Seltyiel

GM William's page

326 posts. Alias of OlSmokey.


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Dark Archive

if there is a spot open i have a ratkin witch that i would like to add to the group?

Dark Archive

I am still around guys i am going to summarize this last encounter cause its all just chitchat and ill get your chronicles up. No later rhan saturday. Im doing this cause work has beem rediculous.

If anyone here is interested i have a table of crypt of the everflame that will need a new gm.

Dark Archive

Ok guy due to work i am not able to keep up a posting rate thats gonna be fast. I am however going to look for another gm for you if everyone is ok witht that

Dark Archive

ander unleashes fire at the red frog and scorches it.

red goes to maintain his grapple on ander
grapple: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27
then crunches down
bite: 1d20 + 3 ⇒ (4) + 3 = 7
but ander manages to keep the frogs mouth from squeezing him

blue bites at slithren
bite: 1d20 + 3 ⇒ (12) + 3 = 15
and misses

Round 5
Knowledge nat to identify
Bold may act
Slithren
Ander -4hp, grappled
Gm blue -8hp red -7hp
Rishh
Bela
Yumna

Dark Archive

as you look arounf this room you see nothing of note. moving into the next room you see a pool that shines with otherworldly energy. what appears
before them—first in place of their reflections,
then as an entity in three dimensions rising
from the water—is as stunning as it is
unmistakable. With eyes like starlight and
voluminous hair full of secrets, the dark
and striking woman who seems to bend
all attention and space in genuflection to
her is none other than Roidira herself.
As she materializes, she looks at each
you in turn, her solar eyes almost
painful to meet; then, she speaks.

“Welcome, supplicants. I am
Roidira. You have walked my
Road and now, at last, you are
ready to drink from this most
perilous of cups. Answer my
questions truthfully, with an
open mind, and you shall be
rewarded with the greatest gift in the planes:
my Enlightenment. Fail, and wander forever in
the darkness of the ignorance you laughably call ‘wisdom.’”

Dark Archive

Bela tgrows more acid out and hits the frog figuring you throw enough it will edventually work lol

Round 5
Knowledge nat to identify
Bold may act
Slithren
Ander -4hp, grappled
Gm blue -8hp
Rishh
Bela
Yumna

Dark Archive

Tesson swings on the black and zaps the life right out of him. As his souls go over and finish off the green.

End combat

sorry it has been so long winter as a wrecker operator sucks

Dark Archive

fox swings at the green thinking she hit a sweet spot but not giving the green a good wound.

mercutio and his souls hit the black dealing him some damage.

Round 4
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson -4hp
Gm black -25 green -28
stark -6hp
abaal

Dark Archive

slithren shoot and scores as hit on the blue frog.
ander swings and misses once again.
rishh delays

blue moves 5' back and tries to entangle slithren with its tongue
atk tongue: 1d20 + 3 ⇒ (13) + 3 = 16
but the frog misses

red goes to bite ander again
atk: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 2 ⇒ (1) + 2 = 3
grab: 1d20 + 3 ⇒ (9) + 3 = 12
the red clamps down on ander and has ahold of him.

Round 4
Knowledge nat to identify
Bold may act
Slithren
Ander -4hp, grappled
Rishh
Gm blue -6hp
Bela
Yumna

Dark Archive

bela bravly sumonds up and shoot acid but cant seem to hit his target.

yumna changing her target to ander heals him up.

Round 4
Knowledge nat to identify
Bold may act
Slithren
Ander -1hp
Rishh
Gm
Bela
Yumna

Dark Archive

abaal comes in swinging his weapon and opens up a fatil wound on the red killing him.

Round 4
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson -4hp
Gm black -9
stark -6hp
abaal

Dark Archive

Round 3
Knowledge nat to identify
Bold may act
Slithren
Ander -10hp
Rishh
Gm
Bela
Yumna

Ander swings and cant get his blade to land a blow on the frog.

Slithren shoots the black at point blank range and splatters frog bits all over the place.

Rishh waits to move.

Red tries to bite ander
atk: 1d20 + 3 ⇒ (18) + 3 = 21
dam: 1d6 + 2 ⇒ (5) + 2 = 7
grab: 1d20 + 3 ⇒ (14) + 3 = 17
The red bites into ander and is able to hold on to him in his mouth.

Blue tries to bite slithren
atk: 1d20 + 3 ⇒ (12) + 3 = 15
But misses

Dark Archive

Round 3
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson -4hp
Gm red -21, black -9
stark -6hp
abaal

will vs demoralize: 1d20 + 7 ⇒ (2) + 7 = 9

Green kinda pauses for a moment and just stairs at anibal.

Black swings back at tesson
atk: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Red swings at fox
atk: 1d20 + 6 ⇒ (16) + 6 = 22
But his mace glances off her aromor.

Dark Archive

bela unleashes some acid at the frogs and manages to strike the black one.
yumna drops her weapon and heals slithren up.

Round 3
Knowledge nat to identify
Bold may act
Slithren
Ander -3hp
Rishh
Gm black -8hp
Bela
Yumna

Dark Archive

stark hits blue and does some damage as abaal comes in and cut blue in half.

Round
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson
Gm
stark -6hp
abaal

Dark Archive

slithren shoots and scores a hit
ander misses as he swings his blade
rishh delays

red atks ander
atk: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (1) + 2 = 3
grab: 1d20 + 3 ⇒ (9) + 3 = 12
red takes a bite of ander and latches ander in his mouth.

black maintains his hold on slithren
grab tongue: 1d20 + 7 + 5 ⇒ (4) + 7 + 5 = 16+5 maintain bonus

blue goes in for another taste of ratkin
atk: 1d20 + 3 ⇒ (4) + 3 = 7
and misses

Round 2
Knowledge nat to identify
Bold may act
Slithren -6hp
Ander -3hp
Rishh
Gm black -6hp
Bela
Yumna

Dark Archive

fox swings at black dealing damage but he is still standing.
anibal shoots but misses
mercutio swings but misses and his lost souls miss as well
tesson delays

Round 2
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson
Gm
stark -6hp
abaal

mercutio i moved you over cause fox wont be able to move the 10 ft

Dark Archive

Fox the readied action aint there fir gteen to atk you i messed that up.

Dark Archive

no that will be there actions for there next turn iv been working stupid long hours and posted that when tired sorry y'all. But you guys can take your turn agenst them from where tjere standing at

Dark Archive

bela and yumna you both go to atk the frogs but miss and just splash up some water.

Round 2
Knowledge nat to identify
Bold may act
Slithren -6hp
Ander
Rishh
Gm
Bela
Yumna

Dark Archive

they all move up and red blue and black will atk stark
red atk: 1d20 + 6 ⇒ (14) + 6 = 20
blue atk: 1d20 + 6 ⇒ (1) + 6 = 7
black atk: 1d20 + 6 ⇒ (9) + 6 = 15
only red seem to hit.
red dam: 1d8 + 3 ⇒ (3) + 3 = 6

green will ready a atk

ready atk it someone shows up:
green atk: 1d20 + 6 ⇒ (9) + 6 = 15
green dam: 1d8 + 3 ⇒ (5) + 3 = 8

Round 1
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson
Gm
stark -6hp
abaal

stark your readied action does go off but you missed.

Dark Archive

Ya im here guys been pulling 20 hour shifts at work will update hopefully tonigjt if not then tomorrow.

Dark Archive

They all move forward

Round 1
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson
Gm
stark
abaal

Dark Archive

Thre red moves up and bites at ander
atk: 1d20 + 3 ⇒ (5) + 3 = 8
Missing him

The blue moves up and bites at slithren
atk: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 + 2 ⇒ (4) + 2 = 6
grab: 1d20 + 3 ⇒ (8) + 3 = 11
Thr frog manages to take a chunk of ratkin but cant keep ahold of him.

The black sends out his tongue to try and get him some food.
atk tongue: 1d20 + 3 ⇒ (14) + 3 = 17
grab: 1d20 + 7 ⇒ (8) + 7 = 15
Hitting slithren and rapping him up in his tongue.

Round 1
Knowledge nat to identify
Bold may act
Slithren -6hp
Ander
Rishh
Gm
Bela
Yumna

Dark Archive

if i dont here from ander tonight then he will be put on delay so we can keep moving.

Dark Archive

Ok just the way you wrote it wasnt sure

Dark Archive

No there not really able to be reasoned with.

Dark Archive

Slithren you make the swim dc and you are able to move 1/4 your move speed since you had to use your first move to get to the deep water.

Rish whats up with the knees thing?
They are medium size

Dark Archive

Abaal with a 10 you think there just some sort of crazy worshiping people.

Mercutio with a 12 all you know is there called disillusioned roidirans.

Dark Archive

The room is filled with water, probably as deep as the outside
corridor. The chamber is in an advanced state of decay, with
a gaping hole in the ceiling admitting a constant trickle of
water. The three stone sarcophagi in this room are almost
completely covered in a thick carpet of moss and fungus.

The water is 3 feet deep. Medium creatures treat each
square in this room as difficult terrain; Small or smaller
creatures must move through the water using their Swim
skill. Regardless of a creature’s size, the water hinders
any action requiring an Acrobatics check (increase the
DC by +2). The hole in the ceiling eventually leads to a
pond on the south side of Serpent Gorge, which is the
source of the water and the hungry creatures now living
in this room.

bela init: 1d20 + 2 ⇒ (5) + 2 = 7
rishh init: 1d20 + 2 ⇒ (13) + 2 = 15
yumna init: 1d20 ⇒ 1
slithren init: 1d20 + 4 ⇒ (18) + 4 = 22
ander init: 1d20 + 1 ⇒ (19) + 1 = 20
gm init: 1d20 + 1 ⇒ (13) + 1 = 14

Round 1
Knowledge nature to identify
Bokd may act
slithren
ander
rishh
Gm
Bela
Yumna

map updated

Dark Archive

The chapel itself is muted. The altar is adorned only with
a pair of candles and a lavish piece of red fabric, and the
wooden pews are dusty and worn.

As you guys walk in the 4 warshiping/meditating roidirans jump out of there meditation confused and atk.

tesson init: 1d20 + 1 ⇒ (20) + 1 = 21
stark init: 1d20 + 1 ⇒ (14) + 1 = 15
mercutio init: 1d20 + 4 ⇒ (19) + 4 = 23
anibal init: 1d20 + 6 ⇒ (19) + 6 = 25
abaal init: 1d20 + 3 ⇒ (6) + 3 = 9
fox init: 1d20 + 10 ⇒ (18) + 10 = 28
gm init: 1d20 + 1 ⇒ (17) + 1 = 18

Round 1
Knowledge local to identify
Bold may act
fox
anibal
mercutio
tesson
Gm
Stark
Abaal

map updated

Dark Archive

He is like the rest just zoned out and dosent notice anyone.

Which way do u want to go?

Dark Archive

Rishh if you atking the door to bust it then i need a atk on the door. Or if your using it to push the door down then i need a str check

Dark Archive

You are on the stairs headed down the x is the room thats discribed and i added a compass

Dark Archive

When rishh listens at the door he can here the sounds of something crocking on the otherside. And the door is not trapped but ot is swollon in its door frame but it dont look like it would take to much abuse before it just falls over.

Dark Archive

As you guys start to head east the corridor splits and heads north and south. By the time you reach eaither end of the corridors the water is 2ft deep.

So any small characters the water is difficult terrain. Anyone that is around 2 ft tall will need to be able to swim.

Dark Archive

Thats ok the last few days at work have been stupid long.

Dark Archive

The lower level of the shrine is carved into rocky ground.
Its construction is somewhat unstable, as evidenced by the
collapse in the southeast corner, but it is steady enough that the partys actions are almost certain not to trigger further cave-ins.
On either side of the stairs leading into the forest shrine’s
lower level are two curved pieces of stone, each polished to
a mirror sheen and inscribed with the same sentence over
and over again in a variety of languages. The sentence on the
northern stone is “All truths are lies,” while the sentence on
the southern stone is “All lies are truths.”

A smaller version of the statue seen at the entrance to the
shrine presides over the center of this small chamber. In front
of the statue, a supplicant kneels in silent contemplation.

Dark Archive

rishh what does that change your ac to if you taking off armor?

Dark Archive

As everyone finishes there atks for this round all of the phantoms vanish.

End of combat

Where are yall going from here

Dark Archive

i missed the spoiler if you could just put that regularly. And take 4 point off tge damage. I must apologize to all of you i been working long hours so if i miss something i do apologize

Updated
Round 3
Knowledge planes to identify
Bold may act
fox
mercutio
tesson -32hp
anibal -4hp
abaal
Gm2 black -4, orange -2, blue -4
Stark

Dark Archive

The floor bears an inscription spiraling out from the
pillar and written in Common. It reads: “To the south you
might take your ease, to rest and reflect on Kassen’s deeds.
To the east lies the wheel, to open the gate. To the west is
the resting place of Kassen, hero of the Fangwood.”

as slithren looks ofer the piller and the room.
eastern passage finds that
it begins to slope down a bit after leaving this chamber
and that water has collected in the corridor, growing
deeper as the passage continues. This is the source of the
dripping noise, as the ceiling appears to be leaking in
many places. a strange echoing gurgle comes from the east as well, but
it is relatively faint. To the south, nothing can be heard
or seen. To the west, the stench of rot grows stronger
the closer the you get to the mouth of the corridor, but
nothing can be heard from that direction

Dark Archive

stark moves up and pokes at the orange giving it a barely noticeable scratch.

Round 3
Knowledge planes to identify
Bold may act
fox
mercutio
tesson -36hp
anibal -4hp
abaal
Gm2 black -4, orange -2
Stark

Dark Archive

tesson swings his tankard hitting green for some damage
as abaal come through with a massive swing hitting it and making it vanish

black 5 ft steps up and atks fox. missing both atks horribly
atk1: 1d20 + 4 ⇒ (1) + 4 = 5
atk2: 1d20 + 4 ⇒ (1) + 4 = 5
what are the odds of that.

orange moves 10ft and swings at fox. also missing both.
atk1: 1d20 + 4 ⇒ (3) + 4 = 7
atk2: 1d20 + 4 ⇒ (3) + 4 = 7

blue swings at tesson with a full round atks.
atk1: 1d20 + 4 ⇒ (13) + 4 = 17
atk2: 1d20 + 4 ⇒ (15) + 4 = 19
atk3: 1d20 + 4 ⇒ (17) + 4 = 21
atk4: 1d20 + 4 ⇒ (15) + 4 = 19
damage 4 hits: 1d4 + 2 + 1d4 + 2 + 1d4 + 2 + 1d4 + 2 ⇒ (2) + 2 + (4) + 2 + (3) + 2 + (4) + 2 = 21
tesson need a will save dc11 if you fail you take -2 on attack rolls and damage rolls for 1 round.

Round 2
Knowledge planes to identify
Bold may act
fox
mercutio
tesson -36hp
anibal -4hp
abaal
Gm2 black -4
Stark

Dark Archive

i missed the true strike sorry been a long day

anibal just double checking black is the closest target blue is over engaged with tesson. there colored by there pic. if that is not showing up on everyone elses phone or comp please let me know.

as fox strikes at the yellow it vanishes.
mercutio moves and keeps singing.
anibal fires at the black one of his shots goes wide but the other strikes home but dosent seem to do a lot of damage.

Round 2
Knowledge planes to identify
Bold may act
fox
mercutio
tesson -15hp
anibal -4hp
abaal
Gm2 black -4
gm1 dead
Stark

Dark Archive

when yall are ready here is the discription of the next room

At the bottom of the stairs is a circular chamber with three
passageways leading from it. In the center is a small stone
pedestal. The sound of dripping water can be heard coming
from the eastern passageway, while the stench of rot emanates
from the west.

map updated

Dark Archive

rishh as you throw the rock down the stairs you can here it go clanking and ticking down you also here the sound of dripping water and a low,
distant moaning.

Dark Archive

fox how are you coming up with a +29 to your atk? i see a +8 for your weapon a +2 for the bane and a -1 for power atk for a total of +9

Dark Archive

The rest of the piller room is safe to enter and theres nothing to note about the room.

Dark Archive

The door to the south marked with the gray x is safe to open and as you do.

A continuous carving of mourners runs along the walls here,
leading to a staircase on the south side of the room.

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