Pathfinder

Felliped Leroung's page

53 posts. Alias of Kip84.


Classes/Levels

HP: 16, AC: 13 (T:13, FF:10), F: +2, R: +6, W: +4, Per: 7, Init: 3

About Felliped Leroung

Felliped Leroung
Male Human (Chelish) Archaeologist 2
CG Medium Humanoid (Human)
Init +3; Senses Perception +7
Languages Common, Chelish, Gnoll, Goblinoid, Kelish, Infernal
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14
hp 17
Fort +2, Ref +6, Will +4
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee:
. . Unarmed Strike +3 (1d3+2/20/x2)
. . Longsword +3 (1d8+3/19-20/x2)
Ranged:
. . Shortbow +4 (1d6/20/x3) (1 Arrows used)
Special Attacks:
Archaeologists Luck +1 Atk, Dmg, Saves and Skills 10 rounds/day
--------------------
STATISTICS
--------------------
Str 15 +2, Dex 16 +3, Con 14 +2, Int 18 +4, Wis 13 +1, Cha 16 +3
Base Atk +1; CMB +3; CMD 16

Feats:
1st Extra Performance: use Arch luck 6 more times a day,
Human: Spell Focus: Enchantment +1 save Dc

Flavour Feats:
1st&2nd Noble Scion: Scion of Lore +1 to knowledge skills with ranks.

Traits:
Seeking Adventure, Scholar of ruins +1 Kn Geography and +1 Kn Dungeoneering

Skills:
Class 12, Int 8, Human 2, Favoured Class 2 = 24 ranks
Acrobatics +6 (ranks 2, Dex 3, class 3, ACP: -2)
Appraise +4 (Int 4)
Bluff +7 (ranks 1, Cha 3, class 3)
Climb +0 (Str 2, ACP: -2)
Diplomacy +7 (ranks 1, Cha 3, class 3)
Disable Device +4 (ranks 2, Dex 3, arch 1, ACP -2)
Disguise +3 (Cha 3)
Escape Artist +5 (ranks 1, Dex 3, class 3 ACP -2)
Fly +1 (Dex 3, ACP -2)
Heal +1 (Wis 1)
Knowledge (History) +10 (ranks 2, Int 4, class 3, bard 1, Feat 1)
Knowledge (Geography) +10 (ranks 1, Int 4, class 3, bard 1, trait 1, feat 1)
Knowledge (Local) +9 (ranks 1, Int 4, class 3, bard 1, feat 1)
Knowledge (Arcana) +10 (ranks 2, Int 4, class 3, bard 1, feat 1)
Knowledge (Planes) +10 (ranks 2, Int 4, class 3, bard1, feat 1)
Knowledge (Dungeoneering) +10 (ranks 1, Int 4, class 3, bard 1, trait 1, feat 1)
Knowledge (Un. Nobility) +7 (Int 4, bard 1, feat 2)
Knowledge (Untrained) +5 (Int 4, bard 1)
Perception +7 (ranks 2, Wis 1, class 3 arch 1)
Perform +3 (Cha 3)
Ride +1 (Dex 3, ACP -2)
Sense Motive +5 (ranks 1, Wis 1, class 3)
Sleight of Hand +5 (ranks 1, Dex 3, class 3, ACP -2)
Spellcraft +8 (ranks 1, Int 4, class 3)
Stealth +6 (ranks 2, Dex 3, class 3, ACP -2)
Survival +1 (Wis 1)
Swim +0 (Str 12, ACP -2)
Use Magic Device +7 (ranks 1, Cha 3, class 3)

Languages Common, Chelish, Gnoll, Goblinoid, Elven, Infernal
--------------------
SPELLS
--------------------
Spell Save DCs: Cantrips= 13, 1st= 14 (+1 Enchantment)
Spells/day: 1st 3,
Spells Known:
Cantrips: Detect Magic
Light
Message
Read Magic
Prestidigitation
1st: Cure Light Wounds
Grease DC: Ref 14
Charm Person DC: Will 15

--------------------
SPECIAL ABILITIES
--------------------
-Bardic Knowledge: Add half bard level to knowledge checks and make knowledge checks untrained.
-Archaeologists Luck: Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 1/lvl + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance.
-Clever Explorer: At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps.
-Uncanny Dodge: An archaeologist can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
Current gear:
Longsword 4lb
Shortbow 2lb
Arrows 3lb
Chainshirt 25lb

Trail Rations x10 10lb
Waterskin x2 8lb

Holy symbol of Abadar

[Spoiler= Felliped's missing gear]Masterwork chainshirt 250gp 25lb
Masterwork Longsword 315gp 4lb
Shortbow 30gp 2lb
Arrows 20. 1gp 3lb
596

Hot weather Outfit free 4lb
Wayfinder
Masterwork Thieves Tools 100gp 2lb
Spell component pouch 5gp 2lb
Backpack 2gp 2lb
Waterskin 1gp 4lb
Silk Rope 10gp 5lb
Trail Rations x5 2.5 gp 5lb

58lb 

283.5 gp remaining


Backstory:
Born into one of cheliax's noble families House Leroung, Felliped grew up in Egorian at the families estate
As a young boy he would spend hours sitting at his father Rodrigo's feet in the massive family library listening to dry old pages crackle as they were turned. His father would read to him from the some of the oldest tomes, teaching Felliped the history of Galarion of Taldor and of the greatest nation (in Rodrigo's opinion) Cheliax. He learnt of Aroden's death and how the noble house Thrune turned to Asmodeus to keep control of the Empire and the nations standing on the world scale. 
In the evenings before bed his mother Jovana would teach him how to work small magicks through with rhymes. 
He had a happy childhood and he loved his father and mother, but as he grew he began to realise that the power the noble families received from Asmodeus came at a heavy cost. He started to notice the slavery and oppression of the other races, and how not only did the clerics of the church accept blood and flesh as offerings but how the worship of devils always brought pain and destruction to someone. These truths burnt him to the core and when he tried to share them with his mother she would shrug and try to explain that it was just the way the world was and when he brought it up with his father he would rationalise it away saying that the Noble families would have been wiped out in the civil wars had it not been for Asmodeus. 
Felliped's view of his Family, people and Empire began to change, he began to despise what he was and what had been done to the peoples of Cheliax. 
At Felliped's request Rodrigo hired a Tutor for him as he no longer wished to study with his father. Rodrigo hired an unassuming native Chelish scholar named Nevio Mancini.
Nevio broadened Felliped's studies teaching him of other lands and peoples from all over Golarion and even other planes of existence. Nevio often mentioned the Pathfinder Society in their studies adding new things the society had discovered into the sometimes dry text of the history books. Felliped would end his days dreaming of signing up and seeing all the places he had learnt about first hand. 
It wasn't long before a hint here and there revealed to Felliped that Nevio thought as he did, that the cost of devil worship was far to high but it took several years before Nevio revealed that he was part of a resistance movement against the Noble houses and the worship of Asmodeus. 
Felliped was thrilled to have such a friend and yet Nevio cautioned him against getting involved. Felliped found his own way of helping however, sneaking around and obtaining information from his father about the Noble Houses movements that he thought would be useful to the resistance and them subtly dropping it into conversations with Nevio. It didn't take Nevio long to work it out and after that they would often spend almost as much time exchanging information as they did studying. So began the years that Felliped would remember as the best from his youth, feeling he was making a real difference to improve Cheliax.
Seven years were spent carefully passing information to the resistance and really Felliped was lucky to avoid detection that long. Queen Abrogail II was beginning to suspect House Leroung of treachery, Rodrigo was being left out of councils and was left uninvited to annual ball. This made him suspicious and he began to look around himself for who was to blame, he never expected to find it was his own son and the Tutor he had personally hired.
The rage that came over him was horrific and sent him charging up to the library pulling down a sword from the family crest displayed next to the library doors he charged screaming across the room Felliped fell of his chair trying to escape, Nevio leapt up pulling a small dagger to defend himself. Felliped watched on as his father fought ferociously Nevio backing away barely blocking the worst of the blows. Tears streamed down Felliped's cheeks, he new that it was himself that had brought this fate upon his only friend. He ran to the crest and drew the other sword, he had been trained in the basics of swordplay as most of the other nobles were, He raced across the room to Nevio's aid screaming at him to escape, clashing swords with his father feeling the blood spray from his forehead as his father made a glancing blow. Felliped was no match for Rodrigo, a much better swordsman and far stronger than his son. It wasnt long before Felliped was knocked off his feet flying back and hitting a free standing bookshelf, it rolled back and then began to topple forwards. Felliped rolled out of the way as his father charged in to finish him off. The bookshelf fell and landed on Rodrigo as Felliped raced from the room still clutching the family blade and chased by his fathers screaming. 
Felliped didn't stop running for miles. What would he do now, he couldn't go home, it probably wasn't even safe to stay in the city anymore. He stopped in the slums swapping his clothes for something less conspicuous and some stitches for his head. Wrapping his sword in a cloak he hitched a ride out of the city heading south with a merchants caravan. The first few days were spent in sullen silence feeling sorry for himself but before they reached Westcrown he had made up his mind. He would join the Pathfinder Society and live out his childhood dream. When they reached the city he thanked the merchants selling them his rings in return for armour and supplies then made his way to Delvehaven where he met 'The Lawyer' and was assigned his first mission an archeological trip to the distant wilds of Katapesh.

Description:
Felliped is niether tall or short at 5'8". Young with long dark hair pulled back in a plait, pale white skin accentuates pleasing features and piercing blue eyes. A jaggered scar runs across the right hand side of his forehead from a wound that is only just healed.

Personality:
Felliped is insatiably curious. It is a search for greater knowledge that drives him and nothing is more satisfying than solving a mystery or finding out the story of some ancient item or other. He's easy going and accepting of other peoples as long as they are not harming anybody else. He is generally happy and excitable , though with time to think of home he can become depressingly brooding.