Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Rat

Alexander_Damocles's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 1,938 posts (2,015 including aliases). No reviews. No lists. 1 wishlist. 9 Pathfinder Society characters. 1 alias.


RSS

1 to 50 of 1,938 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade **

Remember: Krune doesn't see them as a threat the first round. He tosses off some stuff that is painful, but not a straight kill. After that, he realizes that they are *not* here to worship him, and they *are* a threat. At that point, he would start to work with all the might of a high level 31 intelligence wizard.

Run away. Use summons. If he isn't in the room, he can't command the summons to block the exit portal, so the party still has a chance to run.

Silver Crusade

Oath of Charity boosts your healing by 50% towards others, but cuts how much you heal yourself by 50%.

There are also the feats Reward of Life and Reward of Grace. Reward of life heals you your charisma mod in hitpoints when you heal others with lay on hands. Reward of Grace gives you a +1 sacred bonus to attack rolls after using lay on hands (not directly healing, but something you can use often!)

Silver Crusade Goblin Squad Member

Maps? This makes me inordinately happy. Love the choice for the blog!

Silver Crusade **

I played Bonekeep slot zero, run by our friendly VC, who tried mightily to kill my poor Paladin.

The first room goes well...until the barbarian/ranger leaps in front, after my Paladin had carefully explained that she was to go first. The sorceress opens up on the columns...only to watch her spells go "fizzle". She spends the rest of the fight staying out of the way and aiding occasionally. The rest of us put down the baddies, and we march on to the room with the well.

My poor paladin phenomenally missed her perception check to notice the oozes. They began to use their ability to mind punch me, causing 1d4 Int damage. Normally, this isn't a problem, but with Int of 5, she doesn't exactly have a lot of brains she can afford to lose. Thankfully, she just gets headaches and not damaged. The sorceress starts to unload some spells, and these monsters are immune to her energy type. She's getting pretty "unhappy". This room gets handled eventually, but it took awhile.

Next stop...a room with an obviously trapped box. Unfortunately, Vati doesn't think that, and walks up, confirms the box isn't evil, and asks someone to open it. We disarm the first trap, feel pleased with ourselves, and start walking towards the room with the Rats. And then it all hits the fan. The rats come towards us, and we move to fight...only to get zapped. Two of us go down immediately from the trap (the friendly GM rolled high), and I'm 1 hp from negative con. The cleric heals me up, and Vati then proceeds to start doing what she does best: preventing everyone else from dying.

I start pumping out Bastions of Good, pump my shield's AC with my bond, and get the warrior of the holy light bit up. My AC was in the mid 30s at this point, and the party was barely getting hurt. We try to fight the monsters off, at which point one character gets isolated and ground down. The other two surviving members and I decide that it's high time to run. The other two make like track stars for the exit, and Vati fight's defensively, holding the line. The other survivors make it clear, leaving just me against all the horrors of Bonekeep. I work my way into a hallway, and start my way out. And then some of the rats dissappear. Well, I find them standing around the exit, physically blocking my path. Long story short, I slowly carved my way through the weaker rats, and escape Bonekeep at single digit hitpoints, no more lay on hands, no special abilities left. We did slightly better than break even, after we chipped in the Raise Dead castings, but we had quite a tale to tell.

I *really* enjoyed this, as it was *exactly* what this character's personality was all about, and performed exactly as hoped.

Silver Crusade **

So...if the ITS doesn't have to be signed, how do we know it is legit and that they didn't fake it?

Do people really have time to check every single chronicle and every single ITS paper before every single game? (Not baiting, honestly wondering how people get that done)

And wouldn't you rather spend that time gaming?

Silver Crusade **

I'm not a fan of the ITS, and I have rarely seen it used, especially at convention settings. It is extra paperwork, because I frankly don't have time to check every single ITS at the table and see if their math is right. If something seems sketchy...I total up their most expensive equipment and compare it to the WBL table. If it's close, then I'm not worried.

I trust my players. And if they're going to cheat the system, then they'll manage to cheat the ITS until I run into the same problem as before: I think something is off and I double check the WBL.

I'm glad the ITS works for some people. It doesn't work for everyone, so forcing everyone to use it doesn't make sense and begs to be ignored.

Silver Crusade **

armac wrote:
If Mike Brock had his way, I'm sure that it would be "The Year that the Falcons Win the Super Bowl", and that it would be that way every year.

Alas, PC's can't cast wish....

*runs for cover*

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.

How can I find the blog?! Liz Courts didn't point the way! ALL IS LOST!

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.

If all factions give skills, then factions are becoming replacements for the settlement.

Factions were announced well after settlements, and to say otherwise is disingenuous. Its possible I missed a blog post somewhere, but until a few months ago, we didn't even *have* factions, and until a week ago, they were so people could PvP Red vs Blue style.

PFO is all about meaningful interaction. And the more you shift the focus to NPC led factions and away from player led settlements and nations, the more you *decrease* meaningful interactions.

And that is a sad day indeed for PFO.

Silver Crusade Goblin Squad Member

My issue is that PFO was designed around meaningful player decisions. That any factions that arose would be a part of an organic growth process done by players. That skills were earned from settlements.

Factions to learn skills means people will be out there grinding faction rep to get skills. Factions are artificial. If these are skills that need to be trained...what makes them so special that you can't place them in a settlement? I see *zero* reason to take some skills out of the hands of settlements and place them in arbitrary factions. If a city wants to be a large merchant hub, they would need to set up the facilities to handle that. Same for bandits. Now, you just need to go make an arbitrary NPC happy enough with you to teach you a skill.

That's a cheap way out, and not in the spirit of what PFO is all about.

Silver Crusade **

Vati brings free cures from disease and other effects, as well as a free raise dead.

Alexander Damocles brings a whole lot of sorcerer spells and buffs, a few blasty spells, saves at minimum of +18, and knowledges of 40 or more 6 times a day.

Silver Crusade **

Out of curiosity and a desire to see some camaraderie on the forums, lets discuss our favorite scenarios!

I'd love to see your:

Top 3 Scenarios to Play

Top 3 Scenarios to GM

Top 3 Scenarios for New Players

Top 3 Scenarios for New GMs

Feel free to detail why you chose your top 3, but please try to avoid spoilers!

Silver Crusade **

1 person marked this as a favorite.
Chris Mortika wrote:
Orfamay Quest wrote:


Characters using spells with the evil descriptor should consider themselves to be committing minor acts of evil.

"Champions of Purity", yes? (The same book that supposedly outlaws my human paladin of Torag.) From a page that isn't in the PFS Additional Resources, yes?

Thank you, Orfamy. I had been concerned that there might have been something in the Core Rulebook that I was missing.

The sarcasm and smug attitude don't much help your case, mate.

Silver Crusade Goblin Squad Member

The more I see factions, the less optimistic for PFO. I was told this would be a game with no factions, and they are now becoming central to both skills and PvP.

I'm rather disappointed.

Silver Crusade **

Still a huge spoiler for that scenario...

Silver Crusade **

Dude. Mad spoilers there, bro.

Silver Crusade **

Welcome to PFS. Because its an episodic campaign shared among GMs, alignment is largely swept under the rug. Basically, feel free to act how you want, and as long as you don't hit "burn down an orphanage for fun" levels of evil, its all ok.

Silver Crusade **

1 person marked this as a favorite.
Chris Mortika wrote:
But he also consorts with a cacodaemon familiar, whom he has given leave to eat the souls of the wicked.

Frankly? If you pulled that at any table of any GM I know, your character would be ruled evil and removed from play. If you don't see having a daemon *eat a soul* as evil, then nothing clearly qualifies and this conversation is pointless.

There are some days I'm glad that these tend to stay as forum arguments and don't become real issues.

Silver Crusade **

If a spell isn't evil....why put Evil in its descriptor?

Silver Crusade **

My one concern about this is that you are creating unintelligent undead. They are not capable of remembering their former life, and you are causing damage to their soul (animated dead cannot be raised, they need a resurrection spell).

While I think you have a very interesting concept...I'm not sure it quite jibes with how the game lore works. In order for your actions to still count as "Good" in my book, you'd have to find a dead body whose soul is willing to be permanently warped and damaged in order to further a specific goal. You'll find very few of the departed willing to do so, and since all spells stop at the end of an adventure, you'd have to find such a person at least once an adventure.

I think this is a very thought provoking concept, but perhaps one best suited for a home game to actually work as intended.

Silver Crusade **

I would enjoy playing with your theoretical character.

And frankly, if you'd enjoy him, then that is all that matters.

Silver Crusade Goblin Squad Member

Nevy wrote:

The Empyrean Order has struck my interest indeed! I'm quite curious about you all being involved in a "gaming community" (CotP) though. Smaller guilds are usually where I've found myself in the past as I feel gaming communities could possibly force players together that do not share each other's likes or interests.

I'd really like to hear more on why you decided to be a part of this particular gaming community and how you feel it has, or perhaps will, impact TEO.

If you'd rather send this information in the form of a private message, please feel free. Thank you for reading and I look forward to learning more about your organization.

We chose to join CotP because they matched our view of games and gaming. It gave us a wider pool of players to draw from, and more games for us to play with a community in the mean time. Our interests mirror CotP almost exactly. As for smaller communities....TEO is the CotP branch for PFO. We are free to act as we please in the game, as long as we don't act against what CotP stands for. TEO is further subdivided into interest themed guilds (The Explorer's League for our scouting types, Golden Scales for the Crafters), so you'll find a community for whatever you want to do in PFO.

Speaking as the leader of The Explorer's League, I hope you join TEO and more specifically the Green Cloaks (our nickname for the League). Regardless, best of luck in PFO, and may your paths ever be interesting!

(Lifedragn will almost certainly say most of this, but far more eloquently)

Silver Crusade **

None of my characters would really have a problem with it.

Vati (Paladin, Ultimate Mercy specialist) might just raise the poor sod for free, just to avoid any questions of evil.

Ashan, Mystic Theurge of Ragathiel, would consider it borderline and would want to engage in a lively discussion of the ethics of what you are doing.

Everyone else would just shrug and keep moving.

Silver Crusade **

Zach Williams wrote:

I love all of Golarion, especially Numeria.

I am hearing a lot of "I do not like this in my fantasy"

Well the thing is, this fantasy is Paizo's fantasy. We are all playing in Paizo's Fantasy, the world of Golarion. If something is not appearing in your fantasy and you're playing in this world, then your fantasy needs to be updated. There is no "His fantasy","her fantasy", "my fantasy", and "your fantasy". This is all Paizo's Fantasy, that we are exploring. Also, please remember, Paizo's fantasy world, Golarion, is a world of Science Fantasy.

Science fantasy is a mixed genre within the umbrella of speculative fiction which draws upon tropes and elements from both science fiction and fantasy, and sometimes also incorporates elements of horror.

This has been shown in a massive number of ways:

Second Darkness: ** spoiler omitted **

Doom Comes to Dustpawn:** spoiler omitted **

Reign of Winter:** spoiler omitted **

Dominion of the Black: ** spoiler omitted **

Carrion Hill:** spoiler omitted **

Alchemist:** spoiler omitted **

If by this point in time, during your travels in Golarion, you're still thinking you're in a typical Forgotten Realms fantasy, or Lord of the Rings Fantasy, or your trying to keep it that way in you're minds eye, then you need to open your eyes and see the world for the grand fabric of ideas and genres that Golarion is.

PS: Bare in mind that this post is aimed exclusively at PFS in general. Folks can change...

That comment was rather unncessary and rude, especially considering your position. People are free to view PFS how they will, and especially to voice their opinions. PFS is a shared campaign, so telling people not to *share* their opinions is close minded and foolish. If I started playing PFS in Season 6, and it had a whole mess of robots and such, then I likely wouldn't have come back.

Get off your high horse, sir.

Silver Crusade **

1 person marked this as a favorite.

Oh goodness. I can't help but multiclass.

Rogue 2 Sorc 1 (retired, was my "learning" character)
Sorc 10 Oracle 1 Paladin 2, The Holy Risen Librarian of Abadar. Lowest save was a +19 or so.
Paladin 7, Nagaji, 5 int. Bless her sweet heart.

Everyone else is pretty much a one off.

Silver Crusade **

Hoping that Numeria is used sparingly, at best. Little disappointed in this move, but I also trust Paizo. We'll see.

Silver Crusade Goblin Squad Member

BrotherZael wrote:

@Shane

what games do you play o.O whenever I play my friend who DMs ALWAYS makes sure we need to heal at least twice per fight...

Ally gets hit for 30 something damage, and is at -4. You heal him for 15. The enemy hits him again for 30. Now he's at -19 and likely dead, rather than unconscious.

At low levels, its just as bad. Awake at 2 hp, when the enemy can hit for a lot more, well, it leads to a lot of deaths. Its where I see a good third of the deaths at my PFS tables.

Silver Crusade Goblin Squad Member

You might want to consider another name for the Commoner role/class. Expert and Aristocrat are fairly "cool" titles, but "commoner" is just bland and unexciting. Think of alternate names for what they're doing, such as "Magnate" or some such.

Silver Crusade Goblin Squad Member

4 people marked this as a favorite.

I'm a fan of the term GOBS. Short, easy to use, makes sense, and carries on a little bit of an in joke.

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.

As the leader of our Explorer's League, I hope to see you out in the woods a fair few times. Once the game launches, I'd be happy to cooperate and collaborate on how we can support each other.

Silver Crusade **

2 people marked this as a favorite.
Avatar-1 wrote:


Yes we know how to educate and help new players, but imagine if we didn't have to.

I'd promptly turn you loose on time travel, cold fusion, and faster than light travel.

In a more serious vein...people don't know about those documents, because they're new. They have to be told. And then you sit down and read this massive hunk of paper that is the Guide and are still confused (much better than season 1, I'll admit). And then if you want to create a character with all the cool features, you have to then go read the additional resources document, which is now crazy long and not intuitive and not easy to use.

Of course we'll have to teach new players these things. And even if the guide were shorter (won't happen, and shouldn't), new players would still have questions. And additional resources...that really does need a revisit and clean up. It is rather challenging to use, and some items are flagged as both illegal and legal (see the underwater crossbow).

Silver Crusade Goblin Squad Member

2 people marked this as a favorite.

I support the idea of a neutral meeting ground to display the current treaties and a location for hostile parties to meet without violence. However, I do not support the creation of an oversight committee to enforce treaties. Dozens of guilds would be created to inflate a group's voting bloc, and some would create fake characters just to create even more guilds.

Further, such a location would almost have to be a NPC town, because a player settlement would draw competition (markets, resources, territory, etc).

This almost sounds like something to be handled out of game, such as a dedicated website to list current guilds/companies/nations/settlements (whatever term we're using this month) and their mission statements, and the current alliances/war status of said groups.

Silver Crusade Goblin Squad Member

Bluddwolf wrote:
Andius wrote:

Exile

Exiling a player or group allows you to kill them without consequence within your territory. Also any crime committed to an exiled player in your territory does not generate corruption / unrest. Setting it so that all neutral players are automatically exiled is how a settlement effectively runs a NBSI policy.

So if two neutrals from different companies / settlements enter an NBSI settlement, they both become exiles and then they both can kill each other or any other neutral they see, consequence free. This will not result in the settlement becoming more corrupt? This will not negatively impact reputation, alignment of the settlement's DI.

So a settlement could actually be completely Chaotic and Evil and not suffer any of the consequences.

Just how does this advance the viability of NRDS? If anything it gives a monumental advantage to an NBSI settlement.

Not so. Please read the quote again. It says crimes committed *to* an exiled character doesn't cause crime or corruption etc. Anything the exiled character does will still affect the various ratings.

Silver Crusade **

Purple Fluffy CatBunnyGnome wrote:

Are we there yet???

dad
dad
dada
daddy
daDDY
DADDY
DADDY

DAAAAAAAAAAAAAAAAAAAAAAAAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

are we?

I think Mike Brock is the kind of dad who *would* turn the car around :P

Silver Crusade Goblin Squad Member

Darius Silverbolt wrote:
Applied, Long time EvE player. Can't wait to see PFO.

Welcome aboard, Sir Silverbolt!

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.

You have to have a limit on how little time it takes to get something done. Even with diminishing returns, you can simply add more muppet accounts to raiding to destroy things at a crazy rate.

For someone who claims to love PvP, I would think you would want the challenge of holding a facility for a period of time. You might actually have to fight people that way...

Silver Crusade **

Metamagic Rods: find a few that give you some handy options. By eyes of the 10, my Omni-Caster (Paladin/Sorc/Oracle blend) walked around with a quicken metamagic (lesser) rod in hand. Consider carrying the rod of your choice at all times. Elemental rods are handy for blaster casters (because flat out immunities *suck*). Also, Dweomer's Essence (500 gp) can be used as a consumable to give you a +5 boost on your SR check. Not a good option for *every* spell, but sometimes, you really really need a spell to stick.

Silver Crusade **

Damalon01 wrote:


After all how does your character know he/she needs all this stuff? Do you have the appropriate knowledge skills? Has your character encountered the problem that requires the solution before?

I've always seen it as the grapevine. Team of rookies come back, all covered in spider bites and nearly dead. They'll surely talk about needing something to deal with swarms. Further, I usually have my characters give advice (in character) to newer characters, verbally passing on some ideas and warnings.

That said, my Int 5 Paladin might carry some of the above mentioned stuff, but would wait to be told what to use or to try and figure it out.

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.

Mostly a lurker, post sometimes. Got tired of posting the same things to the same people for over a year, so decided to lurk instead.

Silver Crusade Goblin Squad Member

2 people marked this as a favorite.

Yeah, whoever heads that lot up will be busy....

<_<
>_>

Silver Crusade **

Surely these problems can be fixed with an appropriate quantity of coffee?

Silver Crusade Goblin Squad Member

Nihimon wrote:
Lifedragn wrote:
This new thread includes updated information for joining after our merge with Covenant of the Phoenix. Please allow the old thread to drift into history and place any new inquiries for the group here. Thanks!
I've replaced your old listing in Guild Recruitment with this thread.

Thank you, Nihimon the Erudite!

Silver Crusade Goblin Squad Member

3 people marked this as a favorite.

Lawful Evil doesn't necessarily suck. Lawful settlements, *if* they keep the crime rate down, will have an advantage over Chaotic settlements. Good settlements, *if* they keep the people happy, will have an advantage over Evil settlements. Now, LE can be brutal in the application of its laws. It shouldn't have much of a challenge there. Lawful *good*, on the other hand, has to not only enforce their laws, but do so in a fair and just manner, meaning they will need to work harder to keep things there.

Mechanically, LE looks to be fairly powerful. CE, well, they won't have many advantages. The one they will have is this: unless it burns rep, they have *zero* reason not to do whatever they want. And that kind of crazy is a factor in its own right.

Silver Crusade **

4 people marked this as a favorite.

All that can be said on the matter has been said. Please, close the thread before it turns into a gun debate flamestorm. We don't need that, and it certainly is not PFS related.

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.
Pax Shane Gifford wrote:
Alexander_Damocles wrote:
You know, I really like the idea that siege equipment would need to be built in your own settlement and transported to the location in which you need to use it. This gives a reason to scout out various settlements, and could be a modified caravan system in usage.
Though it wouldn't jive with historical precedent (most times during sieges they would fell trees to build the equipment just outside bow range of the walls, if I remember the stories correctly) this would certainly make for interesting gameplay.

Certainly is historically true that siege weapons were usually built on site.

However, imagine going to United Nefarious Citizens settlement and seeing catapults being built in the middle of the town square, or over by the barracks. Suddenly, you know that *someone* is in for a bad day. Of course, they could be bluffing. They could be just trying to make all of their neighbors bulk up their defenses instead of working on their economy.

Now, assuming that this settlement is NBSI, then suddenly you have a need to periodically sneak someone in, to notice what they are up to.

And as the siege weapons are being moved, you have a chance for people to try and take out the siege weapons on site.

Bonus: the only place you can set up a siege camp is the location where a POI would normally be.

Good heavens, I think I love this system....

Silver Crusade **

1 person marked this as a favorite.
Dieben wrote:
Alexander_Damocles wrote:
Dieben wrote:
There is also the possibility of using a paladin and working up to Ultimate Mercy. Who wouldn't want free* raise deads?
Its a crazy amount of fun. Get there right after an important NPC got killed? Give me a moment, I'll fix that...
My paladin doesn't have any concept of what death is. He just thinks things go to sleep and that he needs to wake people up now and then.

Vati is the nest mother of every expedition. As such, she'll put sneaky souls back where they belong, like naughty run away children. Because the Boneyard is scary and lonely, and no one should be left there.

NPCs, its usually because something jacked up has happened. Like a certain scenario that involved dead parents and the children are now orphaned. Vati took a few days to sort the bones (Int 5 has its draw backs...), but fixed them in the end. Happy family reunions!

Silver Crusade Goblin Squad Member

3 people marked this as a favorite.

You know, I really like the idea that siege equipment would need to be built in your own settlement and transported to the location in which you need to use it. This gives a reason to scout out various settlements, and could be a modified caravan system in usage.

Silver Crusade **

Dieben wrote:
There is also the possibility of using a paladin and working up to Ultimate Mercy. Who wouldn't want free* raise deads?

Its a crazy amount of fun. Get there right after an important NPC got killed? Give me a moment, I'll fix that...

Silver Crusade

Personally? Look into being able to hit, first. Always sucks if you're swinging for the fences, but can't ever connect. Even if you can't kill em in one hit, being able to deliver damage when you need to is an invaluable skill.

Silver Crusade **

Healing Domain Deities

Pharasma is excellent, as is Irori. Sarenrae is a classic healer deity. Bolka could be priceless (I'll heal you, but you have to ask that girl out if I do!).

1 to 50 of 1,938 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.