Member of the Whispering Way

Arasmes Kemnebi's page

291 posts. Alias of Harakani.


Full Name

Arasmes, son of Izora, daughter of Kemnebi

Race

Dhampir

Classes/Levels

Cleric (Undead Lord) 2

Gender

Male

Size

M

Age

52

Special Abilities

Darkvision 60ft, Low light vision, detect undead 3/day, Undeath domain: kiss of death. Channel negative energy

Alignment

LN

Deity

Pantheistic. Worships Concept of Undeath. Holy symbol is birthmark.

Location

Westwood Abbey, Sandpoint

Languages

Common, Osiriani

Occupation

Hunter of the Dead

Strength 10
Dexterity 16
Constitution 8
Intelligence 12
Wisdom 13
Charisma 18

About Arasmes Kemnebi

state:

Burned blank 1st slot
Used 1 channel

Summary:

Arasmes Kemnebi
Dhampir cleric (undead lord) 1
LN Medium Humanoid (dhampir)
Init +3 Sense Darkvision 60ft low light vision perception +3

Defence:

AC 18 (+3 dex +5 armour) touch 13 flat footed 15
Hp 13 (8 base, +5 1st -2 con, +2 favored class)
Fort +2*, Ref +3, Will +4*
* situational bonuses
Defensive Abilities negative energy affinity, resist level drain
Weakness light sensitivity

Offence:

Speed 20ft (in armour, 30ft otherwise)
Melee Cestus +0 1d4 19-20 x2
Melee Stake +0 1d4 x2 10ft
Ranged Light crossbow +3 1d8 19-20x2 80ft
Ranged stake +3 1d4 x2 10ft

Spells and abilities:

Spell-Like Abilities (CL 1st): 3/day—detect undead
Undead domain abilities: Death's kiss 4/day. Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1).
Channel 7/day DC 15 1d6 negative
Spells
Spells prepared (CL 1st, concentration +2)
1st - 3 Bless, Know the Enemy, Comprehend Languages, cause fear(domain)
Orisons - 4 Detect Magic, Resistance, Guidance, Read Magic

Characteristics:

Str 10 [+0] Dex 16 [+3] Con 8 [-1] Int 12 [+1] Wis 13 [+1] Cha 18 [+4]
Base Atk +1; CMB +0; CMD 13
Feats: Selective channeler (ignore 4 targets), Command undead (undead lord 1)
Traits: Hunter's Blood (+1 to diplomacy when gathering information on undead, knowledge: religion when knowing about undead and survival when tracking undead. Survival is a class skill. Undead have a bonus to rolls to know your name) Birthmark (skull birthmark counts as holy symbol)

Skills:

Bluff +6 (0 ranks, +4 cha, +2 racial)
Diplomacy +8*(1 rank, +4 cha, +3 trained)
Knowledge Religion*+5 (1 rank +1 int, +3 trained)
Knowledge Nobility +5 (1 rank +1 int +3 trained)
Perception +3 (0 ranks, +1 wis, +2 racial)
Survival +5* (1 rank, +1 wis,+3 trained)
Sense Motive +5 (1 rank, +1 wis, +3 trained)
Spellcraft +5 (1 rank +1 int +3 trained)
* subject to Hunter's Blood trait
^ subject to -4 Armour check penalty in scale
creation notes: attributes: 20 point buy. traits.

Equipment:

140gp equipment
Scale Mail, Bronze (fragile) 50gp
light crossbow 35gp
leather armor barding 20gp
Compass 10gp
Cestus 5gp
sanctified ring (activated) 5gp
6 wooden stakes FREE
Explorer's outfit: FREE
20 crossbow bolts (2 silvered) 6gp

Travel expenses: round of food; 1gp
change: 8 gp

Appearance:

Arasmes' appearance is striking - deliberately so. His slight frame looks almost elven, and his pale skin and long dead white hair draw the eye. His colours are rust-red, white and bronze.

In a social setting he will be wearing an infantry officer's uniform with a broad brimmed rust-red hat; white shirt, white gloves, rust-red trousers with white piping, rust-red shoes and a rust-red double breasted long coat with white piping and bronze buttons. His belt holds a stake instead of a sword.

If he is on business he will be wearing his armour; intricate interlocking and overlapping plates of bronze. His gloves are replaced by leather gloves with bronze plates. The left also carries rust-red steel spikes over the knuckles, and the right is designed to leave the palm bare so as to reveal a red skull shaped birthmark.

Story:
Arasmes is minor nobility in Geb, and as such has a duty to Geb. He fulfills that duty by helping to maintain the Dead Laws, following in the footsteps of his mother the Vampire Izora. He helps to track down those dead who break the Dead Laws and go rogue. Currently he is tracking down a rogue vampire. (Obviously he doesn’t expect to take it down by himself, he would call for backup... but if he can bring it down without calling in his mother it would be a significant feather in his cap.) He has been tracking the rogue for six months now, and some signs pointed to the rogue coming through Sandpoint, and no indication that it left. People are distrustful of him here, and he could really use some allies, friends, or at least good PR.

Personality:
Arasmes is loyal to friends and family. He is true to his word. He delights in decadence in his free time, but is disciplined when on duty. Arasmes strongly believes in Geb, and has a tendency to think most people outside of Geb are too soft, especially on those he thinks of as Chattel. Still, he does his best to respect the law and customs of the regions he enters, even when they are obviously inferior to Geb.

Spoiler:

RP Sample:
“Unbelievable” muttered Arasmes as he walked towards the temple “Refusing to serve ME breakfast because they think I’m a vampire JUST because I come from Geb. What Vampire is going to sit in the sun eating breakfast? This lead better pan out.”
Squinting in the morning sun despite his wide brimmed hat Arasmes reached the door, knocked politely once in deference to local customs, and walked in. Suppresing an involuntary shiver at the unmistakable aura of consecration he pushed politely past a few other people in his way until he found the man who matched the description he had been given.
“Angus McDarrow? I’m Arasmes Kemnebi.”
He waited for the paladin to recognise his name, then sighed when it became obvious this yokel had never even heard of Kemnebi.
“Sir, the local people have informed me you believe these recent incidents might be the work of a rogue vampire. As it happens I have been tracking a rogue vampire who I think may be in this area.”
Arasmes blinked once, considering. What the hell, might as well be up front.
“I have been tracking him from Mechitar, but he seems to have gone to ground around here. I need you to explain everything that led you to believe this might be a vampire. It’s possible this could be the rogue I’m tracking, or that he could have started spawning a brood to defend himself.”