Full Name |
Kenji Jehu |
Race |
Human |
Classes/Levels |
Admixture Wizard1/Crossblooded Tatooed Sorcerer |
Gender |
Male |
Size |
Medium |
Age |
30 |
Alignment |
Neutral |
Deity |
Nethys |
Languages |
Common, Tian, Elven, Dwarven |
Strength |
9 |
Dexterity |
15 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
12 |
About Kenji Jehu
Kenji Level 1 Admixture Evoker Age 30 AL: Neutral
Init +2; Perception +5
--------------------DEFENSE --------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 armor)
Arcane Spell Failure 0%
HP 14; Fort +1, Ref +2, Will +2
Resist Nil
Armor:Haramaki+Armored Kilt (AC+2/Max Dex+6/0%spl/11lbs/spd 20)
--------------------OFFENSE --------------------
Speed 20 ft.
Melee Staff -1 (1d6/x2)
Crossbow Attack +2 (1d8/19-20/x2)
Space 5 ft., Reach 5 ft.
Special Attacks: Nil
--------------------STATISTICS --------------------
Base Atk +0; CMB +0; CMD 12
Feats: Spl Focus: Evocation, Spell Specialisation, Scribe Scroll, Varisian Tattoo (Evocation at +1CL)
Traits Magical Lineage (Fireball), Wayang Spellhunter (Burning Arc)
Skills- bold= Class skills 2+4+1H
Total ranks- 14
Acrobatics +2
Appraise 0 ranks+4int+3Raven=7
Bluff ranks+1cha=1
Climb
Craft
Diplomacy 0 rank+1cha=2
Disable Device 0 rank+4int=4
Disguise
Escape Artist 0 rank+2dex=2
Fly 4 ranks+2 dex=6
Handle Animal 0ranks +1cha=1
Heal +0
Intimidate 4 ranks+1cha=5
Knowledge (arcana) 4ranks+4(Int)=8
Knowledlge (planes)4ranks+4(Int)=8
Knowledge (nature) 4ranks+4(Int)=8
Knowledge (dungeoneering) 4ranks+4(Int)=8
Knowledge (religion) 4ranks+4(Int)=8
Knowledge (Local)4ranks+4(Int)=8
Linguistics
Perception 4 ranks 1wis=5
Profession (Lawyer) ranks+1Wis= 1
Ride 0 rank+2(Dex)= 2
Sense Motive +1
Sleight of Hand +2
Survival 4 ranks +1Wis=5
Swim 2ranks-1Str=1
Spellcraft 4ranks+4(Int)=8
Stealth +2 Dex=2
Use Magic Device4ranks+1Cha=5
Racial Modifiers Human+2 Int
Languages Common, Tian, Elven, Orc, Dwarven, Varisian
--------------------SPECIAL ABILITIES --------------------
Versatile Evocation: Kenji recieves a bonus evocation spell slot per level. Kenji can freely chose what energy descriptor to apply to any damage spell 3+Int (4) a day. 7/total6 left
Intense Spells:Kenji adds 1/2 his wiz level to damage (min +1)
Arcane Bond: Kenji posseses a Familiar, Chatterbeak.
Restricted Schools: Necromancy, Divination
Claws: (Su) Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Bloodline Arcana:
Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Spell like ability: Dancing Lights 3/day.
--------------------GEAR/POSSESSIONS ---------------
Money: 90gp
Arms/Armor
Haramaki/Armored Kilt 23gp
Quarterstaff
Club
Alchemical Silver Cestus 25gp
Cold Iron Dagger 4gp
Light Crossbow 35gp
20 Crossbow Bolts 2gp
Gear:
Backpack 2gp
Chalkx 5 pieces- 5cp
Earplugs 3cp
Flint & steel 1gp
Beer Mug
Pouch, belt 1gp
Rations, trail x4 2gp
Traveller's outfit
2x Waterskin 2xgp
Whetstone 2cp
Bedroll 1sp
Caltrops 1gp
Fishhook 1sp
Fisking Net 4gp
Cure Light Wounds Potion
Sunrod
Spellbook
---------------------SORCERER SPELLS----------------
Known
0- Disrupt Undead, Prestidigiation, Ray of Frost
1-4/day Enlarge Person
----------------------SPELLS---------------------------
Wizard P=Prepared, S=School spell 0-All known (Except Necromancy and Divination) Light, Detect Magic, Message
1-2/day+ 1-School DC=15,(16 evocation) S-Burning Hands (CL4), Burning Hands, Color Spray.
--------------------------WIZARD SPELLBOOK---------------
Known level 1:Sleep, Charm Person, Color Spray, Vanish, Touch of Gracelessness, Grease, Ear Piercing Scream, Burning Hands
----------------------------SCROLLS----------------------
Magic Missile, Mount, Protection from Evil
[spoiler=Chatterbeak]
CHATTERBEAK CR 1/8
Male Raven
NN Tiny Magical Beast
Init +2; Senses Low-Light Vision, Scent; Perception +6
--------------------
DEFENSE
--------------------
AC 16, touch 14, flat-footed 12 (+2Dex,+2Size,+2Natural)
hp 15 (4HD)
Fort +3, Ref +4, Will +6
--------------------
OFFENSE
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee bite +6 (1d3–4, min1)
Space 2-1/2 ft.; Reach 0 ft.
--------------------
STATISTICS
--------------------
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +2; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills:
Craft (Weapons) -2(INT)=-2
Fly 0+2(DEX)=2
Intimidate 0-2(CHA)= -2
Knowledge-Arcana 4-2(INT)= 2
Knowledge-Dungeoneering 4-2(INT)= 2
Knowledge-Planes 4-2(INT)= 2
Knowledge-Religion 4-2(INT)= 2
Profession-Lawyer 0+2(WIS)= 2
Spellcraft 4-2(INT)= 2
Stealth 2+2(DEX)+8(Size)=12
Perception 1+2(WIS)+3(SkillFocus)=6
Use Magic Device 4-2(CHA)=2
Languages - Common
SQ Improved Evasion (Ex), Share Spells, Deliver Touch Spells
--------------------
SPECIAL ABILITIES
--------------------
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Blasty thread