Spell Sovereign

Hannya Kotaro's page

9 posts. Organized Play character for JedMan.


Full Name

Hannya Kotaro

Race

Half-Elf

Classes/Levels

Samurai Level 1 [Archetype: Sword Saint, Ronin Order]

Gender

Male

Size

Medium

Age

43

Alignment

Chaotic Good

Location

Jinin

Languages

Elven, Common

Strength 18
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 12
Charisma 0

About Hannya Kotaro

Deep in the mysterious forests of Jinin lies the hidden village of Hannyagakure; lair of a noble order of Elven assassins sworn to protect lord and country from evil beyond the green borders of the nation as well as within.

Every century, the Hannya clan selects a small number of their best youths to leave the village to go on a journey to vanquish evil outside their country as a rite of passage, as well as a means to collect information to further enhance their abilities in serving Jinin as its protectors in the shadows. The young ninja who returns after 10 years with the highest achievement by means of vanquishing a villain that threatened a kingdom or discovering an item or some knowledge that can change the world forever will be awarded the position of "KAGEBANCHOU". Becoming a Kagebanchou not only gives one the power to command the entire shinobi force of the Hannya, but also grants him or her the right use the clan's most sacred relic, the Mask of the Hannya.

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Name:Hannya Kotaro
Race:Half-Elf
Class:Samurai [Archetype: Sword Saint, Ronin Order]
Country of Origin: Jinin
Gender:Male
Age:43
Alignment:Chaotic Good
Faction: Lantern Lodge
Languages:Elven, Common, Cyclops

Stats:
Strength 18 [Chosen stat]
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 12
Charisma 10

HP:12
AC: 17 [Touch:11, Flatfoot:16] [-2 against non-challenged opponents, -4 until next turn after Iaijutsu Strike]
Saves: FORT 3, REF 1, WILL 1
Speed: 20 feet [no armour= 30 feet]
Initiative: 1
Base Attack Bonus: 1
CMB: 5
CMD: 16

Traits:
Anatomist: You have studied the workings of anatomy,
either as a student at university or as an apprentice
mortician or necromancer. You know where to aim your
blows to strike vital organs and you gain a +1 trait bonus
on all rolls made to confirm critical hits.

Ancient Explorer: You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language.

Feats:
Weapon Focus [Nodachi]: +1 bonus on attack rolls with Nodachi.
Skill Focus: +3 bonus to Perception

Ranked Skills:
Bluff 4 [1 rank + 3 class]
Sense Motive 5 [1 rank + 1 ability mod + 3 class]
Intimidate 4 [1 rank + 3 class]
Perception 7 [1 rank + 1 ability mod + 2 racial + 3 Skill Focus]

Equipment:
Four-mirror Armour [+6 AC, +2 Max Dex, ACP-5, 45gp]
Nodachi [1d10, Slash/Pierce, Crit:18-20x2, Brace, 60gp]

Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Class Features:
Challenge (Ex)
Iaijutsu Strike (Ex)
Resolve (Ex)

ATTACKS:
+6 to Hit [+1 Base, +4 STR mod, +1 Weapon Focus]

Damage: 1d10 + 6 [Nodachi, 2-handed] [+1 if Challenge] [+1d6 if Iaijutsu strike]

Crit: 18-20x2