Quinn

Coor's page

90 posts. Organized Play character for LackofFocus.


Full Name

Coormu Djohn

Race

Human

Classes/Levels

Wizard 5/Swashbuckler 1

Gender

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13

Size

M

Age

51

Alignment

Neutral

Deity

Nethys

Location

Absalom

Occupation

Jeweler

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 10

About Coor

Coormu Djohn
Male Human (Garundi) Wizard 2
NN Medium Humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d6+2)
Fort +2, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee Dagger +1 (1d4/19-20/x2) and
. . Masterwork Cane +2 (1d6/x2) and
. . Silver Dagger +1 (1d4-1/19-20/x2)
Wizard Spells Prepared (CL 2, 1 melee touch, 3 ranged touch):
1 (3/day) Magic Missile, Burning Hands (DC 16), Corrosive Touch
0 (at will) Acid Splash, Read Magic, Mage Hand, Detect Magic
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Statistics
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Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 10
Base Atk +1; CMB +1; CMD 13
Feats Combat Casting, Point Blank Shot, Spell Focus (Evocation), Wizard Weapon Proficiencies
Traits Focused Mind, Tomb Raider (Perception)
Skills Appraise +9, Craft (jewelry) +7, Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (planes) +9, Linguistics +9, Perception +7, Spellcraft +9
Languages Common, Draconic, Dwarven, Ignan, Osiriani, Qadiran, Shoanti
SQ Bonded Object (Masterwork Cane) (1/day), Hand of the Apprentice (7/day)
Combat Gear Crossbow bolts (10), Dagger, Masterwork Cane, Silver Crossbow bolts (50), Silver Dagger; Other Gear Artisan's tools (Craft [jewelry]), Cloak of resistance +1, Fortune-teller's deck, Pathfinder's kit, Spell component pouch, Spellbook, Wrist sheath (empty)
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TRACKED RESOURCES
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Bonded Object (Masterwork Cane) (1/day) (Sp) - 0/1
Crossbow bolts - 0/10
Dagger - 0/1
Hand of the Apprentice (7/day) (Su) - 0/7
Masterwork Cane - 0/1
Silver Crossbow bolts - 0/50
Silver Dagger - 0/1
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Special Abilities
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Bonded Object (Masterwork Cane) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Focused Mind +2 to Concentration checks
Hand of the Apprentice (7/day) (Su) Throw the melee weapon you are holding 7/day.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

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