headband of mental superiority +2 - legendary/dynamic item -[MA]
wand of cat's grace
GP 19,233 gp
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Special Abilities
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Agile Feet (10/day) (Su) For 1 rd, you ignore difficult terrain.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Augment Summoning (Mythic) Summoned creatures are considered Mythic, and any of their DR become DR/epic.
Call Heralds (+3 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 6d6 (8/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Demon Hunter Gain Knowledge and combat bonuses vs. demons
Dimensional Hop (24 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Divine Heralds (Su) Summon creatures appropriate to deity.
Eldritch Breach (Su) Roll twice and take better roll when dispelling or overcoming spell resistance.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.
Legendary Power (4/day) All legendary items contain a pool of power - at least two uses that recharge each day. This power is called legendary power, and it works differently than mythic power. Any creature bearing the item can expend the items uses of legendary power, whet
Legendary Surge (+1d6 to Skill Checks - Charisma, Skill Checks - Intelligence, Skill Checks - Wisdom All legendary items have a legendary surge ability, similar to a mythic character's surge ability (see page 170). It can be used only on specific rolls or checks based on the nature or purpose of the legendary item - see the Legendary Surge sidebar o
Mighty Summons (Su) Summoned creatures have DR 5/epic, and extra creature or spend 1 power to add agile or savage template.
Mythic Bond A legendary item is typically bonded to a single mythic creature. Others can pick up and use a legendary item for its basic functions (like hitting a foe with a legendary mace), but only the creature bonded to the item can utilize it fully.
Mythic Crafter [Mythic] Can create mythic magic items & +5 on any checks when crafting non-mythic magic items.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Selective Channeling Exclude targets from the area of your Channel Energy.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Undetectable This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.
Quick Background:
We are not alone.
That's Donovan's guiding principle, that's what he preaches and what influences his every decision and action.
Twenty five years ago, a bruised and bloodied child stumbled onto the steps of a simple shrine. Where a kindly priestess let him sleep as she tended to his wounds.
Scratches, cuts and his poor feet... It was a wonder he could walk.
Demons was his first word as he woke up, his second was Swallowtail. And slipped back into sleep for days.
She was cleaning the simple shelter, when he spoke again.
Dozens, hundreds, thousands of them... Swallowtail butterflies. The demon couldn't see me, so I ran! I'm ashamed, leaving my mother and father behind... She killed, but it's me she wanted.
I'm the reason they're gone.
I'll hunt down every demon if I have to, but one day I'll find her. And I'll be ready.
With that, his exhausted body fell asleep, but his mind never rested.
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