Rogue

Arumil Amaim's page

553 posts. Alias of OmniChaos.


Full Name

Arumil Amaim

Race

Elf

Classes/Levels

Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Gender

Male

Size

Medium (6' 10")

Alignment

LN

Deity

Nethys

Languages

Common, Elven, Draconic, Sylvan, Celestial, Goblin, Orc, Undercommon, Aklo, Boggard

Strength 8
Dexterity 14
Constitution 10
Intelligence 20
Wisdom 11
Charisma 10

About Arumil Amaim

Background:

Arumil Amaim was born in Kyonin and studied the art of wizardry at a young age. Starting among his own family, a bloodline of wizards going back to before Earthfall. He had the basics of wizardry before he even entered the academy, having favored an element over the traditional schools of magic made him some what of an oddity. Which was quickly dismissed due to his expertise with magic, compliments of his families internal study program.

During his school days he made few friends as his "human like" impulsive nature did not sit well with his more detached classmates. Yet as he learned more of magic he also learned of his people and the rest of the world. In the current age the elves were minor in nearly all aspects when taken as a whole. His forlorn kin suffered under the stigma of proud traditionalist who wished to keep their people tucked away. Something he considered a grave mistake bordering on foolish. He understood the pisition of his queen, who desired to reach out to other races, but he would not allow proud old elves to direct the fates of his people.

As such he first chose to become part of the Kyonin guard, more a group of volunteers then a military sense Kyonin had no standing army. Still the guard allowed him to gain real experience over the theories alone that many new wizards possessed. It was during this time he was introduced to the knowledge of the aiudara or more commonly known as "elf gates". Reactivating or creating an elf gate is one of his dreams, as much of the knowledge concerning them has been lost even to the elves. Such a recovery of lost lore and its application could change things not only for the elven people, but for the world as well.
From his time in the guard he quickly noticed that the old noblility was not letting go of their tight grip on Kyonin policy regarding the rest of the world. They had agents and influence in nearly every facet of elven affairs. Finally after running afoul of a Calistrian priestess and becoming fed up with the unmoving state of things he left Kyonin.

It was at this time that he started to travel. Exploring the regions around Lake Encarthan, finding a great deal of diversity simply by crossing borders. Then Arumil had heard the call of the humans to the north for adventurers to help reclaim the stolen lands, some of which held elven ruins. Seeing the perfect chance for him to carve out a place for his lost kin, take back what was lost, and show that the elves were not to be forgotten or dismissed. It seemed if his homeland had no place for the forlorn or the will to help those worthy of it regardless of race then he would work to make it so.

DM Added:

In his travels, Arumil was befriended by a wandering elven bard calling himself Iaeben the Magnificent. Surprisingly, he lived up to the name. His songs were composed well, and he possessed a large vocal range, able to hit high and low notes at his discretion. Iaeben enjoyed Arumil’s company, and found himself a partner with whom he could drink and slander in his native elvish, which, as every elf knows, is the best language to use when hurling vicious insults and slights.

Arumil was further surprised when Iaeben mentioned an associate, one Mylbaen Mistweaver, an elf originally born in Kyonin, but making his home in the grand city of New Stetven in Brevoy. Arumil was familiar with the name, as Mylbaen had been a powerful diviner for many decades before leaving Kyonin under a cloud of suspicion and discord.

Arumil made his way to the city, and soon found himself meeting with Mylbaen, an old elf whose face seemed frozen in a perpetual frown. After being interrogated for several hours about his abilities, lineage, and plans for the future, Mylbaen spoke in a harsh tone.

”Those fools do not know what I have seen! Those tradition-bound sycophants in Kyonin won’t listen to my warnings! I have grown too old to go out into the world as I used to, so I find myself in need of youth, exuberence, and all those other qualities that come with being young and hale. Arumil, I believe the threat that plauged us so long ago is stirring, despite its bonds. I have forseen danger involving the Sovyrian Stone, that if allowed to pass, may doom the elven race, and even all of Golarion!”

”I need you to be my eyes, ears, and legs in this matter. I will send you away into a chaotic land, full of danger. But while there, you will also find hope – allies to fight beside, a strong staff to call your own, and the true understanding of fighting for something you hold dear. In your travels, search out any existence of dangers from other planes or worlds. My sight is not clear on this issue, but I know that our ultimate foe is not be of this world – be vigilant against incursions, no matter how slight they may appear. Even the smallest link between our world and another may be the start of the end times!”

The old wizard slumped back in his chair, exhaustion clearly evident in his face, ”I cannot make you accept this charge, Arumil, but I hope you understand the importance of what I speak. We actually have time, for if my visions are true, the threat is just now beginning to put its plans in motion, and it may be years or decades before the final act has started. I would only trust one of our blood to delve into this mystery, for only we truly possess the patience to see this through."

”If you accept, I have secured a charter to venture into the Stolen Lands. You must head to Restov where you will meet your companions. I will be in contact with you from time to time… May Nethys watch over you.”

Goals:

Arumil wants to reclaim any elven relics, ruins, treasures, etc etc. Also create a settlement for all elves, the forlorn most of all. Help create friendly relationships with the rest of the world and break his people's isolation policy. As well as recreate or restore the portal network of the elf gates, only among friendly allies that is.

Personality:

Arumil tends to look at the world from a detached point of view, as such he is often thought of as cold. While he is in favor of order, not to the extent of overlooking fairness or freedom. As well as being opposed to traditions that fail to change or grow with the world around them and time. He is not above doing what needs to be done without thought to morality, often taking the practical option over what some would consider good or noble. Dispite emotion taking no part in his actions, his personal code does make him a loyal and trustworthy ally if befriended. Having a appreciation for good people, if not their idealism.

Stats:

Arumil Amaim
Male Elf Air Elementalist Spellbinder 3
LN Medium humanoid (elf)
Init +2; Senses Low-Light; Perception +2
--------------------------------------------------------------------------- -----------------------------------------------------
AC 13, touch 12, flat-footed 11
(+2 Dex, +1 Armor)
hp 14 (3 HD)
Immune magic sleep effects
Fort +1, Ref +3, Will +3 (+2 to enchantment and spell like effects)
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 30 ft. (6 squares)
Melee: Dagger +1 (1d4/19-20x2)
Ranged: Light Crossbow +3 (1d8/19-20x2)
Atk Options:
Spell-Like Abilities:
at will- Feather Fall
8/day- Lightning Flash
SR
--------------------------------------------------------------------------- ------------------------------------------------------
Abilities: Str 8, Dex 14, Con 10, Int 20, Wis 11, Cha 10
Base Atk +1; CMB +1; CMD 12
Feats: Scribe Scroll, Breadth of Experience, Craft Wondrous Item,
Traits:
Dangerously Curious- Use Magic Device gets a +1 and always a class skill
Pioneer- Gain a horse, Knowledge (Nature) gets a +1 and always a class skill.
Skills:
Appraise +5
Fly +4
Knowledge (Arcana) +13*
Knowledge (Dungeoneering) +7
Knowledge (Engineering) +7
Knowledge (Geography) +13*
Knowledge (History) +7
Knowledge (Local) +13*
Knowledge (Nature) +14*
Knowledge (Noblility) +7
Knowledge (Planes) +13*
Knowledge (Religion) +7
Linguistics +11*
Perception +2
Spellcraft +11* (+2 on magic items)
Use Magic Device +7*
Languages Common, Elven, Draconic, Sylvan, Goblin, Orc, Celestial, Undercommon, Aklo, Boggard,
SQ: Arcane Focus, Cantrips, Spell Bond (Magic Missile, Alter Self), Air Supremacy, 8/day Lightning Flash (1d6+1/Reflex DC 16)
Combat Gear:
Possessions: Combat gear plus Explorer's Outfit, Spellbook, Haramaki, Dagger, Spell Component Pouch, Bandolier (2), Backpack, Bedroll, Blanket, Flask, Grooming Kit, Scroll Box, Trail Rations (10), Ink, Inkpen, Journal, Waterskin, Flint and Steel, Lamp, Oil (4), Spring Loaded Wrist Sheath, Riding Kit, Sootscale Token, Light Crossbow, Bolts (30), Kyonin Elven Wine (Good Vintage), Nethys Statutette, Chess Set (Exceptional)

Money: 54 gp, 8 sp, 9 cp

Spells Prepared:

Wizard Spells (CL 3rd, +10 to concentration, +5 to overcome SR):
9th-
8th-
7th-
6th-
5th-
4th-
3rd-
2nd- Flaming Sphere, Summon Swarm, Web
1st- Shocking Grasp, Magic Missile (2), Obscuring Mist, Expeditious Retreat,
0 (at will)- Detect Poison, Detect Magic, Jolt, Drench, Prestidigitation

5/5/3/0/0/0/0/0/0/0

Spellbook:

Personal Spellbook (Opposition School Earth)
9th-
8th-
7th-
6th-
5th-
4th-
3rd-
2nd- Whispering Wind, Flaming Sphere
1st- Mage Armor, Magic Missile, Shocking Grasp, Obscuring Mist, Shield, Alarm, Sleep, Identify, Alter Wind, Burning Hands
0- all

Old Research Spellbook
4th- Contagion, crushing despair, dimension door, river of wind, stone shape, wall of fire
3rd- Deep slumber, displacement, draconic resevoir, fly, illusory script, invisibility sphere, ray of exhaustion, suggestion
2nd- Alter self, darkness, knock, levitate, magic mouth, resist energy, scorching ray, spectral hand, summon swarm, web
1st- Animate rope, comprehend languages, disguise self, endure elements, enlarge person, expeditious retreat, mage armor, magic missile, protection from chaos, shield, silent image, true strike
0- Acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue

Wish List:

Ring of Protection +1
Ring of Sustenance
Wand of Magic Missile
Wand of Create Soul Gem
Wand of Diamond Spray
Wand of Fireball
Wand of Lightning Bolt
Bracers of Armor +1
Cloak of Resistance +1
Pearl of Power
Amulet of Natural Armor +1
Headband of Vast Intelligence +2 (Fly)
Bag of Concealment
Dusty Rose Prism Ioun Stone

Journal Notes:

Former Mite Lair- Untapped gold veins.
Sootscale Clan- Large silver mine, possible trade partnership.

Secret:

E: Wine

Loot:

+1 scythe
cloak of resistance +1
ring of protection +1
Potion of cure light wounds x2
Scroll of bear's endurance (3rd CL)
Scroll of hold person (3rd CL)
Alchemical silver dagger
A leather book wrapped in oily cloth