Abadar

Linard Toivan's page

72 posts. Alias of flykiller (RPG Superstar Season 9 Top 32).


About Linard Toivan

Linard Toivan
Male Human (Chelaxian) Cleric 1
LN Medium Humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 9 (1d8)
Fort +2, Ref +2, Will +6
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Offense
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Speed 30 ft.
Melee Mace, Heavy +1 (1d8+1/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Spell-Like Abilities Touch of Law (7/day)
Cleric Spells Prepared (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) Remove Sickness (DC 15), Floating Disk, Bless
0 (at will) Detect Poison, Purify Food and Drink (DC 14), Create Water
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Statistics
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Str 13, Dex 15, Con 10, Int 10, Wis 18, Cha 10
Base Atk +0; CMB +1; CMD 13
Feats Point Blank Shot, Rapid Reload (Crossbow, Light)
Traits Colonial, Eyes and Ears of the City
Skills Acrobatics -2, Appraise +4, Climb -3, Escape Artist -2, Fly -2, Heal +8, Knowledge (religion) +4, Perception +5, Ride -2, Stealth -2, Swim -3 Modifiers Silver-Tongued Haggler (+1) (7/day)
Languages Common
SQ Aura, Cleric Channel Positive Energy 1d6 (3/day) (DC 10), Cleric Domain: Law, Cleric Domain: Trade, Spontaneous Casting
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Mace, Heavy, Scale Mail; Other Gear Holy symbol, wooden (Abadar)
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Law Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Domain: Trade Associated Domain: Travel
Colonial +1 Knowledge (local) relating to Sargavan settlements, +1 save vs. disease.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Crossbow, Light) You can reload fast with one type of Crossbow.
Silver-Tongued Haggler (+1) (7/day) (Su) +1 Bluff, Diplomacy, or Sense Motive
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.

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