Low-light vision
Elf blood
Elven immunities (+2 vs Enchantment spells & effects, Immune to magical sleep)
Keen senses (+2 to Perception)
Multi-talented (FC1: Cleric; FC2: Bard)
Aura
Channel Energy 3d6
Spells/day: 0th: 4; 1st: 4 (3+1w)+1d; 2nd: 3 (2+1w)+1d ; 3rd: 2 (1+1w)+1d
Domains:
Good: Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only).
Defense: Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.
Domain Spells: 1st—shield, 2nd—barkskin, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—deflection, 8th—mind blank, 9th—prismatic sphere.
Orisons
Spontaneous casting: Cure spells
Deity's Favored Weapon: glaive