Kwava

Dieredon D'atarisian's page

1,082 posts. Alias of Filios.


Full Name

Dieredon D'atarisian

Classes/Levels

Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

About Dieredon D'atarisian

DIEREDON D'ATARISIAN
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3
Alignment Chaotic Good
Initiative +3, Speed: 30', Proficiency +2
Inspiration 1
Exp
STR 12 DEX 17 CON 14 INT 14 WIS 10 CHA 8

DEFENSES

HP 28/28
AC 14 (Leather Armor 11 + DEX 3)

ATTACKS

Longbow 1d20+7 (1d8+3) (20 Arrows) (150/600)
2 Scimitars 1d20+5 (1d6+3)
2 Daggers 1d20+5 (1d4+3)
Spell Attack 1d20+4 (DC: 12)

PRROFICIENCIES

Saving Throws: Strength (+3), Constitution (+4)
Skills: Acrobatics (+5), Arcana (+4), Athletics (+3), Perception (+2), Persuasion (+1), Stealth (+5), Survival (+2)
Weapons: All Simple and Martial Weapons
Armor: Light, Medium and Heavy Armor and Shields (Chainmail)
Tools: Gaming Set - Dice, Water Vehicles
Languages: Common, Elven, Dwarven, Undercommon

RACE FEATURES

Darkvision You have superior vision in dark and dim conditions. Can see 60' in dim light as if bright, and can see in darkness as if it were dim light.
Keen Senses Proficient in the Perception skill.
Fey Ancestry You have Advantage on saving throws against being charmed, and magic can't put you to sleep.
Cantrip You know one cantrip of your choice from the wizard's spell list. Intelligence is the spellcasting ability for it.
Extra Language You can read and write an additional language.

CLASS FEATURES

Fighting Style - Archery You gain a +2 bonus to attack rolls you make with ranged weapons.
Second Wind You have a limited well of stamina that you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to recover HP equal to 1d10+fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action SurgeYou may take one additional action on top of your regular action. This feature replenishes after a short or long rest.
Arcane Archer Magic Arrow As a bonus action on your turn, you can create one magic arrow in your hand. The arrow lasts until the end of the turn, a hit, or a miss. The arrow is a magic weapon that deals an additional 2d6 force damage on a hit. You can do this 2X before a short or long rest regains all expended uses.
Arcane Shot - Bursting Arrow you imbue your arrow with a blast of force energy drawn from the school of evocation. If you hit a creature with this arrow, each creature within 10 feet of hit takes 2d6 force damage.
Arcane Shot - Piercing Arrow You use transmutation magic to transform your arrow into an etheral dart that passes through its targets. When you attack with this arrow, it fires forward in a line that is 1 foot wide and 30 feet long. You make a separate attack using your Arcane Arrow against each creature in that line.
Archer's Lore Gain proficiency in the skills of Athletics and Survival.

Cantrip

True Strike (Action, 30', Advantage against target)

BACKGROUND FEATURES

Personality: I can stare down a Hellhound without flinching.
Ideal: Our lot is to lay down our lives in the defense of others.
Bond: Those who fight beside me are those worth dying for.
Flaw: I have little respect for anyone who is not a warrior.

COIN/GEAR

PP:
GP: 341 (Cheliaxan Gold Bar = 50GP)
EP:
SP: 19
CP:

Gear Dungeoneer's Pack (Backpack, Crowbar, Hammer,10 Pitons, Tinderbox, 5 Days of Rations, Waterskin, 50' Hempen Rope), set of traveler's clothes, 4 Alchemist's Fire

BACKGROUND/HISTORY

Dieredon is large for an elf, standing six and one half feet tall. He is very muscular, but in a wiry, athletically-built manner. He has long silver hair which he normally keeps tied back. His eyes are a penetrating deep green. He is well-spoken and well-mannered, but he enjoys good drink and fine women. He is quick with a joke and often likes to keep things light-hearted in the face of danger.

Dieredon was born and raised as a Moon Elf of the Kyonin. He was an archer in the military units of the elves, when he was recruited by Queen Telandia Edasseril, herself, into the rolls of the Arcane Archers of Kyonin. She saw in him a spark of eldritch power combined with his outstanding skills as an archer. He rode the Kyonin nation as a part of the Arcane Archers of Kyonin. The Archers have recently sent him to investigate some trade shipping abnormalities from ships leaving Magnimar on the coast of Varisia bound for Absalom and points north into the Kyonin and back. Some ships are not reaching their destination, and others do without cargo. There are rumors of increased pirate activity to the south. Dieredon's investigations have led him to the Shackles and Port Peril where he is learning much about pirate life and routes of regular pillage. He did not expect what occurred while furthering his fact gathering in a local inn of the rowdy port city.