Druid

Natashia's page

87 posts. Alias of Vonzara.


Full Name

Natashia Geneviere

Race

Elf

Classes/Levels

Bladebound Magus/5

Gender

Female

Size

5'10

Age

132

Alignment

NG

Deity

Nethys

Strength 10
Dexterity 16
Constitution 14
Intelligence 16
Wisdom 12
Charisma 10

About Natashia

Natashia Kanan:

Female Elf Magus (Bladebound) 5
NG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 43 (5d8+15)
Fort +7, Ref +5, Will +6; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Domavoi +8 (1d6+5/18-20/x2)
Special Attacks spellstrike
Magus (Bladebound) Spells Prepared (CL 5):
2 (3/day) Cat's Grace, Invisibility, Blur
1 (5/day) Shocking Grasp (x4), Shield
0 (at will) Daze (DC 13), Detect Magic, Read Magic, Disrupt Undead
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Statistics
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Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 16
Feats Arcane Strike, Combat Casting, Dervish Dance, Weapon Finesse
Traits Focused Mind, Seeker of Brightness (Knowledge [arcana])
Skills Acrobatics +0 (-4 jump), Climb -3, Escape Artist +0, Fly +0, Knowledge (arcana) +12, Knowledge (dungeoneering) +9, Knowledge (planes) +9, Linguistics +6, Perception +4, Perform (dance) +2, Ride +5, Spellcraft +8 (+10 to determine the properties of a magic item), Stealth +0, Swim -3, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Aquan, Auran, Celestial, Common, Daemonic, Draconic, Elven, Sylvan
SQ arcane focus, arcane pool (+2) (4/day), black blade, black blade: arcane pool (2/day), black blade: energy attunement, black blade: strike +2, black blade: telepathy, black blade: unbreakable, elven magic, spell combat, spell recall
Combat Gear Caltrops; Other Gear +2 Leather armor, Cloak of resistance +1, Backpack (4 @ 10 lbs), Belt pouch (2 @ 5 lbs), Blanket, Grappling hook, Silk rope, Spellbook, 33 PP, 724 GP, 19 SP, 9 CP
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool (+2) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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