Baron Galdur Vendikon

Aleister Marlowe's page

175 posts. Organized Play character for Deane Beman.


About Aleister Marlowe

Aleister Marlowe, Owner of Tristeza House
Male human (Taldan) witch 12 (Pathfinder RPG Advanced Player's Guide 65)
CN Medium humanoid (human)
Init +10; Senses Perception +21
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Defense
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AC 19, touch 14, flat-footed 17 (+1 armor, +2 deflection, +2 Dex, +2 natural, +2 shield)
hp 74 (12d6+24)
Fort +8, Ref +8, Will +11
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Offense
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Speed 30 ft.
Melee +1 spell storing adamantine sickle +7/+2 (1d6+1)
Ranged darkwood light crossbow +9 (1d8/19-20)
Special Attacks hexes (agony[APG], cackle[APG], evil eye[APG], flight[APG], fortune[APG], healing[APG], ice tomb[UM], misfortune[APG], slumber[APG])
Witch Spell-Like Abilities (CL 12th; concentration +19)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch Spells Prepared (CL 12th; concentration +19)
. . 6th—greater dispel magic, raise dead, summon monster VI
. . 5th—cure critical wounds, mind fog (DC 22), summon monster V, teleport
. . 4th—black tentacles, crushing despair (DC 21), dimension door, summon monster IV
. . 3rd—distracting cacophony[UM], heroism, ray of exhaustion (DC 20), sleet storm, stinking cloud (DC 20), summon monster III
. . 2nd—cure moderate wounds, glitterdust (DC 19), hideous laughter (DC 19), see invisibility, vomit swarm[APG], web (DC 19)
. . 1st—comprehend languages, cure light wounds, enlarge person (DC 18), mage armor, obscuring mist, snowball[UW]
. . 0 (at will)—detect magic, guidance, light, read magic
. . Patron Insanity
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Statistics
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Str 10, Dex 14, Con 12, Int 24, Wis 12, Cha 8
Base Atk +6; CMB +6; CMD 20
Feats Accursed Hex[UM], Alertness, Combat Casting, Extra Hex[APG], Extra Hex[APG], Improved Familiar, Improved Initiative, Split Hex[UM]
Traits resilient, tomb raider
Skills Fly +17, Intimidate +1, Knowledge (arcana) +22, Knowledge (dungeoneering) +20, Knowledge (history) +22, Knowledge (nature) +22, Knowledge (planes) +22, Perception +21, Sense Motive +17, Spellcraft +22, Swim +4, Use Magic Device +14
Languages Ancient Osiriani, Azlanti, Common, Daemonic, Infernal, Kelish, Thassilonian, Tien
SQ witch's familiar (greensting scorpion named Klaus)
Combat Gear extend metamagic rod, ring of invisibility, wand of cure light wounds, wand of darkvision (50 charges), wand of endure elements (50 charges), wand of lesser restoration (CL 6th, 17 charges), wand of mage armor (50 charges); Other Gear mwk silken ceremonial armor[UC], +1 mithral buckler, +1 spell storing adamantine sickle, crossbow bolts (20), darkwood light crossbow, amulet of natural armor +2, cackling hag's blouse[UE], cloak of resistance +2, handy haversack, headband of vast intelligence +2, ring of protection +2, belt pouch, familiar satchel[UE], silk rope (50 ft.), 23,222 gp
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Agony (12 rounds, DC 23) (Su) Foe in 60 ft is nauseated for duration (Fort neg). Resave each rd, if fail initially.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -4 (10 rounds, DC 23) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Healing (2d8+10) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Ice Tomb (DC 23) (Su) A storm of ice and freezing wind envelops the creature, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit
Misfortune (2 rounds, DC 23) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (12 rounds, DC 23) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Split Hex A targeted hex can affect two creatures
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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