Blackfire Adept

Emyralda's page

156 posts. Alias of Max Hellspont.


Full Name

Emyralda Zaranovia Mvashti

Race

Human (Varisian)

Classes/Levels

Magus (Hexcrafter/Kapenia Dancer) 1

Gender

Female

Size

M

Age

18

Alignment

NG

Deity

Desna

Location

Sandpoint

Languages

Common, Varisian

Occupation

Fortune Teller

Strength 10
Dexterity 17
Constitution 11
Intelligence 16
Wisdom 12
Charisma 10

About Emyralda

GAME STATISTICS
(Note: Ability Scores generated using 20-pt buy; initial scores 10, 15, 11, 16, 12, 10)
XP: 0
Initiative: +4 (+3 Dex, +1 trait)
Senses: Perception
Speed: 30 ft

FEATS:
Harrowed: You get a +2 bonus on all Will saves made to resist charm or compulsion effects.
Once per day, you may draw a card from a Harrow deck you own. At any one time for the rest of that day, you may apply a +2 bonus on any d20 roll modified by the card’s suit. For example, if you drew a card from the suit of Wisdom, you may apply a +2 bonus on a Will save or a Wisdom-based skill check. If you drew a card from the suit of Dexterity, you could apply this +2 bonus on an Initiative check, a Reflex save, a Dexterity-based skill check, or a ranged attack roll. You may assign this +2 bonus after you make the roll, but you must do so before you know if the roll was a success or not.
If you don’t have an actual Harrow deck handy to draw from to determine your bonus, you can randomly determine the ability score by simply rolling 1d6 (1 = Strength, 2 = Constitution, 3 = Dexterity, 4 = Intelligence, 5 = Wisdom, 6 = Charisma). (human bonus feat)
Weapon Focus (Bladed Scarf): You gain a +1 bonus on all attack rolls you make using the selected weapon.(1st level magus [kapenia dancer] bonus feat)
Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain [or bladed scarf] made for a creature of your size category, use your Dex modifier instead of your Str modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. (1st level feat)

TRAITS:
Friend of the Family: [Campaign Trait]
Harrow Born: You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks. [Race Trait]

HUMAN RACIAL ABILITIES:
+2 to one ability score: Human characters get a +2 bonus on one ability score of their choice at creation, to represent their varied nature. Emyralda’s bonus is to Dexterity.
Medium: Humans are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level. Emyralda's bonus feat is Harrowed.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Varisian humans begin play speaking Common and Varisian.
Favored Class: Humans can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed. Emyralda's favored class is Magus. Whenever she takes a level in her favored class, she receives either +1 hit point or +1 skill point. (Emyralda has taken the bonus hit point at level 1).