Hardy Native (Oerdian): Your ancestors hail from rugged lands, making you more difficult to kill. Toughness as a bonus feat.
Traits
Nonchalant Thuggery
You are adept at keeping witnesses from noticing that anything is wrong.
Benefit: You gain a +4 trait bonus on Bluff checks to keep others from noticing your aggressive actions.
Dirty Fighter
Benefit: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
HP 1st = 14 (8 class + 2 con + 1 favored class + 3 toughness)
HP 2nd = 22 (14 + 5 class + 2 con + 1 favored class)
HP 3rd = 30 (22 + 5 class + 2 con + 1 favored class)
HP 4th = 42 (30 + 5 class + 3 con + 1 favored class +3 retroactive con bonus)
str: 10
dex: 15 +1 +2(human) = 18 [+4]
con: 13 +2 = 15 +1 at fourth [+3]
int: 11
wis: 9 [-1]
cha: 12 [+1]
Human bonus feat: weapon fineness
Level 1 feat: two weapon fighting
Adventure path Bonus feat: Toughness
Level 2 rogue talent : weapon training = weapon focus (dagger)
Level 3 feat: Quickdraw
Level 4: Sanctified Rogue, rogue talent: underhanded
Languages: Common, Thieves' Cant
Rogue Archetype : Knife Master
HP = 42 (see below)
AC = 16 (10 + 4 dex + 2 leather armor) 17 vs light blades
CMD = 17 (10 + 3 bab +0 str + 4 dex)
Fort = 5 (1 + 3 con +1 sanctified)
Ref = 8 (4 + 4 dex) (evasion)
Will = 1 (1 -1 wis +1 sanctified)