No one knows where Marna is truly from, though her Ulfen heritage is obvious. She was found by her friend, Gavin Capacitor, clinging to a piece of flotsam; she had been there for some time as her hair was bleached white by the sun. Her hair was not the only thing touched by the sun, as anyone who’s met Marna will tell you; she’s a mad coot with only glimpses of memory from her life before being found. She doesn’t even remember her name, but rather was given one by an Ulfen crewman as “Marna” means “of the sea” in Skald.
Marna was quite possibly a medicine woman in her previous life, as she is well versed in herbs and healing, as well as the shamanistic pursuits. But something about the time adrift on the waves has awakened a calling in Marna and she has become quite adept in the crafting and designing of ships.
When in Absalom, Marna joined the Pathfinder Society alongside Gavin, and together they began working for Andoran. Their philosophy of freedom carried well with Marna, as she believes her freedom from sanity has also led to a freedom from observing social norms – a joke which she finds most amusing and can often be found chuckling to herself about.
Her pet monkey, George, is from one of the exotic lands Marna and Gavin have sailed to. Marna occasionally talks to the creature, though it is unknown if it can actually understand her. It does keep her free of ticks and fleas though, and Marna does the same in the same manner.
Feats:
Extra Hex (x2)
Witch Hexes:
Healing (1d8+2), Cackle (move action), Evil Eye (-2 AC, checks, attacks, or saves; 8 rounds or Will 16 for 1 round), Slumber Hex (Will 16, sleep for 2 rounds)
Traits:
Magic is Life (religion: Nethys; +2 saves verus death effects; if under effect of a spell, auto-stabilize if under 0hp), Captain's Blade (Andoran; +1 trait to Climb & Acrobatic; Acrobatics is now trained)
Session 2 = First Steps, Part 1: In Service to Lore
gained: +1xp, +2pa, +417gp, +10gp day job
used: 1 Alchemist's Fire
Totals: 2xp, 4fame/prestige, 457.4gp
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Session 3 = First Steps, Part 3: A Vision of Betrayal
gained: +1xp, +1pa, +401gp, +20gp day job
used: 2 Acid Flasks
Totals: 3xp, 5fame/prestige, 878.4gp
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Changes at Level 2:
HP: +4hd, +2con, +1favored class
BA: +1
Saves: +1 Will
Hexes: gain Slumber Hex
Skills: Acrobatics +1, Climb +1, Craft: Ships +1, Know: Engineer +1, Know: History +1, Know: Planes +1, Spellcraft +1, Stealth +1
Spells Learned: Memory Lapse (patron), Ill Omen, Bungle
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