Imron Gauthfallow

Dariamus's page

141 posts. Organized Play character for Michael Sumrall.


Classes/Levels

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

About Dariamus

Dariamus
Male human (garundi) magus (bladebound, kensai) 8
N Medium humanoid (human)
SIN: 30469-1
Init +13; Senses Perception +15
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Defense
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AC 32, touch 23, flat-footed 21 (+4 armor, +1 deflection, +6 dexterity, +5 dodge, +1 luck, +1 natural, +4 shield)
hp 67 (8d8+24)
Fort +10, Ref +10, Will +8
Defensive Abilities canny defense
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Offense
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Speed 30 ft.
Melee black blade +15/+10 (1d6+10/18-20) or
. . black blade +16/+11 (1d6+11/15-20) or
. . dagger +12/+7 (1d4-1/19-20)
Special Attacks spellstrike
Magus (Bladebound, Kensai) Spells Prepared (CL 8th; concentration +14)
. . 3rd—fly, haste
. . 2nd—bladed dash, glitterdust (DC 16), mirror image, scorching ray
. . 1st—grease, mage armor, shield, shocking grasp
. . 0 (at will)—detect magic, mage hand, read magic, touch of fatigue (DC 14)
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Statistics
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Str 9, Dex 22, Con 14, Int 18, Wis 10, Cha 12
Base Atk +6; CMB +5; CMD 28
Feats Additional Traits, Arcane Strike, Dervish Dance[ISWG], Dodge, Fast Learner[ARG], Weapon Finesse, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits ease of faith, focused mind, reactionary, tomb raider
Skills Acrobatics +9, Appraise +6, Climb +4, Craft (calligraphy) +8, Diplomacy +13, Fly +10, Heal +10 (+11 circumstance to treat wounds or deadly wounds), Intimidate +5, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (history) +5, Knowledge (local) +5, Knowledge (planes) +12, Knowledge (religion) +5, Linguistics +12, Perception +15, Perform (dance) +3, Ride +10, Sense Motive +3, Sleight of Hand +7, Spellcraft +9, Survival +0 (+2 to avoid becoming lost), Swim +3
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Goblin, Osiriani, Osiriani, Ancient, Shoanti, Thassilonian, Undercommon, Varisian, Vudrani
SQ arcane pool, black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, chosen weapon, iaijutsu, magus arcana (spell blending [2 spells of lower level]), spell combat, perfect strike
Combat Gear jingasa of the fortunate soldier, pearl of power (1st level), scroll of daylight, daylight, scroll of displacement, displacement, scroll of elemental aura, elemental aura, wand of infernal healing (47 charges), healer's kit; Other Gear black blade, dagger, amulet of natural armor +1, belt of incredible dexterity +4, cloak of resistance +2, handy haversack, headband of vast intelligence +2, clear spindle ioun stone (in wayfinder), ioun torch, ring of protection +1, wayfinder, artisan's tools, spell component pouch, spellbook, compact, surgeon's tools, weapon cord, 6,322 gp, 6 sp, 5 cp
Embeded cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, ocher rhomboid ioun stone (fast learner)
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Special Abilities
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Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Focused Mind +2 to Concentration checks
Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.
Improved Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Scroll of daylight, daylight Add this item to create a scroll with spells on it.
Scroll of displacement, displacement Add this item to create a scroll with spells on it.
Scroll of elemental aura, elemental aura Add this item to create a scroll with spells on it.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wand of infernal healing (47 charges) Add this item to create a wand of a chosen spell.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon cord Attached weapon can be recovered as a move action.