Journeyman Carpenter

Jayne Cubb's page

No posts. Organized Play character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Jayne Cubb

Jayne
Male Half-Orc Gunslinger (Musket Master) 1
CG Medium Humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +2; +1 trait bonus vs illusion effects.
Defensive Abilities orc ferocity (1/day)
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Offense
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Speed 20 ft.
Melee Greataxe +3 (1d12+3/x3)
Ranged Musket +3 (1d12/x4)
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Statistics
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Str 15, Dex 15, Con 13, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Gunsmithing, Opening Volley, Rapid Reload (Musket)
Traits Hardly a Fool, Killer
Skills Acrobatics -1 (-5 jump), Climb -1, Escape Artist -1, Fly -1, Intimidate +6, Knowledge (engineering) +5, Knowledge (local) +5, Perception +6, Profession (sailor) +6, Ride -1, Sense Motive +3, Stealth -1, Swim -1; Racial Modifiers +2 Intimidate
Languages Common, Orc, Shoanti
SQ deed: deadeye, deed: quick clear, deed: steady aim, grit
Other Gear Leather armor, Alchemical cartridge (paper) (2), Black powder (5), Firearm bullet (10), Greataxe, Musket, Backpack (21 @ 32 lbs), Bandolier (3 @ 1 lbs), Bandolier (empty), Bedroll, Belt pouch (10 @ 0.167 lbs), Flint and steel, Gunsmith's kit, Mess kit, Paper, Powder horn (5 @ 0 lbs), Rope, Torch (10), Trail rations (5), Waterskin, 9 GP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hardly a Fool +1 trait bonus to save vs. illusion effects.
Killer Add weapon's critical modifier to its critical bonus damage.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.