About KalinaKALINA
Effective AC 18-Coat of Many Stars is up Description Kalina is beautiful, with long dark hair, and a pale complexion. Her eyes are usually a warm amber, but seem to darken depending on her mood, or her thirst. Kalina wishes she could be unobtrusive, unnoticed, but there is something about her unnatural loveliness and grace that draws the eye. On the rare occasion in which she smiles, slight fangs become visible. She wears a simple traveling dress, a holy symbol of Pharasma, and carries little else. Background:
More than anything, Kalina wants to be good. As the child of a mother who was forcibly charmed and seduced by a vampire, Kalina has been told every day that she was unwanted and corrupt by nature.
She was lovely, but something about her was eerie and always scared off the other children. Her situation worsened when, at puberty, she began to develop unnatural abilities. And the ostrazation was complete when she was discovered drinking the blood of a rat that a stray cat had caught. Kalina knew better, but she couldn't restrain herself, the warm, living blood of a mortal creature-- the smell, the taste-- put her in rapture. Nothing else had ever had such richness of flavor. Still to this day, nothing else has any taste for her at all, but the blood of a living creature. Kalina has no desire to harm anyone, but when someone near her is bleeding it takes all her will not to take a drink before healing the wound shut. Only a chance encounter with Professor Lorrimor saved Kalina from heading down the bitter, lonely path that was her certain future--exiled with nowhere to go. Professor Lorrimor found the child just as she was being run out of town by the horrified villagers. He found her to be charming and kind. With a friendly ear, she quickly opened up into a delightful child. He was fascinated by her unusual mind and abilities. And he was the one who told her that she could decide her own destiny. If she wished to use her special gifts to good purpose, than she could. He took her away from her relieved mother and townspeople so she could receive tutalage at a temple of Pharasma. Not actually a cleric, at least her unusual gifts were respected there, even if no one was yet comfortable around her. Professor Lorrimor kept up his correspondence with Kalina. He was always curious and supportive of any new abilities she discovered.(Subject of Study--Kalina herself) In time she trusted her mentor and friend enough to tell him of her secret fascination with her vampire father. From the little her mother had told her, Kalina pieced together that her unliving father had contrived a situation to have a living child. But why? From her research with the professor it was clear that the act of blood drinking is far more satisfying then sex to a vampire. Why not drink his fill and then leave her mother to live or die? Why come back, night after night, until her mother was pregnant? Where is he now? And what might he want from his child? Kalina is fascinated, but terrified to find out. Kalina had just received a letter from the professor that he had a clue as to her father's identity. But before she could arrange a visit, word came that Professor Lorrimor was dead. Kalina was devastated to learn that her only true friend had died. Having no idea what to expect, she makes her way to his funeral. Crunch:
Hero Points 2 Init +4 --------------------
--------------------
Defensive Abilities
Resistances
Weaknesses
Terrible Thirst GM Homebrew
--------------------
Spells and Spell-like Abilities:
Spell-Like Abilities Spray of Shooting Stars (Su) 5' burst within 60' deals 2d4 fire damage, Ref Half. (1/day) (DC 14) Spray of Shooting Stars (Su): As a standard action, you can unleash a ball of energy that explodes in a 5-foot radius burst dealing 1d4 points of fire damage per level. A successful Reflex save halves this damage. This attack has a range of 60 feet. You can fire one explosive ball per day, plus one additional ball per day at 5th level and for every 5 levels thereafter. You can fire more than one ball at a time, but creatures caught inside more than one simultaneous explosions only take damage once. Oracle Spells Known (CL 2, +5 melee touch, +5 ranged touch):
0 (at will)
Penumbra (1/day per Wealthy Dabbler)
Feats, Traits & Flaws:
Feats Blood Drinker (Elf) +1 CON checks and saves and 5 temp hp per 3 levels after drinking blood of chosen creature. . Extra Revelation . Weapon Finesse Traits
Flaws
Should it become apparent that this is to big a bonus or should you try to use it regularly to empower yourself I reserve it for myself to revoke this at all times. So please no talking partymembers into letting themselves be bitten to gain combat bonuses (this can still be used to avoid the penalty). Skills:
Skills Bluff +6, Diplomacy +8, Knowledge (Arcana) +4, Knowledge (History) +4, Knowledge (Religion) +4, Perception +7 Sense Motive +4 Spellcraft +4, Survival +4 Languages
Gear & Money:
Money 180gp to start 69.79gp spent 110.21 gp remaining Worn Gear
Combat Gear
Magical and Alchemical Gear
Other Gear
Special Abilities:
Blood Drinker (Elf) +1 CON checks and saves and 5 temp hp per 3 levels after drinking blood of chosen creature. Coat of Many Stars +4 (2 hours/day) (Ex) +4 AC. Darkvision (60 feet) You can see in the dark (black and white vision only). Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away. Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Light Sensitivity (Ex) Dazzled as long as they remain in bright light. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead. Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD. Spray of Shooting Stars (60', 5' burst, 2d4) (1/day) (DC 15) (Su) 5' burst within 60' deals 2d4 fire damage, Ref Half. Subject of Study (Undead)+1 damage to undead. Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided Terrible Thirst GM Homebrew. Pluses or minuses to HP dependent on blood-drinking. Full Description under Traits. Undead Resistance +2 save vs. disease, mind affecting effects. Wealthy Dabbler (Disrupt Undead, Penumbra) (2/day) Select two non-harmful arcane cantrips. You can cast these two cantrips once per day each (caster level 1st). If you have levels in a class that can cast these cantrips, your caster level for these cantrips is equal to that class level. |