Endzeitgeist did a full review on the Compendium But below his view on the Wyvarans (see here): The wyvaran, forged by the Tinkerer from kobolds and wyverns in the magical forge known as Cauldron (no, not the city in the Volcano!) come with a slew of alternate racial traits that include honoring the trapmaking of their kobold forebears, poison glands, better darkvision and fast healing when taking electricity damage - thankfully with a daily maximum to avoid infinite healing exploits. The class options include the intuitor investigator, who replace Inspiration with Intuition (which is governed by Wisdom, as are other class features). Regulator rangers replace the druid-y components of the ranger with warpriest tricks, while stormlancer cavaliers gain either the Air or Weather blessing and flight-enhancing tricks instead of the whole mount/charge-tree - cool one! Skylord monks lose fast movement and slow fall in favor of better flight options. The wyvern bloodline allows, among other things, a bite and the option to assume a semi-wyvern form at higher levels. Including poison. The racial feat array includes several ones that enhance flight as well as options to use wings defensively and the option to use tail or wings for attacks - cool: These are properly codified as secondary/primary natural attacks. The equipment section sports shrieking armor (which makes a ruckus when charging) and there are two racial deities provided. Reaper clerics can deliver inflict spells via weaponry and they can use their scythes to generate arcs of energy that are half negative energy and half "pure force" - does that mean force damage? I'm honestly not sure, but either way, losing a domain and channel energy makes for a viable trade-off for these potent tricks. The racial spells include the 9th level pillar of doom, which is pretty damn badass (it can explode or topple) as well as the updraft cantrip, which can help while flying. The magic items this time around are less interesting in my book, offering a crown that causes panic, a morningstar with form of the dragon I - you get the idea.
Jeff Harris 982 wrote:
Totally expected folded metal but a nice switch to paper paper based swarm, the paper theme is still strong attach scroll to armor, ok still paper-themed. I find that I am losing interest as the powers keep coming, it costs 17k and I am not feeling that I am getting what I pay for. Maybe enhance the last power to command activate the attached scrolls? Item needs more mojo, it is too safe as it stands. Excite me!
frank gori wrote:
That is rough, a very rough first draft :> You have given me an idea for next year with your bestow curse and explosive runes idea, but that would be a club not a whip. Because I think I have broken one of my own rules of RPGSS, the item should be priced to buy. Maybe I should have settled on an acid arrow effect for the branding and a shatter based broken condition for the echoes. That would have been cheaper and more elegant. Ah well. Next year :>
Template Fu wrote:
Lot's of template errors :-) Just kidding, but the main problem of this entry is that you need two fans for it to work. So either make it a pair and then your second power makes sense or delete the second power entirely. So lack of focus on the item itself killed you + the links to the PRD :-)
OK, let's do this. Spoiler: Whip of Wounding Words
The whip of wounding words serves as a +1 whip. In addition, the whip can be used to brand victims with wounding words and to unleash the sundering echoes of creation. Branding: as a standard action the wielder can make a single, ranged touch attack with the whip. On a success, the shadowy strands of the whip burn words of unmaking upon the target. Treat this effect as inflict serious wounds (DC 16). The whip of wounding can be used to brand a target three times a day. Echoes of Creation: as a standard action, the wielder can whirl the whip around him. Whispers fly from the shadowy strands, forming harsh echoes that sunder reality. Everyone and everything caught in the 15 feet radius of effect is hit by an effect that combines shatter (DC 16) and sound burst (DC 16). The shatter effect is total and complete, the wielder does not have to choose effects. The echoes of creation break brittle, nonmagical objects, they sunder all solid, nonmagical objects and they damage crystalline creatures in the area of effect. This effect can be used once per day. Construction
Trekkie90909 wrote:
Alrighty then, nothing for Template Fu :->
Fiendish Zen wrote:
Creatures native to the Plane of Fire, with the Fire Creature template or vulnerability to cold have a particular dislike of this weapon, and where possible will always choose to target the wielder with their attacks over any other opponent. The above killed the weapon for me, it feels as if you are unsure of the power level of your item and are hedging your bets. Either use a cool mechanic or strip it all away for a better result.
RyanH wrote:
I upvoted this a few times against horrible template offenders and a few real items. It is very steampunk and monster body parts are always a favorite, so you have that going on. As a blood and gore item you cleverly avoid the blood, but you embrace the gore, however I am still conflicted about the mephit. Take a look at my avatar, if I am conflicted how will Joe Public respond to your item? So well done, dial slightly back on the evil abuse of mephits and next year you'll have a winner.
edduardco wrote:
Template issues (Strong necromnacy) should be lowercase Where is the danger? You give yourself temporary hitpoints which you can spend on a bleed effect, so no real danger involved, thus as a mechanic it fails. For the price you could almost give all the power away without including the hitpoint / bleed mechanic. You have made a swiss army knife of blades, which isn't very superstar.
Bill Novak 514 wrote:
I am sorry, but the metal feathers left no other conclusion. Things learned: (1) Kate Elliott also did her research (2) Google is your friend, research what you are trying to sell
Feros wrote:
Total respect for the 20k of votes you placed in the last four years. That said, I saw this once or twice and I liked it. 1) too much focus on it being a spell focus. Saying that it could be used in conjunction with any spell etc etc that is mind affecting could have saved you words. Also, GMs could start to wonder if the item only functions with spell that require a spell focus + mind affecting. 2) try for a little more mojo, its there, but try for some more. Conclusion: don't introduce doubts (be clear) + more mojo
Bill Novak 514 wrote:
Kate Elliott, the item reminded me (too much) of her excellent series and downvoted this often because it wasn't original enough in my mind. Maybe not fair but that was the feeling evoked. So you succeeded at that, you evoked a feeling, which is excellent writing so there is that.
Whip of Wounding Words
The whip of wounding words serves as a +1 whip. In addition, the whip can be used to brand victims with wounding words and to unleash the sundering echoes of creation. Branding: as a standard action the wielder can make a single, ranged touch attack with the whip. On a success, the shadowy strands of the whip burn words of unmaking upon the target. Treat this effect as inflict serious wounds (DC 16). The whip of wounding can be used to brand a target three times a day. Echoes of Creation: as a standard action, the wielder can whirl the whip around him. Whispers fly from the shadowy strands, forming harsh echoes that sunder reality. Everyone and everything caught in the 15 feet radius of effect is hit by an effect that combines shatter (DC 16) and sound burst (DC 16). The shatter effect is total and complete, the wielder does not have to choose effects. The echoes of creation break brittle, nonmagical objects, they sunder all solid, nonmagical objects and they damage crystalline creatures in the area of effect. This effect can be used once per day. Construction
frank gori wrote:
I was kidding, you better be mapping right now!
Feros wrote:
Your proposal is acceptable........ There are quite a few items that do this I believe
Eric Morton wrote:
Have a little faith in your skills, Eric Morton of the Clans.
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