CHARACTERISTICS:
WS 41 Bonus: 4
BS 49 Bonus: 4
S 43 Bonus: 10
T 47 Bonus: 8
Ag 41 Bonus: 4
Int 36 Bonus: 3
Per 40 Bonus: 4
WP 40 Bonus: 4
Fel 39 Bonus: 3
FP: 3
Wounds: 19
Move: 4/8/12/20
SKILLS:
Awareness
Ciphers (Chapter Runes)
Climb
Dodge
Concealment
Demolition
Drive (Ground Vehicles)
Intimidate
Literacy
Lore: Common (Adeptus Astartes)
Lore: Common (Imperium)
Lore: Common (War)
Lore: Scholastic (Codex Astartes)
Navigation (Surface)
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Speak Language (Techna-Lingua)
Survival
Tactics (Defensive Tactics)
Tech-Use
Tracking
TALENTS:
Ambidexterous:Does not suffer the usual -20 penalty for using non-dominant hand. Astartes Weapon Training:Automatically proficient with all classes of weapons except exotic. Bulging Biceps:Able to use heavy weapons without bracing, and does not suffer the usual -30 penalty for failing to do so. Electro-Graft Use:Gain a +10 to Common Lore, Inquiry, or Tech-Use when connected to a data port. Heightened Senses (Hearing):Gain a +10 bonus to tests involving hearing. Heightened Senses (Sight):Gain a +10 bonus to tests involving sight. Killing Strike:May spend a fate point when making an All-Out attack to make attacks impossible to parry or dodge. Mechadendrite (Servo-Arm) Use:Trained in the use of a Servo-Arm Mechadendrite. Nerves of Steel:May reroll failed WP tests to avoid or recover from pinning. Quick Draw:May use a Free Action to ready a pistol or basic ranged weapon or one-handed melee weapon. Resistance (Psychic Powers):Gain a +10 bonus to resist the effects of Psychic Powers. The Flesh is Weak (1):Gain Machine trait with Armour Points equal to the number of times this Talent has been taken. True Grit:Ignore half of any Critical Damage. Unarmed Master:Unarmed attacks inflict 1d10+SB damage and are not considered primitive.
Unnatural Strength (x2):Add multiplier to DoS, stage difficulty of tests down one step. Unnatural Toughness (x2):Add multiplier to DoS, stage difficulty of tests down one step. Machine (1):Immune to effects of vacuum, extreme cold, and mind-influencing psychic effects. Gains armor 1 to all locations, this armor can be applied to fire damage. Mechanicus Implants:Gain +20 bonus to resisting airborne toxins and gas weapons.
SPECIAL ABILITY:
Blessed by the Omnissiah:Gain the Mechanicus Implants trait and the Electro-Graft Use and Mechadendrite Use (Servo-Arm) talents. Improve Cover:Add unmodified Intelligence Bonus in Armour Points to any cover as Full Action.
HONOURS/DEMEANOURS/DEEDS:
Honors:
None
Demeanours:
Iron and Hate
Deeds:
None
OATH/COHESION:
Oath:
Cohesion:
CHAPTER SOLO/SQUAD MODE ABILITIES:
Solo Mode: (Passive)
Suffer No Weakness: Once per combat, select single enemy and gain Hatred talent against chosen foe and gain a damage bonus equal to unmodified intelligence bonus.
Squad Mode:
Ruthless Advance
Strength of Iron
RENOWN:
Total: 0
EQUIPMENT:
Astartes Power Armor Mk.VII "Aquila"
Mk VII Breastplate
Thy Strength Be Legend - Gain an additional +10 bonus to Strength, in addition to the normal bonus granted by power armour.
Exceptional Bionic Hand:
+10 to find manipulation tests.
Common Astartes Servo-Arm: 1.5m range, Strength 75, SB 14, Anchor as free action, can strike as reaction or standard attack.