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Braddon Hurst's page

2,044 posts. Alias of Pryllin.


Full Name

Braddon Hurst

Race

Male Half-elf

Classes/Levels

Ranger 4

Gender

hp 7 / 38; AC 16; Init +2; 3 Str damage

Size

5'11", 155lbs

Age

22

Alignment

Chaotic Neutral

Deity

Desna

Location

Riddleport

Languages

Common, Elven

Occupation

Bounty Hunter

Strength 19
Dexterity 14
Constitution 12
Intelligence 7
Wisdom 12
Charisma 14

About Braddon Hurst

"Lesser men aspire to the sort of mayhem Braddon accidents into." - Gristav, Starday, 3 Arodus 4708

Intelligent, methodical, persistent and ruthless. If Braddon Hurst had possessed any of these qualities, he might have made an excellent bounty hunter. Instead, he accepted a contract on an escaped slave girl from his native Cheliax, then was unable to fulfil it. Finding the girl had been easy enough but when she pleaded with him and said she would do anything if he let her go something stirred inside him. While certainly not love, Braddon kept his word to her, covered her... trail and then fled the country for the furthest destination he could think of- Riddleport.

Braddon's Reroll
In Riddleport there didst arrive a man,
Yet not a man, a boy of twenty two,
All swagger and bravado yet he knew,
He didn't know the dangers that he ran.
But Desna favoured Braddon with employ,
A man who knew the layout of the land,
A man who would not settle to be banned,
Had uses for a cocky half-elf boy.
Now Braddon runs between the lords of crime,
A happy pawn for players of the game,
Collecting points of infamy and fame,
He'll soon be rich or dead before his time.
And he shall want for nothing whilst he's paid,
Except with Samaritha to get laid.

Braddon Hurst, Bounty Hunter
Male Half-Elf (Chelaxian) Ranger 4
CN Medium Humanoid (elf, human)
Init +2; Senses Low-Light Vision; Perception +10

Defense:

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 38 (4d10+4)
Fort +5, Ref +6, Will +2; +2 vs. enchantments
Immune sleep; Resist Elven Immunities

Offence:

Speed 30 ft.
Melee Sword, Bastard +7 (1d10+4/19-20/x2) and Sword, +1 Short +7 (1d6+3/19-20/x2)
or Sword, Bastard +9, Two handed (1d10+6/19-20/x2)
or Sword, +1 Short +9 (1d6+5/19-20/x2)
or Dagger +8 (1d4+4/19-20/x2)
Ranged Crossbow, MW Light +7 (1d8/19-20/x2)
or Dagger +6 (1d4+4/19-20/x2)
Special Attacks combat style (two-weapon combat), favored enemy (humans +2)
Ranger Spells Prepared (CL 1, +6 melee touch, +4 ranged touch; concentration +2)
1st level lead blades

Weapon Scripts:

Bastard Sword and +1 Short Sword
dice=Bastard Sword (-2 Two Weapon Fighting)]1d20+7[/dice]
dice=Damage]1d10+4[/dice]

dice=+1 Short Sword (-2 Two Weapon Fighting)]1d20+7[/dice]
dice=Damage]1d6+3[/dice]

Bastard Sword and +1 Short Sword vs Human
dice=Bastard Sword (-2 Two Weapon Fighting, +2 vs Human)]1d20+7+2[/dice]
dice=Damage (+2 vs Human)]1d10+4+2[/dice]

dice=+1 Short Sword (-2 Two Weapon Fighting, +2 vs Human)]1d20+7+2[/dice]
dice=Damage (+2 vs Human)]1d6+3+2[/dice]

Bastard Sword (Two Handed)
dice=Bastard Sword]1d20+9[/dice]
dice=Damage (Two Handed)]1d10+6[/dice]

Bastard Sword (One Handed)
dice=Bastard Sword]1d20+9[/dice]
dice=Damage]1d10+4[/dice]

+1 Short Sword
dice=+1 Short Sword]1d20+9[/dice]
dice=Damage]1d6+5[/dice]

Dagger
dice=Dagger]1d20+8[/dice]
dice=Dagger]1d4+4[/dice]

Thrown Dagger
dice=Thrown Dagger]1d20+6[/dice]
dice=damage]1d4+4[/dice]

Statistics:

Str 19, Dex 14, Con 12, Int 7, Wis 12, Cha 14
Base Atk +4; CMB +8; CMD 20
Feats Exotic Weapon Proficiency (Sword, Bastard), Skill Focus (Survival) (Adaptability), Two-weapon Fighting (Combat Style), Endurance, Weapon Focus (bastard sword)
Traits Armor Expert, Fast-Talker
Skills Acrobatics +1, Bluff +10 (+12*), Climb +3, Escape Artist +1, Fly +1, Intimidate +9, Perception +10 (+12*), Ride +1, Sense Motive +1 (+3*), Stealth +8, Survival +11 (+13*), Swim +3
Languages Common, Elven
SQ Elf Blood, Enemies: Humanoids (Human) (+2 bonus), Favored Terrain (Urban +2), Hunter's Bond (companions), Track +2, Wild Empathy +6
* vs Humanoids (Human)

Special Abilities:

Armor Expert -1 Armor check penalty.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival vs Humanoids (Human).
Favored Terrain (Urban +2) (Ex) +2 bonus on Initiative, Knowledge (geography), Perception, Stealth and Survival when in Favored Terrain (Urban).
Hunter's Bond (Companions) (1 round) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +2 +2 to survival checks to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Cash:

Combat Gear Chain Shirt 100gp, Dagger 2gp, Dagger 2gp, Bastard Sword 35gp, +1 shortsword (#5272), masterwork shortsword (#951,-#10692), masterwork light crossbow (to Snake) (#3314) + 10 bolts (to Snake) (#951), 2 daggers (#951)
Other Gear Backpack 2gp(5 @ 21.5 lbs), Winter Blanket 5sp, Case, map or scroll 1gp (3 @ 0.5 lbs), Fishhook 1sp, Flint and steel 1gp, Lock (Simple) 20gp, Manacles 15gp (x2, #3174), Parchment (sheet) 2sp, Belt Pouch (empty) 1gp, Hempen Rope 1gp (50 ft.) (#9092), Sack 1sp (3 @ 13 lbs), Tankard (#7331), Twine 1cp (50'), Waterskin 1gp, Whetstone 2cp
Potion of Cure Light Wounds (#3314, #5272, #5272, - #8297, - #9057, - #9684), Potion of Cure Moderate Wounds (#9053), Potion of Climbing (#5272, - #8425)

190gp - 181.93gp =
8 GP, 0 SP, 7 CP
- 2sp, 4cp (breakfast x2, ale) #17
- 7sp, 6cp (credit!?!? :-) #45 #1831 #2680
- 2cp (ferry) #141
- 2cp (Samaritha ferry) #148
- 2cp (Ratcatcher) #777
+12gp (Pay) #951
19 GP, 0 SP, 1 CP
-1cp (discount meat) #1284
-1gp (tea) #1949
-5cp (meat pies) #2964
-1sp (booty bribe) #3157
-2sp (boots) #3169
-6gp (horse hire x 3) #3250
11 GP, 6 SP, 5 CP

Background:
Illiria Sheyliss was a naive young elf when she fell pregnant to Jory Ashworth of Ostenso, Midshipman aboard the Constant. There was just enough time for the two to be wed, before he left for his next voyage only to be lost at sea. Illiria was surprised to receive a small inheritance and, believing her child needed a father, was soon married again to Able Seaman Valedin Moresby of the Swift Return, which sank several years later in the Eye of Abendego with all hands. Again, Illiria found herself the recipient of a small inheritance, and chose for her third marriage Joss Cartwright, First Mate to the Cutter's Sweep. This marriage lasted 30 years until he died of old age leaving her nothing. She quickly married Midshipman Markos Hurst, of the Serpent's Kiss and was surprised to fall pregnant to him. She was even more surprised when he saved money and used it to spend more time ashore with her and their son. When Braddon was old enough to earn his keep, Markos offered to mentor him at sea, but the sea was not in Braddon's blood. Braddon much preferred the streets and alleys of Ostenso, every one of which was known to Illiria, and which he often prowled and explored. Now, with Braddon grown, Markos has returned to sea and Illiria has started scouting for potential future husbands. And Braddon, left to his own devices, decided to try his hand at the lucrative bounty hunting trade, to keep escaping slaves from fleeing to neighbouring Andoran.