Wizard

Damar's page

58 posts. Alias of mathpro18.


Full Name

Damar

Race

Gnome

Classes/Levels

Sorcerer 10/ Dragon Deciple 5

Gender

Male

Size

Medium

Alignment

CN

Strength 10
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 15
Charisma 20

About Damar

Male Gnome Dragon Disciple 5 Sorcerer 10
CN Small Humanoid (Gnome)
Init +1; Senses Blindsense (30 feet), Low-Light Vision; Perception +22
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DEFENSE
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AC 18, touch 12, flat-footed 17 (+1 Dex, +1 size, +6 natural)
hp 93 (5d12+10d6+30)
Fort +7, Ref +6, Will +12
Resist Dragon Resistances
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OFFENSE
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Spd 20 ft., Flight (60 feet, Average)
Melee Unarmed Strike +9/+4 (1d2/20/x2)
Special Attacks Breath Weapon (2/day) (DC 20), Dragon Bite, Electricity Claws & Bite (8 rounds/day)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Sorcerer Spells Known (CL 13, +9 melee touch, +10 ranged touch):
6 (4/day) Form of the Dragon I (DC 21), Chain Lightning (DC 21)
5 (7/day) Spell Resistance (DC 20), Lightning Arc (DC 20)
4 (7/day) Fear (DC 19), Ball Lightning (DC 19), Detonate (DC 19), Dragon's Breath (DC 19), Shocking Image
3 (7/day) Elemental Aura (DC 18), Protection from Energy (DC 18), Lightning Bolt (DC 18), Fly (DC 18), Draconic Reservoir (DC 18)
2 (7/day) Resist Energy (DC 17), Resist Energy (DC 17), Elemental Touch (DC 17)
1 (8/day) Shocking Grasp, Mage Armor (DC 16), Shock Shield (DC 16)
0 (at will) Prestidigitation (DC 15), Jolt
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STATISTICS
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Str 10, Dex 12, Con 12, Int 14, Wis 15, Cha 20
Base Atk +8; CMB +7; CMD 18
Feats Eschew Materials, Quicken Spell, Skill Focus: Knowledge (Arcana), Toughness +15
Skills Diplomacy +16, Fly +10, Knowledge (Arcana) +28, Perception +22, Spellcraft +20, Stealth +5, Use Magic Device +18
Languages Common, Draconic, Giant, Gnome, Sylvan
SQ Draconic: Bronze Dragon (Electricity), Eternal Hope (1/day), Gnome Magic, Illusion Resistance, Wings (Su)

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SPECIAL ABILITIES
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Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Breath Weapon (2/day) (DC 20) (Su) 2/day, Breath Weapon deals 15d6 Electricity damage, DC 20.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Draconic: Bronze Dragon (Electricity) +1 damage per die for [Electricity] spells.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Resistances (Ex) You gain Electricity resistance 10 and +4 natural armor.
Electricity Claws & Bite (8 rounds/day) (Su) 2 Magic Claw attacks deal 1d6 damage + 1d6 Electricity Bite attack deals 1d6 damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Flight (60 feet, Average) You can fly!
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Quicken Spell Cast another spell in the same round you cast this one. +4 Levels.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Wings (Su) Fly 60' (average)