Vencarlo Orinsini

Forzakhad's page

104 posts. Alias of Oliver von Spreckelsen.


Race

Kalashtar

Classes/Levels

Shaper 2

Gender

male

Age

50

Alignment

lawful good

Location

Sasserine (now)

Strength 8
Dexterity 12
Constitution 14
Intelligence 19
Wisdom 12
Charisma 10

About Forzakhad

Forzakhad
male shaper 2
Lawful good medium-sized humanoid (kalashtar)
Init +1, Senses Perception +3
Languages: Common, Quoric, Draconic
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AC 11 (+1 Dex), touch 11, flat-footed 10
HP 18/18 (2HD)
Fort +2, Reflex +1, Will +4 (+6 against mind-affecting spells/abilities and possessions)
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Speed 30 feet (6 squares)
melee quarterstaff 0 (1w6-1)
ranged light crossbow +2 (1w8)
ranged mental hammer +2 touch (1d4 force)
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Abilities Str 8, Dex 12, Con 14, Int 19, Wis 12, Cha 10
SA mindlink 1/day [ ]
Feats Psicrystal Affinity (single-minded), Overchannel, Alertness (bonus feat from Psicrystal), Persuasive (bonus feat, totally redundant)
Skills
Appraise +6,
Autohypnosis +6 (1 rk),
Bluff +6 (1 rk),
Diplomacy +4,
Intimidate +4,
Knowledge (arcana) +9 (2 rk),
Knowledge (History) +8 (1 rk),
Knowledge (dungeoneering) +9 (2 rk),
Knowledge (local) +9 (2 rk),
Knowledge (Psi) +9 (2 rk),
Knowledge (Religion) +8 (1 rk),
Knowledge (The Planes) +9 (2 rk),
Psicraft +12 (2 rk) (+3 from psicrystal)

Spoiler:
Class skills:
Autohypnosis, Craft, Knowledge (all), Profession, Psicraft, Bluff, Disguise, Use Psionic Device.
Somehow from accounting of ranks for the 1st level... did we say 4+Int skill points?

Possessions light crossbow, 30 bolts, quarterstaff, dagger, psichrystal, ink and paper, robes, traveller's outfit, tattoo ink and needle

Money 313gp

Class Features:
Sculptor's Imagination(Su)

Spoiler:

Starting at 1st level, any Astral Constructs you shape gain a +4 bonus to Strength and Dexterity. At 11 th level this bonus increases to +6.

Powers (Power Points 12/day): 9/12 Power points
1st level (DC 15):
Mind Thrust, Demoralize, Astral Construct (1/day)

Spoiler:

Mind Thrust
Telepathy [Mind-Affecting]
Level: Psion/wilder 1
Display: Auditory
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1

You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it.

Augment
For every additional power point you spend, this power’s damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC increases by 1.

Demoralize
Telepathy [Mind-Affecting]
Level: Psion/wilder 1
Display: Mental and olfactory
Manifesting Time: 1 standard action
Range: 30 ft.
Area: 30-ft.-radius spread centered on you
Duration: 1 min./level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1

You fill your enemies with self-doubt. Any enemy in the area that fails its save becomes shaken for the duration of the power. Allies and creatures without an Intelligence score are unaffected.

Augment
For every 2 additional power points you spend, this power’s range and the radius of its area both increase by 5 feet, and the power’s save DC increases by 1.

Astral Construct
Metacreativity (Creation)
Level: Shaper 1
Display: Visual; see text
Manifesting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One created astral construct
Duration: 1 round/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 1

This power creates one 1st-level astral construct of solidified ectoplasm that attacks your enemies. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The astral construct acts normally on the last round of the power’s duration and dissipates at the end of its turn.

Astral constructs are not summoned; they are created on the plane you inhabit (using ectoplasm drawn from the Astral Plane). Thus, they are not subject to effects that hedge out or otherwise affect outsiders; they are constructs, not outsiders.

Augment
For every 2 additional power points you spend, the level of the astral construct increases by one.

Vigor
Psychometabolism
Level: Psion/wilder 1, psychic warrior 1
Display: Material and olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level
Power Points: 1

You suffuse yourself with power, gaining 5 temporary hit points. Using this power again when an earlier manifestation has not expired merely replaces the older temporary hit points (if any remain) with the newer ones.

Augment
For every additional power point you spend, the number of temporary hit points you gain increases by 5.

Inertial Armor
Psychokinesis
Level: Psion/wilder 1, psychic warrior 1
Display: Visual; see text
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 1; see text

Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor.

Your inertial armor can be invisible or can appear as a colored glow, at your option.

The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor.

Augment
For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.

Entangling Ectoplasm
Metacreativity (Creation)
Level: Psion/wilder 1
Display: Material and visual
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Medium or smaller creature
Duration: 5 rounds
Saving Throw: None
Power Resistance: No
Power Points: 1

You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of the power’s duration.

Augment
For every 2 additional power points you spend, this power can affect a target one size category larger.

Level 2: Relearned the Knowledge power for Vigor.

XP 1300 (1300)
Action points: 5/6
Powers (Power Points 12/day): 6/12 Power points
HP 7/18 (2HD)

Age:
50 Years

Background:
I have come to Sasserine as a young apprentice to my master to establish trade connections with my hometown on the continent of Sarlona.
On our way to Sasserine a desease caught my master Cherenketh, he died two days from the coast despite all our efforts to keep him alive
until we were able to reach a port. So I came to Sasserine, suddenly promoted to a mission I was only ordered to escort as a bearer of knowledge,
now I bear the responsibility of the mission itself.