About Gilfroy FezziwigCONSUMABLES:
Spell-Like or Racial Abilities dancing lights (1) X ghost sound (DC 15) (1) X prestidigitation (1) X speak with animals (1) X Class Abilities
Sorcerer Spells
Oracle Spells
Gilfroy Fezziwig Male gnome Oracle 1/Wild-blooded Sorcerer 1
DEFENSE
OFFENSE
STATISTICS
Feats
Traits
Skills
Background Skills
SQ
SPECIAL ABILITIES
FAVOURED CLASS
COINS
EQUIPMENT
Weapons – dagger x 2 (4 gp, 2 lb)
BACKGROUND
Gilfroy couldn’t stand it. His parents never let him see how hard the prejudice was on them, so he thought he was all alone in dealing with it himself. To the children of their modest upper peasantry neighbourhood, he was the short freak with blue hair. Gilfroy soon began to expect not to have friends, and developed a nervous, private, and untrusting persona. The teasing was brutal and while other boys dreamed of growing up to be knights or lordlings, Gil dreamed of being anything but a gnome. Having been sickly as a baby, Gilfroy was never going to be the (relatively) burly warrior like his father, and though he was far from stupid, wizardly studies eluded him. His parents encouraged him to explore who he was to be, so long as he remembered who he was, but who he was was the one thing he wanted to forget, so he failed at everything. Gil worked to disguise himself, using herbs to dye his hair a “normal” colour, and copied human mannerisms enough to pass himself off as a short, human boy, and, having failed at even the simple task of being a gnome, Gil ran away from his shame, far across the Empire, and found himself alone and on the streets of Gate Pass. It was there he met Mim, a wild-haired human girl who painted portraits of young lovers at her ratty booth at 2 silvers a pop. Having spent so much time looking at the world and wishing it were different had given Gilfroy the ability to represent it as it could be. While Mim painted clients as accurately as possible, Gil covered their flaws and emphasized their strengths—never too overtly, just enough to be as people wished they could see themselves. His success soon forced him to part ways with Mim and find his own territory, eventually setting himself up in the High District itself. After enduring a few "random" searches, he soon became a known quantity to the many guards on duty there, and they stopped hassling him, even adopting the "human urchin boy" as a sort of mascot. With a prime spot for his booth, many of the city's wells-to-do would stop by his booth and commission a portrait. As his fame grew, so did his prices, and while he was never going to live comfortably, he had enough of everything to survive except the one thing gnomes have to have: excitement. One morning as he checked his roots for signs of azure, he was shocked to find only pale white blonde: his bleaching had begun. In despair, he locked himself inside his modest flat for four days, refusing to eat. As hunger took hold of him, his paintings began to move across the canvas, and even speak to him! Sure that dementia had settled in, Gilfroy allowed the woman in the painting to talk to him about illusions, and mysteries, and magic, and Sivanah. The painting opened his mind to many exciting possibilities. The shadows in which he had long taken refuge in crowded places became his friends and sometimes tormentors, and he learned that they had power. His food had gone bad, but he knew how to fix it. A very different Gilfroy left that flat than had locked himself within. His time with Sivanah had taught him how not alone he truly was, how everyone wished they were different from what they were. He learned to see past the fake to see the real. One gnome could not fix an inequitable society, but he could exploit it. His paintings, already good, took on new life, and drew wealthy eyes. An aged merchant woman named Candrice Carwen took a special interest in the rising star and suddenly “Froy”, the prodigy human boy painter, the secret gnome, portrait artist to the modestly wealthy, was the talk of society parties. Nobody takes care what they say in front of a servant, and a pre-pubescent tradesman couldn't possibly understand what his betters were saying while they posed for a portrait, putting Gilfroy in the perfect position to hear things. It was at one of these society parties when Gil first heard the whispered and worried rumours of the death of Emperor Coaltongue. It was at his booth in hearing distance of a group of city guards when he first heard of the Ragesian armies marching on Gate Pass itself. It was in Ms. Carwen's parlour when he first heard his worried, magic-using patron about the Scourge. While running is always an option, Gilfroy has come to love his adopted city with all the good that it's done for him, and he's loathe to give it up to Ragesia. He's also loathe to be executed for being a magic user. In hias uncertainty, Gil wandered the city streets deep in thought, inadvertently returning to the old haunts of his first arrival. A familiar "hsst" drew him to an alleyway, where Mim told him of dangers he already knew and a possible safe haven of which he did not: join the Resistance. Now there was a way he could help, and find the excitement and thrills all gnomes need to survive. His skills in disguise and guile make him an excellent asset to the cause, and he's been so engrossed in this new life, he hasn't even noticed the faint hint of azure growing on the back of his head... DESCRIPTION
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