Harsk

Brask Alpsbane's page

310 posts. Alias of AdamWarnock.


About Brask Alpsbane

Brask Alpsbane
Male Dwarf Fighter 1
CN Medium Humanoid (dwarf)
Init +3; Senses darkvision; Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +0; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Earth breaker +5 (2d6+6/x3) and
. . Greataxe +5 (1d12+6/x3) and
. . Warhammer +5 (1d8+4/x3)
Ranged Longbow +4 (1d8/x3)
Special Attacks hatred
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Statistics
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Str 18, Dex 16, Con 13, Int 7, Wis 10, Cha 6
Base Atk +1; CMB +5; CMD 18 (18 vs. Bull Rush, 18 vs. Trip)
Feats Point Blank Shot, Power Attack -1/+2
Skills Acrobatics +1 (-3 jump), Appraise -2 (+0 to determine the price of nonmagic items with precious metals or gemstones), Climb +2, Escape Artist +1, Fly +1, Intimidate +2, Knowledge (dungeoneering) +2, Perception +0 (+2 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride +1, Stealth +1, Survival +4, Swim +2
Languages Common, Dwarven
SQ greed, hardy, slow and steady, stability, stonecunning +2
Other Gear Chain shirt, Arrows (40), Blunt arrows (20), Earth breaker, Greataxe, Longbow, Warhammer, Backpack (empty), Bedroll, Crowbar, Flint and steel, Grappling hook, Hip flask, Silk rope, Torch (2), Trail rations (5), 29 GP, 3 SP, 8 CP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.