Clegg Zincher

Andrazi's page

710 posts. Organized Play character for Daxter.


Full Name

Andrazi

Race

Human(Varisian)

Classes/Levels

Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Gender

Male

Size

Medium

Age

24

Alignment

CN

Deity

Desna

Languages

Common, Draconic, Orc, Varisian

Occupation

I ain't sayin nothing.

Strength 17
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Andrazi

Andrazi stands an even 6 feet tall and a little over 200 lbs. Like most of his ethnicity, he shining olive skin is accentuated by his shaved bald head. However, unlike most of his kin, he wears little jewelry, save for a single earring on his left earlobe and a golden necklace with the symbol of Desna on it. When he is "at work" he is typically dressed in chainmail made of fine mithral links.

History:

Andrazi was born in the city of Sandpoint in Magnimar to Varisian parents. Like all boys he admired his father and aspired to be just like him. However when he would ask about his father's job, his parents told him the same thing."When you're older, we'll tell you then." True to their word, they had a long talk with him at the age of 15. His father was a member of the Sczarni in Sandpoint. He asked if Andrazi wanted to work in the family business. Being the loyal son he was, he of course wholeheartedly agreed. So he went with his father to shops to convince the owners to buy "insurance" from them or he would go collect a debt from someone who borrowed money. But what Andrazi found exciting that he excelled at was "liberating" items that rightfully belong to the family. "Remember one thing, boy. Everything you do, you will do for the family. That is what matters. No one out there cares about you. But your family will always love you." So for the next 5-6 years he helped make the family successful. But Andrazi, as much as he was devoted to his family, yearned to do more for it. So when the Pathfinder Society offered the Sczarni representation in their organization, his father offered to sponsor him to reward him for his loyalty. And so Andrazi was sent to be trained in Absalom the same way all would-be pathfinders are. And now you know the rest of the story.

Character Sheet:

Andrazi
Medium Humanoid(Human)(Varisian) Fighter(Cad) 7
Init: +2
Senses: Perception +0
Defenses
HP: 60/60
AC: 24 (7 armor +2 dex +3 shield + 1 Deflect +1 Natural +1 Insight)
Touch: 14
Flat-Footed: 23
Speed: 30

Fort +9, Ref +6, Will, +6

CMB +12 (+16 versus dirty trick) (+14 versus Disarm/Steal)
CMD 25 (29 versus dirty trick) (34 versus trip) (32 versus grapple) (27 versus Disarm/Steal)

Melee +1 Cold Iron Kukri +12/+7 (1d4+6/18-20/x2)
Sap +10/+5 (1d6+3/20/x2)

Ranged
Dagger(10 feet) +9 (1d4+3/19-20/x2)

Skills: Acrobatics +9, Bluff +6, Climb +5, Disable Device +14, Intimidate +6, Knowledge(Local) +10, Sleight of Hand +7, Stealth +5, Swim +5
Traits: Vagabond Child, Threatening Defender
Feats: Combat Expertise, Improved Dirty Trick, Iron Will, Weapon Focus(Kukri), Power Attack, Catch Off Guard*, Weapon Specialization(Kukri), Improved Trip, Greater Dirty Trick, Combat Reflexes

Dirty Maneuvers +2: Andrazi gains a +2 bonus on disarm, dirty trick, and steal combat maneuver checks. He also gains a +2 bonus to CMD when attacked with the disarm, dirty trick, and steal combat maneuvers.
Payback +1: Andrazi gains a +1 bonus on attack and damage rolls against any creature that has attacked the cad since the beginning of his last turn.

*Snowmask Brother - Endure Elements Cold
*Caravan Traveler - Specialized in Knowledge(Local)
*Thieve's Guild - Sleight of Hand for Dayjob

Equipment:+1 Elven Chainmail, +1 Mithral Heavy Steel Shield, Sap, Rope(Hempen), Grappling Hook, Torches(10), Jewelry, Masterwork Crowbar, Cold Weather Gear, Anti-plague (2), Anti-Toxin (2), Chain, Wand)CLW (17), Potion) Shield of Faith +2, Masterwork Thieve's Tools, Ring of Protection +1, Amulet of Natural Armor +1, Cloak of Resistance +2, Dusty Rose Ioun Stone(Wayfinder)