Archetype : Knife Master
HP = 42 (see below)
AC = 16 (10 + 4 dex + 2 leather armor) 17 vs light blades
CMD = 17 (10 + 3 bab +0 str + 4 dex)
Fort = 5 (1 + 3 con +1 sanctified)
Ref = 8 (4 + 4 dex) (evasion)
Will = 1 (1 -1 wis +1 sanctified)


Initiative = +4

Average starting money 140 gold. 128g spent, 10 remain +359 -10 (sheathes) = 359. Also borrowed 2 platinum from Mukluk
leather armor 10g
brass knuckles 1g
5 knives (daggers) 12g
hand crossbow 100g
quality crossbow case 2g
bolts (10) 1g
backpack 2g
clothing (pickpocket's outfit) 2g
Outfitted with concealed pockets, this clothing gives you a +2 bonus on hiding small objects on your person
3 key masters for Theldrat's locks
thieves tools
2 bags of caltrops
1 smokesticks (used)
masterwork dagger "sheath which holds a slightly curved dagger with a brass handle shaped into the head of a bird-of-prey."
2x Wrist sheath, spring loaded
bone dice (drilled to be superior loaded dice)
potion of spider climb
Feather token (anchor)
Ioun Torch
a folding chair
An outfit that you're told a miner would wear if they were going to a "fancy party"
a disguise kit
a fake beard of dwarvish style (as cheap red wig)
A hungry knife (old edition bloodthirsty weapon, dubbed "The Sword of Kas")

Combat +9: +4 dex + 3 bab +1 weapon focus (dagger) (+1 masterwork daggers), sneak 2d8
Bloodthirsty weapon starts masterwork then advances to +1, +2, +3 enchant per hit, resets on new target.
Single knife no-sneak [dice]1d20 + 9; 1d4[/dice]
Single knife sneak [dice]1d20+ 9; 1d4 + 2d8[/dice]
single knife sneak + flank [dice]1d20 + 11; 1d4 + 2d8 +1[/dice]
Two knives no sneak [dice]1d20 + 7; 1d4[/dice]
Two knives sneak [dice]1d20+ 7; 1d4 + 2d8[/dice]
two knives sneak + flank [dice]1d20 + 9; 1d4 + 2d8 +1[/dice]

Ranged combat: +4 dex, +2 bab
hand crossbow no-sneak [dice]1d20 +7; 1d4[/dice]
hand crossbow sneak [dice]1d20 +7; 1d4 + 2d4[/dice]
thrown (normal) knife [dice]1d20 +8; 1d4[/dice]
sneak thrown (normal) knife [dice]1d20 +8; 1d4 + 2d8[/dice]

spoiler=status]
HP = 42
AC = 16 (17 vs light blades), CMD = 17
Fort = 5, Ref = 8, Will = 1
Condition: None
[/spoiler]


    Skills 9 (8 + 0 int mod + 1 human)
    ----------------------------------
  • Acrobatics..........11 (+4 rank +4 dex +3 class)
  • Appraise............5 (+2 rank +3 class)
  • Bluff...............8 /12 (+4 rank +3 class +1 Charisma)/(+4 trait Nonchalant Thuggery )
    Bluff [dice]1d20 +8[/dice]
    Bluff (nonchalant thuggery) [dice]1d20 +12[/dice]
  • Climb...............6 (+3 rank + 3 class )
  • Diplomacy ..........1 (+1 Charisma)
  • Disable Device......11 (+4 rank +4 dex +3 class)
    Disable Device [dice]1d20 +11[/dice]
  • Disguise............5 (+1 rank +3 class +1 Charisma)
    Disguise [dice]1d20 +5[/dice]
  • Escape Artist.......11 (+4 rank +4 dex +3 class )
    Handle Animal..........- (trained only)
    Heal..................-1 (-1 Wisdom)
  • Intimidate..........1 (+1 Charisma)
  • Knowledge Local.....5 (+2 rank +3 class)
  • Linguistics.........4 (+1 rank +3 class)
  • Perception..........6 (+4 rank -1 wisdom +3 class)
    Perception [dice]1d20 +6[/dice]
  • Profession..........-
    Ride...................4 (+4 dex)
  • Sense Motive.......-1 (-1 Wisdom)
  • Sleight of Hand...10/14 (+3 rank +4 dex +3 class)/(for knives, +2 clothes, +2 half class level)
    Sleight of hand [dice]1d20 +10[/dice]
    Sleight of hand to conceal knives [dice]1d20 +14[/dice]
    Spellcraft.............- (trained only)
  • Stealth.............11 (+4 rank +4 dex +3 class)
    Stealth [dice]1d20 +11[/dice]
    Survival..............-1 (-1 Wisdom)
  • Swim ...............0
  • Use Magic Device ...- (trained only)