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24 posts. Alias of stormraven.


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Cookie bravely smacks the wolf on the muzzle!

I'm gonna give Xing until tomorrow to post otherwise I'll auto-pilot her.


Marcus quickly cobbles together a makeshift bomb as the fiends attack...

The gnoll barks an order at the hyena and it flies to obey - lunging headlong towards Jak. The fangs catch only air.

Lyrica, do you want to take an AoO on Fluffy as it races through your threat range? If so, roll it.

Round: 7

BOOM:
Fluffy Bite (20/x2) v Jak AC:17
HIT: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 charge
DAM: 1d6 + 2 ⇒ (3) + 2 = 5


~ The Mushroom Corridor ~

Aerik races down the gallery lined with fungi. Behind him, he hears the scrabble of claws on stone. He runs like a wolf, but the hyena runs like what it is... and it is just as fast. The hyena rushes down the corridor and flies past the Druid, it's head low in a flat-out sprint. It vanishes from Aerik's light and splashes into the deepening water - then stops.

Aerik, you can take an AoO on the hyena as it passes. Also, you are fairly certain, it is waiting for you up ahead. If you keep running, it may get a swipe at you unless it stopped in a wider section by a wall. So, you can keep running and risk the strike or choose another course of action.

Round: 2

ORDER: Fluffy, Aerik, Ezekiel, Fluffy's Dad, The Forgotten, Jak, Lyrica, Marcus

MAP: The Black Hand

A's HPs: 21|24
E's HPs: 18|18
J's HPs: 19|19
L's HPs: 27|27
M's HPs: 9|25 -1 DEX


On the Smite Question:
Sorry, you can't pre-emptively Smite for a couple of reasons. First, according to the definition of smite "...the paladin chooses one target within sight to smite." Since you aren't eyes on the Forgotten, you are out of luck. Second, my policy is to freeze all character actions once initiative is rolled unless I'm asking for the roll well in advance of the encounter. Basically, once you roll, you are committed and cannot amend your actions. This prevents a lot of last minute "Oh, I just thought of this" stuff that doesn't crop up much at a table but does happen in PbPs due to the lag time it takes for all rolls to be posted. You can, of course, Smite as your swift action when your turn comes up.

The screech of metal sets more than the obelisk in motion... Aerik sprints around the corner and into the East-West passage. He moves so fast, his light can scarcely keep pace as he whips through the darkness. He heads for the southern turn that will lead him to the mushroom gallery... and finds that he isn't the only thing moving fast in the dark corridors. And this one doesn't need light to see. Another thick-boned and long-skulled, fully armored, skeletal hyena stands in the junction. A 10' metal leash drags behind it from the northern passage. It snaps its jaws as it spies the Druid.

Aerik, you've used 70' of your 200' movement. You can either continue running past the beastie (and draw the AoO with an AC ding for running) OR stop short - at a spot of your choosing between your current position and 'Fluffy'. Since you didn't see Fluffy until you were well past 50', you can't abort the run and turn it into a single move + X action. So it will either be:
1. A double-move and stop short
2. Continue the Run.
In other words, you won't get another action this round. Since you committed to a full-tilt run, you can't turn around and run in the reverse direction. What do you want to do?

Round: 1

PARTIAL ORDER: Fluffy, Aerik,

MAP: Flufficide!

DM Only:
#1 Init 1d20 + 5 ⇒ (12) + 5 = 17
#2 Init 1d20 + 7 ⇒ (15) + 7 = 22


The deeply wounded Shadow Mastiff lunges at the girl, attempting to sink his fangs into her leg and take her down. He gets a rapier pommel blow across the muzzle for his efforts.

Round: 1

ORDER: Orin, Ushari, Strae, Jofram, Mastiff, Jayse

MAP: Step Into the Black Updated

Ja's HPs: 70|70
Jo's HPs: 79|79
Ov's HPs: 72|72
Uv's HPs: 52|52
St's HPs: 60|60

On-Going Effects:
Good Guys
Panicked - 1 of 4 rnds - Jofram, Vaelos, Filch
Bad Guys
none

DM Stuff:
Mastiff #0 - USHARI AC:21
Bite ATT: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 DAM: 1d6 + 7 ⇒ (3) + 7 = 10 + Trip | Charge
Trip: 1d20 + 11 ⇒ (14) + 11 = 25 DAM: Prone


The Dire Rats scamper down the stairs chased by their own panicked squeaks.

Round: 6

ORDER: Straehan, Big Squeaks, Ushari, Jayse, Jofram, Lil Squeaks

Ja's HPs: 63|70 WR Bites #: 3 DR Bites #: 1
Jo's HPs: 61|79 WR Bites #: 1 DR Bites #: 0
Uv's HPs: 52|52 WR Bites #: 0 DR Bites #: 0
St's HPs: 60|60 WR Bites #: 1 DR Bites #: 0

On-going:
ALLIES
Inspire Courage - +2 ATT/DAM ; +2 Morale vs Charm/Fear

VILLAINS
Glitterdust - (4/7) - -2 AC ; Lose DEX bonus to AC ; -4 on most STR and DEX checks w/ opposed Perception ; 50% Miss


The last two surviving Dire Rats flee, making a bee-line for the staircases.

Round: 5

ORDER: Straehan, Big Squeaks, Ushari, Jayse, Jofram, Lil Squeaks

Ja's HPs: 63|70 WR Bites #: 3 DR Bites #: 1
Jo's HPs: 67|79 WR Bites #: 0 DR Bites #: 0
Uv's HPs: 52|52 WR Bites #: 0 DR Bites #: 0
St's HPs: 60|60 WR Bites #: 1 DR Bites #: 0

On-going:
ALLIES
Inspire Courage - +2 ATT/DAM ; +2 Morale vs Charm/Fear

VILLAINS
Glitterdust - (3/7) - -2 AC ; Lose DEX bonus to AC ; -4 on most STR and DEX checks w/ opposed Perception ; 50% Miss


Of the two remaining rats, one slinks around to Jofram's side, delivering an ineffectual snap at his ankle. The other limps away slowly from Jayse, badly hurt.

Round: 4

ORDER: Straehan, Big Squeaks, Ushari, Jayse, Jofram, Lil Squeaks

Ja's HPs: 47|70 WR Bites #: 2 DR Bites #: 1
Jo's HPs: 57|79 WR Bites #: 0 DR Bites #: 0
Uv's HPs: 48|52 WR Bites #: 0 DR Bites #: 0
St's HPs: 49|60 WR Bites #: 1 DR Bites #: 0

On-going:
ALLIES
Inspire Courage - +2 ATT/DAM ; +2 Morale vs Charm/Fear

VILLAINS
Glitterdust - (2/7) - -2 AC ; Lose DEX bonus to AC ; -4 on most STR and DEX checks w/ opposed Perception ; 50% Miss

@ Jofram AC:26:

BITE (20/x2) HIT: 1d20 + 3 ⇒ (14) + 3 = 17 DAM: 1d4 + 3 ⇒ (1) + 3 = 4 + 1 DR BITE


Rats go squeak and rats go squish as they scurry around the heroes. Jayse crushes them underfoot. Jofram hews them in half. Ushari and her Ally skewer them like shishkabobs. Even Straehan's claws rend the tiny little horrors. Nearly half die yet still they come at the command of their larger cousins. And there is terrible purpose in them, as they gnaw and distract their enemies. Fortunately, none survived to 'round the corners' or provide a vicious set of flanks for the majority of the were-rats. Jayse, swarmed by the small critters, can't defend himself from all of them and receives a sharp nip on the heel from one particularly nasty looking rat.

Gold squares = dusted.
Gold triangles = blinded.
Blue circle = prone.
Green square = Spirit Ally
Red dot = Shaken

Round: 3

ORDER: Straehan, Big Squeaks, Ushari, Jayse, Jofram, Lil Squeaks

Map UPDATED: Rumble at the Strumpet

Ja's HPs: 41|70 WR Bites #: 1 DR Bites #: 1
Jo's HPs: 79|79 WR Bites #: 0 DR Bites #: 0
Uv's HPs: 48|52 WR Bites #: 0 DR Bites #: 0
St's HPs: 60|60 WR Bites #: 0 DR Bites #: 0

On-going:
ALLIES
Inspire Courage - +2 ATT/DAM ; +2 Morale vs Charm/Fear

VILLAINS
Glitterdust - (1/7) - -2 AC ; Lose DEX bonus to AC ; -4 on most STR and DEX checks w/ opposed Perception ; 50% Miss

@ Jayse AC:23:

BITE (20/x2) HIT: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 DAM: 1d4 + 3 ⇒ (1) + 3 = 4 + 1 DR BITE flank
BITE (20/x2) HIT: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 DAM: 1d4 + 3 ⇒ (4) + 3 = 7 + 1 DR BITE flank
BITE (20/x2) HIT: 1d20 + 3 ⇒ (6) + 3 = 9 DAM: 1d4 + 3 ⇒ (2) + 3 = 5 + 1 DR BITE

@ Jofram AC:26:

BITE (20/x2) HIT: 1d20 + 3 ⇒ (13) + 3 = 16 DAM: 1d4 + 3 ⇒ (2) + 3 = 5 + 1 DR BITE
BITE (20/x2) HIT: 1d20 + 3 ⇒ (7) + 3 = 10 DAM: 1d4 + 3 ⇒ (1) + 3 = 4 + 1 DR BITE

@ Ushari AC:21:
None

@ Straehan AC:25:

BITE (20/x2) HIT: 1d20 + 3 ⇒ (1) + 3 = 4 DAM: 1d4 + 3 ⇒ (2) + 3 = 5 + 1 DR BITE


A flood of charging, squirming, stinking, chisel-toothed rodents swarm over you in a cacophony of squeaks...

Gents, however many AoOs you can take and/or have left (in Jayse's case) please roll them.


A couple of the were-rats squeak and an odd skittering sounds rises up from the staircase to the basement. A carpet of large, vicious, dire rats flows from the stairwell. They swarm under and around their larger compatriots and the furniture, rushing towards your small group by the door. Each one is nearly the size of a halfling child. Their speed is impressive, they easily out-distance the were-rat clan. Like the were-rats, their slavering jaws are filthy. Your skin crawls at the diseases they might carry.

2xMOVE

Round: 2

ORDER: Straehan, Big Squeaks, Ushari, Jayse, Jofram, Lil Squeaks


Jayse successfully vanishes and races down the rafter jumping the squeaking swarm. Rodent heads rise and sniff the air. They may not have smelled him until he was already past but they definitely had his scent and their chisel-like teeth and sharpened snouts turned in his direction.

Jofram sees the half-open louvred door sway slightly. Possibly Jayse has made it outside.

Squeaker Sniffers (Perception) 1d20 + 6 ⇒ (13) + 6 = 19


Ushari & Strae...

The redhead puts her hands on her hips as if it might help in unraveling this mystery. "Wait. So if this stalker was following you... how could he sneak into my attic before you came in?" It seems your sincerity has convinced her that there is a stalker but she can't quite puzzle out how he managed to be in the attic.

Jayse & Jofram...

It seems the large rats are set to defend their territory. As one they scurry off the supplies and onto the rafters. A few creep gingerly onto the ceiling slats. So, you've learned two things:
1. The slats will support at least 40 pounds of weight (2 rats side by side).
2. These rats are spoiling for a fight.

Round: 1 of Attic Attack!

ORDER: Jayse, Jofram, Squeakers!

Ja's HPs: 70|70
Jo's HPs: 79|79

rolls:
Squeakers! Init: 1d20 + 5 ⇒ (6) + 5 = 11

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24 or 1d20 + 14 ⇒ (17) + 14 = 31 Feat
Ja's Perception: 1d20 + 16 ⇒ (10) + 16 = 26
Jo's Perception: 1d20 + 16 ⇒ (4) + 16 = 20

Acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29


The Thunderbird clamps down on the goblin only to feel his talon forcibly wrenched open by the tiny fighter. Biter pops loose of the 'fist' as a crash of thunder and a bolt of jagged lightning lashes like a cobra towards him. Biter leaps at the body of the bird, catching onto a ragged feather as the lightning flashes below his feet.

The bird screeches and snaps its beak at the monk's head. Rath releases the arrowhead and drops a mere foot - the distance of the rope to where it is wound around his forearm. It isn't much but it is enough to take him below the sharp beak.

Biter is 'hovering' and about to drop. If you don't do a CMB as some part of your action - either on Rath or the bird, you will tumble at the end of your turn. At that point, Rath could try to grab you as you fall past him. It is your call.

Round: 6

ORDER: Tweet, Biter, Rath

B's HPs: 99|190
R's HPs: 25|110

rolls on Biter:

STAND: Maintain Grapple vs CMD 38
GRAB v CMD28: 1d20 + 30 ⇒ (1) + 30 = 31
Squeeze DAM: 2d6 + 8 + 8 - 5 ⇒ (3, 4) + 8 + 8 - 5 = 18 Biter DR

Lightning 12d6 ⇒ (6, 3, 3, 5, 2, 5, 3, 1, 5, 4, 6, 4) = 47
Reflex Save DC22: 1d20 + 20 ⇒ (8) + 20 = 28 Evasion - for full or none

rolls on Rath:
STAND: Bite (19+/2x)
HIT: 1d20 + 18 - 4 - 2 ⇒ (10) + 18 - 4 - 2 = 22 Power Attack, Grappled
DAM: 2d8 + 8 + 8 ⇒ (5, 8) + 8 + 8 = 29


Not sure if your comment about 'adrenaline ebbing' means you are out of rage so I'm guessing on this...

The giant bird screeches, arcs on a single wing, and descends on the small meal that has more fight left in it than it pretends. The talons slam into the small goblin like a battering ram and lock on.

Only slightly less intense that the predator's shriek is the roar of thunder rolling among the vortex of clouds. A single flash of lightning tears the sky, arcs past the bird's wing, and lashes the monk. Rath tries to use the bird leg for cover but it does little good.

Round: 5

ORDER: Tweet, Biter, Rath

B's HPs: 99|190
R's HPs: 25|110

rolls on Biter:
STAND: Claws (19+/2x)
HIT: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34 Power Attack <-CRIT?
CONFIRM: 1d20 + 18 - 4 ⇒ (8) + 18 - 4 = 22 No
DAM: 12 + 8 + 8 - 5 = 23 Biter DR

GRAB v CMD28: 1d20 + 30 ⇒ (6) + 30 = 36

rolls on Rath:
Lightning 12d6 ⇒ (1, 1, 2, 3, 1, 4, 2, 3, 4, 2, 5, 5) = 33
Reflex DC:22 1d20 + 13 ⇒ (3) + 13 = 16 Improved Evasion
Next Bolt 1d4 ⇒ 1
Biter/Rath 1d2 ⇒ 1


Sense Motive 1d20 + 10 ⇒ (10) + 10 = 20


Do me a favor and list your Touch and FF ACs on your character sheet, please. It would also be nice if you had a second set that listed those stats while in Rage mode.

The initial pinch of its prey doesn't bother Tweet. Most meals struggle for a few moments. But then there is the burning feeling and the horrid ripping into its belly flesh. The pain is intense. Tweet's avian brain considers that it may not have softened this prey sufficiently - assuming the goblin's small size meant an easy meal.

Dropping dangerous prey is almost a reflex action. Tweet's talons piston open and the goblin falls away into the storm. The massive bird pivots to keep the prey in sight and brings its lightning-charged wings together in another explosive thunderclap, blasting Biter sideways.

The Goblin tumbles to the end of the rope, about 35' from the monk and the Stone-Biter arrow stuck in the bird's knee-joint.

Round: 4

ORDER: Tweet, Biter, Rath

B's HPs: 122|190
R's HPs: 41|110

FREE: Drop Biter

STAND: Thunderbolt RTA v Biter Touch AC:15?
HIT: 1d20 + 13 ⇒ (5) + 13 = 18
DAM: 6d6 ⇒ (6, 3, 6, 3, 6, 5) = 29 Lightning +6d6 ⇒ (3, 5, 5, 1, 4, 5) = 23 Thunder

Rath & Rope - Wrapped/Through Belt/Free? 1d3 ⇒ 1


Rath and Biter fall fast, but the enormous bird of prey falls faster. In seconds they are engulfed in the storm that presages its arrival. Rain pelts and electricity dances across them. Howling winds come from the bird itself, threatening to push Biter off Rath's back while shoving them both towards the wall of unforgiving rock. Then from the rain, mist, and tumult of clouds comes the winged shadow that eclipses the light, the unearthly shriek, and the huge seeking talons...

Rath snaps off a shuriken but it bounces harmlessly off the heavily calloused talon. A blast of wind and rain rocks and blinds him momentarily. When he blinks the water clear, Biter is gone... and the silk rope connecting them is paying out blindingly fast. Water whips off the rope like there is a swordfish running on the end of the line.

Round: 3

ORDER: Tweet, Biter, Rath

B's HPs: 174|190
R's HPs: 67|110

Rath rolls:
READY: Shuriken (20/2x ; 10' increment)
MODS: MW, airborne, range
HIT: 1d20 + 12 - 4 - 2 ⇒ (14) + 12 - 4 - 2 = 20
DAM: 1d2 + 5 ⇒ (2) + 5 = 7

Tweet rolls:
STAND: Claws (19+/2x) v AC20
HIT: 1d20 + 18 - 4 ⇒ (18) + 18 - 4 = 32 Power Attack
DAM: 2d6 + 8 + 8 - 5 ⇒ (2, 3) + 8 + 8 - 5 = 16 Biter DR

GRAB v CMD30 (Rage): 1d20 + 30 ⇒ (8) + 30 = 38


The massive eagle-creature tucks its wings further and power-dives at its elusive prey. The beast looms larger and larger to Biter. But so fast is their descent that it can't quite catch them yet. Biter feels the hair on his body stand up. Electricity charges the air. He gets a whiff of ozone as a few drops of rain patter down. It's like standing on the edge of storm about to burst.

The eagle shrieks its frustration. The blast of its cry sets Biter's and Rath's teeth on edge as it echoes off the mountainside, starting avalanches of stone as the weak rock trembles and peels away from the face, tumbling down after our heroes.

Unused to anything that can elude it in the air, Tweet snaps its wings out and claps them together. Biter can see the pressure wave punch aside the rain-haze around the creature. Thunder tears the sky and a bolt of lightning slashes out like a jagged whip. Biter grasps onto the monk's leather bandolier and kicks his legs free attempting to change their course as the surgically precise bolt (along with its attendant thunderclap) slam Rath in the back. Our heroes tumble briefly before righting themselves. The rain sizzles on the still cooking flesh along the Vudrani's ribs. He grits his teeth and says nothing.

RANGE: 150'

Round: 2

ORDER: Tweet, Biter, Rath

B's HPs: 190|190
R's HPs: 67|110

STAND: Thunderbolt RTA v AC:23
HIT: 1d20 + 13 ⇒ (19) + 13 = 32
DAM: 6d6 ⇒ (1, 2, 4, 6, 2, 5) = 20 Lightning +6d6 ⇒ (1, 6, 3, 5, 3, 5) = 23 Thunder

Storm Warning: 1d4 ⇒ 3
Biter/Rath 1d2 ⇒ 2


A little mood music...

A winged shadow passes over the falling friends, drawing a set of red eyes upward. Biter sees a large eagle gliding high above them. In the clear sky, a grey storm cloud begins to form above the eagle-like bird. Then it folds its wings with a snap like thunder and dives on the free-falling duo. It plummets very, VERY fast... Biter realises this creature is far larger than he imagined. Its wingspan is probably beyond 40'. The wind rustling its feathers rumbles like thunder and blue sparks of electricity dance along the edges of its tucked wings. It shrieks like a banshee as it stoops on its prey.

You are 400' from the Tweet. If you pull your bow, there is a -4 ATT mounted archery penalty.

Round: 1

ORDER: Tweet, Biter, Rath

B's HPs: 170|170
R's HPs: 110|110

rolls:
B Init 1d20 + 6 ⇒ (17) + 6 = 23
R Init 1d20 + 6 ⇒ (5) + 6 = 11
T Init 1d20 + 7 ⇒ (17) + 7 = 24


Round: 3

A shiny penny comes whipping through the door and bounces off the aardwolf's flanks, causing it to leap at yet another perceived assault. Unfortunately, the blow merely shakes its faltering confidence.

Bloody, beaten, and mauled - the aardwolf has had enough. It spins around, shaking the badger loose, tucks its lengthy tail against its bleeding belly and runs out the door, trying to add as much speed as possible despite its near crippled condition. Its yipping and yodels of pain are heard as it streaks out the door and down the road, easily surpassing the impressive run of the indefatigable Flik.

Run (w/ -3D) 1d6 ⇒ 3 --> (30' base + 3' Run bonus) x2 [full round run] = 66'

ORDER: Aardwolf of DOOM, Heist, Turk, Prophet & Camera Crew, Flik, Poe

Any actions or let the beast escape to lick its wounds?


Round: 2

In its small mind, the aardwolf starts rethinking coming after these animals for a meal. It snaps at the badger hoping for a quick meal.

BITE v Dodge 12 (-5+2+3): 4d6 ⇒ (4, 5, 2, 1) = 12
DAM: 5d6 - 17 - 2 ⇒ (3, 1, 5, 3, 2) - 17 - 2 = -5

The 'wolf's jaws snap on Turk's head but his wounds sap the strength from his bite. He does little more than shake the badger vigorously.

ORDER: Aardwolf of DOOM, Heist, Turk, Prophet & Camera Crew, Flik, Poe

Map: Petshop Boys


Blood springs from the slashed muzzle of the Aardwolf. It blinks at the ferocity of the smaller creature's attack, not sure what to make of an animal that appears to be about 95% teeth and claws.

First blood drawn! The Aardwolf is stunned.

Heist - you are up.


As Heist is recommending that the ravenous looking badger 'look beyond' them, he happens to look past the badger and spies something else stalk from around a further corner. It raises its narrow muzzle to the sky, sniffing the air. It sees the badger, raccoon, and squirrel and lets out a low gutteral growl. Head down, it lopes forward at a frightening pace, saliva dripping from its powerful jaws. It looks to be interested in fresh meat.

It is as big as a large dog with long mottled yellow and black fur. Its back end is whipcord thin and ropey but quickly widens to a powerful chest, neck, and forelegs. Its black muzzle snaps in anticipation as the long, fuzzy tail drags the ground.

The three smaller animals size up the situation. The obvious lines of retreat are down one of the cross streets or through the partially-open door to the 'larder' behind them. The nearest tree draws Flik's attention but it is between the dog-creature and himself and he'd have to get past the badger as well. Given how fast the big beast is moving, Flik isn't sure he can make it to the tree in time. In fact, Heist and Turk don't feel confident they can outrun the larger animal either.

Full Name

Lyalubariel vo Baruithiel a Calendil do Marienothiea Merasuniel co Falasendil.. and on and on and on... He's probably making it up.

Race

Elf

Classes/Levels

Wizard 8

Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Gender

Male

Size

Medium 6' 3" 127 lbs

Age

122

Special Abilities

RAWR! I AM THE MASTER OF ARCANE MIGHT!

Alignment

CG

Deity

Hah? They're even less likely to get off their asses than I am.

Location

I am a master of magic! Wait? That's not the answer? Um.. Teleporting?

Languages

Elven.. And I have deigned to learn the filthy common tongue.. And I suppose I could learn a few more. But why would I learn more heathen tongues?

Occupation

Being the Wizard that did It

Strength 14
Dexterity 18
Constitution 12
Intelligence 23
Wisdom 7
Charisma 7

About Lyall

"Dispatch them, Peon!" *Casts haste on party member*

There is a stereotype about elves, that they are haughty bastards who won't get off their pompous asses to rescue their grandmother. This is usually an unfair stereotype, but sometimes not by very much. Lyall may not rescue his grandmother, but he'll help you do it for him with his handy buffs and.. uh, verbal encouragement. He'll do the right thing, but his lack of common sense or personal skills means he's not going to be very "polite" about it.

Statblock:
Lyall
Male Elf Wizard (Transmuter) 8
CG Medium Humanoid (Elf)
Init +10; Senses Low-Light Vision; Perception +10
XP:
--------------------
DEFENSE
--------------------
AC 20, touch 15, flat-footed 16. . (+4 armor, +4 Dex, +1 natural, +1 Deflection)
hp 56 (8d6+16)
Fort +5, Ref +8, Will +6
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Masterwork Longsword +7 (1d8+3/19-20/x2) and
. . Dagger +6 (1d4+2/19-20/x2) and
. . Unarmed Strike +6 (1d3+2/20/x2)
Ranged +1 Longbow, Composite (Str +2) +9 (1d8+3/20/x3)
Special Attacks Focused Shot
--------------------
STATISTICS
--------------------
Str 14, Dex 18, Con 12, Int 23, Wis 7, Cha 7
Base Atk +4; CMB +6; CMD 20
Feats Focused Shot, Lingering Spell, Point Blank Shot, Precise Shot, Scribe Scroll and, usually Alertness from Familiar
Traits Reactionary, Magical Lineage (Fireball)
Skills Knowledge (arcana) +17, Knowledge (dungeoneering)+17 , Knowledge (nature) +17, Knowledge (planes) +17, Knowledge (religion) +17, Perception +10, Spellcraft +17, Stealth +12 Modifiers Keen Senses, Alertness
Languages Common, Elven, could learn 6 more..
SQ arcane bond (Compsognathus Familiar)
Combat Gear +1 Longbow, Composite (Str +2), Masterwork Longsword, Arrows, cold Iron (40), Dagger; Other Gear Cloak of Resistance +2, Headband of Vast Intellect +2, Pearl of Power 1, Amulet of natural armor +1, Ring of Protection +1, Potion of CLW x4, Ring of Counterspell
Other Gear +1 Spell Storing Elven Curved Blade
Coin: 179GP
--------------------
SPECIAL ABILITIES
--------------------
Arcane School Transmutation, +1 transmutation spell slot a day from 1st level up, opposition schools Divination and Enchantment
Augment (Sp) As a standard action, you can touch a creature and grant it either a +2 enhancement bonus to a single ability score of your choice or a +2 bonus to natural armor that stacks with any natural armor the creature might possess. This augmentation lasts 4 rounds. You can use this ability nine times per day.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 on caster level checks to overcome spell resistance and +2 on spellcraft skill checks to identify the properties of magic items.
Focused Shot As a standard action you may fire your bow and add your Int modifier as precision damage (doesn’t work on targets immune to critical hits or sneak attacks), target must be within 30 ft
Lingering Spell You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area suffer no additional harm, but other creatures or objects entering the area are subject to its effects. A lingering spell with a visual manifestation obscures vision, providing concealment (20% miss chance) beyond 5 feet and total concealment (50% miss chance) beyond 20 feet. +1 level
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) When applying metamagic feats to firebal, treat it's actual level as 1 lower for determining the spell's final adjusted level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Physical Enhancement (Su) +2 enhancement bonus to one physical ability score. Can change when he prepares spells.
Reactionary +2 trait bonus on initiative checks

Background:

Format stolen shamelessly from Maeltheron Timmerond- try it for free at http://paizo.com/people/MaeltheronTimmerond!

Spells:

Prepared: CL 8, CL+Stat 14, DC 16+Spell level.
0th - Mage Hand, Message, Prestidigitation, Open/Close
1st - Mage Armor (Cast), Protection from Evil, Gravity Bow, Shield x4
2nd - Defending Bone, Bull's Strength x5
3rd - Dispel Magic x2, Slow, Resist Energy (Communal) x2
4th - Telekinetic Charge x2, Stone Shape, Named Bullet,

Spellbook
1st- Blend, Illusion of Calm, Shocking Grasp
2nd- Aggressive Thundercloud, Tremor Blast
3rd- Ray of Exhaustion, Dispel Magic, Fireball, Slow, Resist Energy (Communal)
4th- Telekinetic Charge, Obsidian Flow, Named Bullet, Obsidian Flow

I have a few more 1st level picks for my Spellbook, and my Society Free picks.

Choices of Stuff:
Aka, so you can know how he got the statblock that's going to be in the next spoiler. Ignore this if you don't want to know the how, as it's not as succinct as the statblock.

Stats:
Str: 14 (5 points)
Dex: 16 (5 points plus racial bonus) +2 Enhancement Bonus from Physical enhancement (SU)
Con: 12 (5 points minus racial bonus)
Int: 20 (13 points, plus attribute boost at level 4) + 2 Enhancement Bonus from Headband of Vast Intellect
Wis: 7 (-4 points)
Cha: 7 (-4 points)
Total: 20 points.

Lyall is a level Six Transmuter with the Enhancement School*. This gives him the Augment and Physical Enhancement school powers. Banned schools are Divination and Enchantment

Init +10 (4 dex +2 trait +4 familiar)

HP:
Average: 35 or 36, depending on rounding (6 maxed first die +6 con bonus +6 favored class bonus + 17.5 average die rolls)
Rolled: 5d6+18
Actually Did roll: 43

Saving Throws:
Fort: 5 (2 base +1 stat +2 cloak of resistance)
Dex: 8 (2 base +4 stat +2 cloak of resistance)
Will: 5 (5 base -2 stat +2 cloak of resistance)

BAB: 3

Spells per day
4 cantrips,
5 1st (3+2 int bonus)
5 2nd (3+2 int bonus)
3 3rd (2+1 int bonus)

Known Spells from leveling
All 0-level non-Divination or Enchantment spells,
Plus 9 1st level spells,
Plus 4 2nd or lower spells,
Plus 4 3rd or lower spells,

Feats,
1st level, Point Blank Shot,
3rd level, Precise Shot,
5th level, Focused Shot, APG page 161
5th level wizard bonus feat, Lingering Spell, APG page 165

Skills, 7 skill points per level,
Bought all the knowledge and spellcraft stuff at 6 ranks, +3 trained bonus, +6 Int bonus for fifteen.
Perception was, 6 ranks, -2 attribute, +2 racial, +2 from Alertness (most of the time his familiar will be within arms reach)
Stealth is 6 ranks granted from Headband of Vast Intelligence, +4 attribute.

Item Budget: 16000
Headband of Vast Intellect +2, 4000
Cloak of Resistance +2, 4000
+1 Longbow, Composite (+2 Str), 2400
Masterwork Longsword, 315
Dagger, 2 or something
40 Cold Iron Arrows, 4
Pearl of Power 1, 1000
Amulet of Natural Armor +1, 2000
Ring of Protection +1, 2000
Potion of CLW x4, 100

Encumbrance,
With a 14 str and no armor, I think I'm justified not calculating encumbrance yet.

Familiar is a Compsognathus, which is found on page 90 of Bestiary 2, if you don't mind, I'll be taking the passive benefits, then never bringing him up, ever.

Traits,
Reactionary APG 329
Magical Lineage (fireball) APG 330

*APG 146