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Thanks all for your contributions to this discussion and taking the time to answer. I like several of the ideas posted, and I'll probably be incorporating some combination of them.

Really appreciate it, folks!


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So, my players just finished their first starship combat last night. A pretty even battle at first, but then they got the gist of complementing each other's abilities and at the end of the 6th round wrecked the enemy's power core. The enemy crew failed a morale check and fled the scene in escape pods (which led to the inevitable discussion of whether they should pursue and destroy said pods. *grin*)
What's the next thing they want to do?
Yep, repair the ship and keep it. Which, as far as I can tell pretty much breaks the system in terms of PC loot and ship BPs.
I ruled that since they didn't have any components, spare parts, or universal whatsis, they couldn't repair the core and get the ship moving. And since they don't have a tractor beam, they couldn't take the ship with them. But it does feel like a quandary. Because I'm sure they are going to make sure they don't run into the same problem again.
Anyone else run into this dilemma, and if so, how did you handle it?


Hey guys,

I would really like to get some Campaign Coins for my D&D pal for Christmas, but I see that they are unavailable. Is there any chance that you'll get more in before the holidays?

Thank,
Jim