Ekaym Smallcask

Fellorin Argthwellis's page

24 posts. Alias of Tange Free.


Full Name

Fellorin Argthwellis

Race

Human

Classes/Levels

Bard 1

Gender

Male

Size

Medium

Age

25

Special Abilities

Bardic Performance, Bardic Knowledge, Spells

Alignment

CG

Deity

Shelyn

Location

Andoran

Languages

Common, Sylvan

Occupation

Guide

Strength 14
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 10
Charisma 18

About Fellorin Argthwellis

1. Bard / Guide

2. Fellorin, or Fell for short, is good-natured and self-reliant. he is an entertainer at heart and is quick to share the stories, songs, or jokes he has heard on his travels with others. He enjoys bringing a smile to other's faces. He is most at home in nature. He knows how to fight but prefers to avoid violence rather than give in to it.

3. Life is Fell's highest held virtue. he believes that everyone has the right to live their life as they see fit as long as it does not impose on another's same right. He thinks that pessimism stops someone from thinking clearly and seeing the beauty of life and its wonders. Fellorin had instilled in him by his father the view that slavery is wrong and abhorrent.

4. The story of Fellorin Argthwellis begins with his father, Rendal Argthwellis. Rendal was a son of a rich family of one of Cheliax's minor houses. He saw only the great things of his family and country. He enlisted in the Cheliax military and was placed as a sergeant with a culling unit. However, over time he realized the atrocities that his family and government were comitting and decided to get out. He took his sister with him and fled to Andoren where he could live his life peacefully. After wedding a young Andoren woman named Elia he settled in a small town having left his sister in a larger city (which was more to her liking). After his wife died in Childbirth he raised his son Fellorin on his own, teaching him about the wilderness nearby and telling the many stories of the world. Fellorin idolized his father and wanted to be just like him. One day, when he was only eight years old, A man came looking for Rendal. While hiding at his father's behest, Fell saw the man (who in a conversation with his father revealed himself to be Argovax Breslin, a slaver working for Rendal's family) attempt to capture Rendal. In the scuffle, Argovax ended up killing Rendal and fleeing town. Fellorin went to live with his aunt Meris who was a tavernmaid. He would frequently wander off on his own though and became a guide for travellers throughout Andoren.
Recently he was attacked by bandits posing as travellers that hired him to guide them. (They were secretly hired by Janos). He was stranded two weeks' journey by foot from town and without any gear but his knives and whip.

5. Meris Argthwellis - Fellorin's aunt. She escaped Cheliax with her brother when he smuggled his family to Andoren.
Evangeline Galfrey - A girl from Carpenden. She and some other young bohemians hired Fellorin to guide them to Almas in order to become members of the arts community. On the journey Fellorin fell in love with her. She has since become an initiate of Shelyn.
Argovax Breslin - A slaver who used to work for Rendal's family. Leads teams into nearby lands to capture new merchandise. Rendal's murderer.
Janos Corlin - A rich young soldier who desperately wants to seek justice for Fellorin "defiling" his sister. She slept with Fell and Janos found them together. He has taken great offense to Fellorin having dishonored his family.

6. Short-term Goals: Get a hunting falcon. Stop the slaver parties attacking nearby settlements. Eat a big meal and sleep in a bed. Get new gear.
Medium Goals: Get Janos to leave him alone. Win Evangeline's heart.
Long-term Goal: Bring Argovax and his father's family to justice.

7. Optimistic. Constantly tells bad jokes. Loses his temper when people bring up his Cheliaxan heritage.

8.Male Human Bard 1
NG Medium Humanoid (Human)
Init +2
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DEFENSE
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AC 13, touch 12, flat-footed 11. (Padded Armor)
HP: 9 (1d8+1)
Fort +1, Ref +4, Will +2
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OFFENSE
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Speed 30 ft.
Whip +2 (1d3+2/x2)
Dagger +2 (1d4+2, 19-20/x2), x2
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STATISTICS
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Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 18
Base Atk +0; CMB +2; CMD 14 (16 v. Trip)
Feats: Combat Expertise, Improved Trip
Skills: Acrobatics +2, Bluff +4, Climb +2, Diplomacy +4, Disguise +4, Escape Artist +2, intimidate +4, Knowledge (Geography) +6, Knowledge (Nature) +6, Perception +4, Perform (Comedy) +8, Perform (Oratory) +8, Ride +2, Spellcraft +5, Stealth +6, Survival +1, Swim +2, UMD +8

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SPECIAL ABILITIES
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Bardic Knowledge +1
Bardic Performance: 8 rounds/day
Countersong
Distraction
Fascinate (DC 14)
Inspire Courage +1
Spells:
0 level - Daze (DC 14), Detect Magic, Ghost Sound (DC 14), Mending
1st level - Grease (DC 15), Silent Image (DC 15)