Anders Grimmbraid's page

99 posts. Organized Play character for Adventurer#33.


Classes/Levels

Fighter lvl 1

Gender

male

Size

small 3'4" 38 lbs

Age

34

Special Abilities

Armor Expert, Fearless, Starchild, Cold Weather Outfit, Halfling Luck

Alignment

Nuetral Good

Deity

Desna

Languages

Common, Halfling, Goblin

Occupation

Shepard

Strength 15
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 12
Charisma 12

About Anders Grimmbraid

Appearence
Anders has blue/grey eyes and light brown hair which he wears in a single braid that reaches to his shoulder blades. The braid has small bone beads woven into it. He is clean shaven except for his sideburns which reach his jawline. He usually wears typical explorer clothing with his studded leather armor over it. The armor is worn but well cared for. His longsword and dagger are good quality steel but plain and a little worn. Unlike most halfling Anders wears a pair of sturdy leather boots that reach almost to his knees. His cloak is green dyed wool, and he carries a pack and light wooden sheild slung across his back.

Statistics:

Anders Grimm
Male Halfling Fighter 1
NG Small Humanoid (halfling)
Init +1; Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 15 (+3 armor, +1 shield, +1 Dex, +1 size)
hp 11 (1d10+1)
Fort +4, Ref +4, Will +2; +2 vs. fear
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Offense
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Speed 20 ft.
Melee
Light Shield Bash +4 (1d2+2/x2)
Dagger +4 (1d3+2/19-20/x2)
Longsword +5 (1d6+2/19-20/x2)

Ranged
Sling +3 (1d3+2/x2)
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Statistics
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Str 15
Dex 13
Con 12
Int 12
Wis 12
Cha 12
Base Atk +1; CMB +2; CMD 13
Feats
Lightning Reflexes
Weapon Focus (Longsword)
Traits
Armor Expert
Canter
Skills
Acrobatics +3 (-1 jump),
Climb +3
Escape Artist +0
Fly +2
Perception +4
Ride +0
Sense Motive +2
Stealth +4
Survival +5
Swim +1
Languages
Common, Goblin, Halfling

Gear:

Combat Gear
Dagger, Light wooden shield, Longsword, Sling, Sling bullets (20), Studded leather armor;

Other Gear
Backpack (31 @ 20.5 lbs), Bedroll, Blanket, winter, Bullseye lantern, Chalk (2), Cold weather outfit, Fishhook (3), Ink, black, Inkpen, Oil, Parchment (11), Rope, Sewing needle (2), Trail rations (3), Waterskin (2)
Belt pouch (68 gp 4 sp 9 cp) 1.62 lbs
Belt pouch (sling and 20 sling bullets) 5 lbs

Special Abilities
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Armor Expert -1 Armor check penalty.
Starchild +4 Survival to avoid getting lost. Automaticly determine north.
Cold weather outfit +5 Fort save vs. cold weather.
Fearless +2 racial bonus vs Fear saves.
Halfling Luck +1 racial bonus on saving throws

Encumberance
current load 44.87 lbs

light up to 49.5 lbs
medium up to 99.75 lbs
heavy up to 150 lbs

Campaign Items
9x masterwork theives tools (18 lbs)
footprint book
1x loaded dice
1x bag of powder