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MannyGoblin's page

2,443 posts. Alias of Andrea1.


Full Name

Manny

Race

Goblin

Classes/Levels

Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Gender

M

Size

S

Alignment

CN

Location

In the stew

Occupation

Goblin

Strength 8
Dexterity 19
Constitution 14
Intelligence 14
Wisdom 14
Charisma 8

About MannyGoblin

Full Name: Manny

Race: Goblin

Classes/Levels Rogue (Underground Chemist) 4

Gender M

Size S

Age

Special Abilities:

Alignment: CN

Deity:

Location: In trouble

Languages: Common, Goblin

Occupation: Cook, Chemist

Strength 8 (-1)
Dexterity 19 (+4)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 8 (-1)
Height: 3 Feet Weight: None of yer dern business! Hair: Bald Eyes: Grey
Favored Class: Rogue (Skill)
EXP: 8
9140
Hit Points: 28
Spd: 30
Init: +4
AC: 17 (+2 armor shield +4 Dex +1 Size)/Touch 15/FF 13)
BAB: +3
CMB:
CMD:
Saves: Fort +3 Ref +8 Will +3 +1 Reflex saves vs. traps

Weapons: +1 attack due to size
Small Daggers +9 1d3-1 19-20 10 feet.
Thrown Alchemy Item +2 Damage
MW Dagger +10 1d3-1 19-20 10 feet
Small +1 Vindictive Harpoon +8 1d6+1 10 feet

Skills: 11/level
Perception (4+2+3) 9 (10 to detect traps)
Disable Device (4+4+3) 11 (12 to disable traps)
Stealth (4+4+4+3) 15
Craft-Alchemy (4+2+2+3) 11
Profession-Cook (3+2+3) 8
Acrobatics (4+4+3) 11
Know-Local (4+2+3) 9
Escape Artist (4+4+3) 11
Swim (4-1+3) 6
Climb (4-1+3) 6
Profession-Brewer (1+2+3) 6
Profession-Sailor (4+2+3) 9

Feats: Weapon Finesse,Weapon Focus-Dagger
Traits:
Perfectionist's BrewYou gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions.
Iron Liver You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Special Abilities:
Size Goblins are small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed Goblins are fast for their size and have a base speed of 30 feet.
Skilled Goblins gain a +4 racial bonus on Ride and Stealth checks.
Darkvision Goblins see perfectly in the dark up to 60 feet.
TrapfindingA rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Sneak attack +2d6
Chemical WeaponsAt 2nd level, an underground chemist is able to retrieve an alchemical item as if drawing a weapon. She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damage. She adds 1/2 her level to Craft (alchemy) checks.
This ability replaces evasion.
Rogue Talent: Fast Stealth
This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Trap SenseAt 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack. +1
Uncanny Dodge: Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
Precise Splash Weapons
At 4th level, an underground chemist can deal sneak attack damage with splash weapons. The attack must be her first attack that round, qualify for dealing sneak attack damage (such as against a flat-footed target), and be directed at a creature rather than a square.
Equipment
Leather Armor (+2 Armor +6 dex) (10)
2 Small daggers (6)
2 MW small daggers
6 Vials alchemist fire
Thieve's tools (30)
Backpack (2)
Crab suit
Spice Rack
Crab shells for armor
242 gp
36 sp, 47
+1 vindictive harpoon, returning; small used as spear
potion of invisibility

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