About JoframRace: Half-Elf (Dominant Human features, with hints at the eyes, and slightly pointed ears) Class: Level 7 Gestalt Ranger (Skirmisher) / Bard (Arcane-Duelist) Alignment: Neutral Good Companion: Red Eagle, "Vaelos" STR :.16 : +3
BAB : +7/+2
AC : 23/26 . . . . . 10 + Mithral Shirt(4) + Dex(6) + Ring(3) + Gauntlet(3)
Fort : 8
+4 vs. bardic performance, sonic, and language-dependent effects. Concentration Check Combat Casting): [dice]1d20+7+3+4[/dice] Languages Spoken: Speed : 30
HP : 79/79
Unarmed: +2/-3 | 1d3+3 | 20/x2
Summoned Composite Bow: +14/+9 (Dex+BAB+equip)| 1d8+4 | x3
Deploy: Swift Action; Banish: Free action
Gauntlet Melee: +13/+8 | 1d4+5 | x2
Gauntlet: +3/+3 Melee bonus; +2/+2 Bow bonus
Feats:
Skills:
16 | Acrobatics* (5)
2 | | Appraise 7 | | Bluff |----| +2 Fav. Enemy |----| +2 Fav. Terrain (2) 7 | | Climb* (1) 7 | | Diplomacy (2) 6 | | Disguise (1) 9 | | Escape Artist* (1) 6 | | Handle Animal |----|+4 vs. Companion|----|(1) 7 | | Heal (1) 7 | | Intimidate (1) 10 | | Knowledge (dungeoneering) |----| +2 Fav. Enemy (5) 10 | | Knowledge (nature) |----| +2 Fav. Enemy (5) 6 | | Linguistics (1) 16 | Perception |-----------| +2 Fav. Enemy |----| +2 Fav. Terrain (7) | +2 near Vaelos 19 | Perception (Bright Light) +3 Familiar Bonus 2 | | Perform 5 | | Ride* 8 | | Sense Motive |---------| +2 Fav. Enemy (2) | +2 Near Vaelos 10 | | Sleight of Hand* (1) 2 | | Spellcraft 17 | Stealth* |--------------| +2 Fav. Enemy |----| +2 Fav. Terrain (7) 13 | Survival |-------------| +2 Fav. Enemy |----| +2 Fav. Terrain (7) 16 | Survival (Track) |----| +2 Fav. Enemy |----| +2 Fav. Terrain (^) 11 | Swim* (5) 2 | | Use Magic Device Class Features:
Ancestral Arms: Elven Curved Blade
Armor Prof - Light Armor Prof - Medium Bardic Performance x12
Distraction Disruptive Fascinate Inspire Courage +2 Rallying Cry Elven Immunity: Sleep Fav. Enemy: Human & Undead Fav. Terrain: Forest Hunter's Bond: Eagle Low-Light Vision Shield Proficiency Track Weap Prof - Simple Weap Prof - Martial Wild Empathy Skirmisher Tricks:
Spells:
Spell DC's = 12 + spell level
Cantrips (infinite per day) Level 1 (4/day) Level 2 (2/day) Traits:
Anatomist: You have studied the workings of anatomy,
Dirty Figher: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). Warrior of Old (Elf): As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks. Gear:
Waterskin Rope Bag of Holding Type I Mithral Shirt +4 AC | Max Dex: 6 | Armor Check: 0 | Spell Fail: 10% MW Elven Curve Blade 'Special' Spiked Gauntlet Summoned Bow Arrows x40? MW Arrows x20 Efficient Quiver Greater Arrow of Slaying - Dragons Greater Arrow of Slaying - Fey Background:
Though he can disguise his Elven features, the arcane power of his ancestors’ blood courses through him, enhancing his senses and skills. Though he remembers nothing of magic or spellcraft, the power within him is always there; pulsing within him; shaped to his will. Memories are a luxury he can live without, if he must. The things he needs to know are etched in his bones. How to track his prey, or escape pursuit - when to fight, and when to stand down. He knows instinctively to be hard and relentless, like the curved blade he carries; or sometimes be focused but flexible like the bow. These lessons are a part of who he is, as much as his arms or legs - or even his ears. These things are more valuable to him than any memories, and define him more than knowledge of a past ever could. While he is not quicksilver like the humans he resembles, he is just as capable of passion and anger - but is not the tiger, as well, or the bear? Each creature knows their place in the land, as each has made their place in it. Even the trees and plants war with each other for dominance - the leaves battle for more sunlight, the roots war for water rights - and in battle is there place decided. Why should Jofram be any different? He survives; thrives. He is not cruel, but he is fierce. To be less than everything he can would be a disgrace to the land and the gifts it has given him. Vaelos' Stats:
Level 7 Bird of Prey Hero Points: 1 STR :.14 : +2
Size: Small
Low-Light Vision. AC : 5
Fort: 7
Attack: Bite (1d4); 2 talons (1d4) Feats: Skill Focus - Perception Skills:
+8 Perception (1) + 3 focus +6 Stealth +4 size +5 Survival (1) Tricks:
Down Fetch Heel Seek Stay Track x x Special:
Share Spells Evasion Ability Score Increase - Dex Devotion | +4 on Will Saves vs. enchantments Alertness Improved Evasion Empathic Link Deliver Touch Spells Speak with master Speak with animals of it's kind Rolls & other breakdowns:
Melee: Base attack bonus + Strength mod + Gauntlet + Size mod + misc = 7(/+2) +2 +3 +0 = +12/+7
. Ranged: Base Attack Bonus + Dexterity mod + Gauntlet + Size Mod + Range Penalty + Misc = +7/(+2) + 5 +2 +0 = +14/+9 |