Snowcaster Sentry

Aylya Lafina's page

149 posts. Alias of Johnny_Panic.


Full Name

Aylya Lafina Elf Summoner (Synthesist L3)

Classes/Levels

Status:
AC 17 : HP9/9 : F+1 : R+3 : W+5 : Init +8 : Pers +4

Gender

Female

Size

5'2"

Age

126

Special Abilities

As Elf

Alignment

CN

Location

As per start of game

Languages

Common , celestial, Dragonic, Sylvan, Elven

Strength 11
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 14
Charisma 16

About Aylya Lafina

stats:

HERE:

Stats
Str [ 11 ] Base 11 (+1 points)
Dex [ 16 ] Base 14 (+2 2 points +2 racial)
Con [ 10 ] Base 12 (+2 2 points -2 racial)
Int [ 16 ] Base 14 (+4 5 points +2 racial)
Wis [ 14 ] Base 18 (+4 5 points)
Cha [ 16 ] Base 16 (+6 10 points)
Spend 15 points

Saves
Fort = [ +2/+5A ] base +1 +1 feat
REF = [ +3/+4A ] base +3/4A
Will = [ +5/+5A ] base +5

HitDice 1D8/1d10A
HP +21 (8+5+5+3H / HP not skill point per-Level)
AHP +31 12+8+8+3(con) 31HP Eidolon - Lifelink (if down to 0)
AC 17 = 10 +2Dex +1 feat AC (0Natural) +4 Mshirt
AC 19 = 10 +6NA +2Dex +1feat

Touch AC 17 = 10+2+4+1(16) FF-AC14FI
ATouch AC 13 (13) FF-AC14FI
CMB +1 /+3
CMD 14 / 14 (15)
Initi + 8 speed 40f walk
BAB= +1/+3A
Ranged +2/+5A
Melee +1/+5A

Initiative [+8] +4feat + 2treat +2Dex

Feats

HERE:

Improved Initiative.
Dodge +1AC
Intimidating Prowess
Breadth of Experience Race
Although still young for your kind, you have a lifetime of knowledge and training. Prerequisites: Dwarf, elf, or gnome; 100+ years old.
Benefit: You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

Traits

HERE:

Resilient +1 for saves
Reactionary + 2 Init.

Racial Traits Snow Elf:

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed Elves have a base speed of 30 feet.

Darkvision Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.

Elemental Resistance Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities. Cold -5

Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Skills

HERE:

< = Class Skills
Base Skills
12 Spend

+2 Acrobatics(+2dex, 0rank)
+7 Appraise(+3int, 1rank)<
+3 Bluff(+3cha, 0rank)
+0/4 Climb(+0/4str, 0rank,)
+* Craft(+3int, 0rank)<
+7 Diplomacy(+3cha, 0rank)
+3 Disguise(+3cha, 0rank)
+2 Escape Artist(+2dex, 0rank)
+2 Fly (+2Dex 0rank)<
+7 Handle Animal (+3Cha 1rank)<
+2 Heal (+2Wis 0rank)
+11 Intimidate(+3cha, 3rank +2 Feat)<
+5 Knowledge (ALL)(+3Int 0rank +2Feat)<
+9 Knowledge (Nature)(+3Int 1rank +2Feat)<
+7 Linguistics(+3int 1rank) <
+2 Perception(+2wis, 0rank)
+4 Profession(ALL)(+2wis, 0rank +2Feat)<
+2 Ride (+2Dex 0rank)<
+2 Sense Motive(+2wis, 0rank)
- Sleight of Hand(+3dex, 0rank)
+8 Spellcraft(+3int, 2rank)
+2 Stealth (+2dex 0rank)
+2 Survivel (+2wis 0rank)
+2 Stealth(2dex, 0rank)
+0/4 Swim (+0/4Str 0rank)
+8 Use Magic Device(+3cha, 2rank)<

"PanserBjørne" synthesist Eidolon Level 3
IMAGE HERE

Eidolon:

Quadruped Eidolon Large
Descriptor -
An Large Ethereal looking big Polar Bear Covered in magical armor
9 feet tall standing, 16 feet standing on two legs (Can only walk 5' and not run on two legs).
weight 2 tons.
Space 10'x 5' wide
Reach 5'

HD-D10 x 10+6+6+3(con) 25HP
Starting Statistics: Size Large;
Speed 40 ft.;
Free Revolutions
Bite Attack,
Limbs (legs X 2)

Ability Scores
Str 15 (mod+2)
Dex 15 (mod+2)
Con 13 (mod+1)
Int 16 (mod+3)(Aylya)
Wis 14 (mod+2)(Aylya)
Cha 16 (mod+3)(Aylya)

Saves
Fort (+5)
Ref (+4)
Will (+5)

AC 19/23* (10+2Dex +2+2+2 natural armor +1feat)
HP+31 (12 + 8 + 8 +3)
Spell*

Attacks BAB+3 3x Attacks [er Round only]
2x claws AB+5(1d8+3)(Magic Attacks) (counts as 2 Attacks)
Bite AB+5(1D6+3)(Magic Attack)
Slam AB+5(2D6+3)(Magic Attack)

Max Attacks 3

5 Points in Evolutions

1point Evolution Improved natural armor +2
1point Evolution Improved natural attack Damage Claw 1d6 to 1d8
1point Evolution Slam (Ex)*
1point Evolution Claws (Ex)
1point Evolution Magic Attacks (Su)*

*An eidolon is infused with magic, allowing it to treat all of its natural attacks as if they were magic for the purpose of overcoming damage reduction. If the summoner is 10th level or higher, all of the eidolon’s weapons are treated as the alignment of the eidolon for the purpose of overcoming damage reduction. Source: Advanced Player's Guide

*Slam (Ex)
An eidolon can deliver a devastating slam attack. This attack is a primary attack. The slam deals 1d8 points of damage (2d6 if Large, 2d8 if Huge). The eidolon must have the limbs (arms) evolution to take this evolution. Alternatively, the eidolon can replace the claws from its base form with this slam attack (this still costs 1 evolution point). This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution. Source: Advanced Player's Guide

Starting size - Large, But no size benefits other than mass.

Special Abilitys:

here:

eidolon
a*Darkvision 60'
a*Evasion
a*share spells
a*multi attack x3 (natural)
a*Magic Attacks (natural)

From Elf

Cold -5

Elven
Darkvision Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.

Keen Senses:
Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity:
Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Spell List

HERE:

0-Level Summoner Spells (Cantrips) [6] at Will.
Acid Splase - Orb deals 1d3 acid damage. 30' RTA
Light
Mage Hand - 5-pound telekinesis 30'
Guidance - Subject gains +1 on Rolls 1min or until used.
Read Magic - Read scrolls and spellbooks.
Detect Magic 60'

1st-Level [4] 6/day
Summoner Spells X2 a day
Mage Armor - Gives subject +4 armor bonus. CRB
Rejuvenate Eidolon, Lesser - Eidolon cured 1d10 damage +1/level (max +5)
Enlarge Person
Shield

Equipment

HERE:

Clothing
Nice Dress 10gp
A Fur Cloak 5gp

Subtotal - 15gp

Weapons:
MW Dagger Sliver 75gp
MW Composite Longbow 250gp

Subtotal - 325gp

Ammunition (Bow):
Arrow(s),
Smoke x 5 50gp
Splintercloud x 2 50gp
Cold Iron 60 arrows 12gp
10 whistling arrows 5gp

Subtotal - 117gp

Armor:
Mithral Short 1100gp

sub-total = 2100gp

Mundane:
Fine Quiver 5gp
mwk. Backpack 25gp
Book and silver point pen 20gp
Bedroll 1sp
Blanket 5sp
Food and drink 5days 5gp
Flint and steel with tinder. 2cp
Chalk Chunk 1cp
Healers kit 50gp
Antitoxin 50gp
Mirror and steel 10gp
Smokestick 20gp
Signal whistle 8sp
Ear plugs 3cp
Small note book + Silver point pen 5gp

sub-total= 217gp / 14sp / 5cp

Magic
Wand of Rejuvenate Eidolon, Lesser 750gp
Scrolls of Enlarge Person x2 50gp
Scrolls of Invisibility x2 50gp
Scrolls of cure light wounds x4 100gp
Scrolls of Shield x 2 50gp
Scrolls of Mage Armor x 4 100gp

sub-total= 1200gp

Total = 2814 / 14sp / 5cp