Samaritha Beldusk

Aeronniell Ithilwen's page

331 posts. Alias of wakedown.


Full Name

Aeronniell Ithilwen

Race

HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11

Classes/Levels

Oracle 4 (Stargazer)

Gender

F

Age

114

Alignment

CG

Deity

Desna

Location

Just Outside Eledar

Languages

Common, Elf, Halfling, Gnome

Occupation

Navigator, Cook

Strength 13
Dexterity 16
Constitution 12
Intelligence 15
Wisdom 10
Charisma 16

About Aeronniell Ithilwen

Aeronniell Ithilwen
(Eye-rohn-nee-ell) (Ith-ill-wehn)

OOC Thread | Game Thread | Loot Thread

Female Elf, 5'8" 119 lbs, brown hair, green eyes

Aeronniell Level 4
Male Elf Oracle (Stargazer) 4
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 30 (4d8+7)
Fort +3, Ref +4, Will +4; +2 vs. enchantments
Immune sleep
Weakness oracle's curses (haunted)
--------------------
Offense
--------------------
Speed 30 ft.
Melee longsword +4 (1d8+1/19-20)
Ranged +1 longbow +7 (1d8+1/×3) and
. . darkwood composite longbow +7 (1d8+1/×3)
Oracle (Stargazer) Spells Known (CL 4th; concentration +7):
2nd (4/day)—burst of radiance (DC 15), cure moderate wounds, glitterdust (DC 15)
1st (7/day)—bless, command (DC 14), cure light wounds, faerie fire, protection from evil
0 (at will)—create water, detect magic, ghost sound (DC 13), guidance, light, mage hand, mending, purify food and drink (DC 13)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 15, Wis 10, Cha 16
Base Atk +3; CMB +4; CMD 17
Feats Point-Blank Shot, Precise Shot
Traits forlorn
Skills Acrobatics +5, Diplomacy +9, Heal +5, Knowledge (arcana) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +9, Profession (sailor) +4, Sense Motive +4, Spellcraft +6 (+8 to determine the properties of a magic item), Survival +5, Swim +5; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Sylvan
SQ elven magic, mysteries (mystery [ancestor]), revelations (guiding star, sacred council), weapon familiarity
Combat Gear cold iron arrows (50), potion of invisibility, scroll of calm emotions, scroll of comprehend languages, obscuring mist, remove fear, remove sickness, scroll of remove paralysis, scroll of restoration, lesser, silver arrows (50), raining arrow (2), itching powder, vermin repellent (3); Other Gear +1 chain shirt, +1 longbow, arrows (20), blunt arrows (20), darkwood composite longbow, longsword, belt of mighty constitution +2, elixir of swimming, backpack, masterwork, wooden holy symbol (Desna), 56 gp, 5 sp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Guiding Star +3 (1/day) (Su) +3 to all WIS checks. Empower, Extend, Silence, or Still a spell without increasing casting time or level, 1/night.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sacred Council (3/day) (Su) As a move action, you can call upon your ancestors to provide council. This advice grants you a +2 bonus on any one d20 roll. This effect lasts for 1 round. You can use this ability a number of times per day equal to your Charisma bonus.
Scroll of calm emotions Add this item to create a scroll with spells on it.
Scroll of comprehend languages, obscuring mist, remove fear, remove sickness Add this item to create a scroll with spells on it.
Scroll of remove paralysis Add this item to create a scroll with spells on it.
Scroll of restoration, lesser Add this item to create a scroll with spells on it.

Bonus Traits:

Posting these here since I didn't have Shackles Seafarer for HeroLab.

Shackles Seafarer (Regional): You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.

Forlorn: +1 Fortitude saves

Background:

Over a week had passed since the Varisian crew of the Stargazer had glimpsed the sky - day or night. The ship's spiritual leader, the large and normally jovial Jerrell the Jolly, finally convinced the crew to join together for a prayer to The Great Dreamer.

Moments later, by coincidence or divine providence, the dark clouds parted and the night moon shone down like a lighthouse on the Stargazer's decks. The crew cheered as the young priest spotted a small boat upon the calm waters that held a tiny passenger - a young elf child.

After setting sail, the Stargazer's crew discovered countless wrecks from that week and Jerrell presumed the child was a lone survivor of one of these vessels. Knowing only a smattering of elvish, he named her Aeronniell (elvish: "daughter of the sea") and began to raise her as his own daughter.

Aeronniell (or Aranel as Jerrell took to calling her, the elvish word for "princess" and a common term of affection used by endearing fathers) grew up aboard the Varisians of the Stargazer amid invented tales of elvish princesses and daring knights woven by Jerrell's prolific story-telling. In adolescence, most of her tutelage in Elvish came from books, and she took Ithilwen (elvish: "moon") as her surrogate surname when she was old enough to read.

Personality:

Aranel gets along swimmingly with humans, but does not usually blend well with other elves. Her pronunciation of elvish words is lacking and distinctively human. Having been raised among Varisian sailors and Desnans, she is cheerful and friendly while trusting both luck and fate to guide her endeavors.

Inspired by Jerrell's tall tales, her spirit is both adventurous and wreckless. She will recite bits of these stories as if they are common Elvish folklore, but in reality they were completely invented by Jerrell during her childhood and their values and morals run counter to those that are typically instilled by much elven folklore.

She is kind, friendly, considerate, adventurous and a little superstitious. Having lived her life outdoors under the sky and stars, she is also somewhat claustrophobic and does not like being indoors, underground or in confined spaces.

Recent Events:

Jerrell's career as a sailor long behind him, forty years later he retired to Eledar in his early sixties while continuing to pursue his passion in teaching others. Despite his insistence that Aranel "should leave him to peace and get back to seeing the world", she stayed and cared for him for over ten years before he passed of old age.

The next thirty years of Aranel's life passed in a blur, as she jumped from ship to ship in her pursuit of Desnan ideas of seeing unseen sights that only existed in dreams.

Her latest tour of duty has her aboard the Velvet Rose, and she looks forward to returning to Eledar and paying a visit to Jerrell's grave upon the twenty-fifth anniversary of his passing.

Background Crunch:

Aranel is 114 years old. She was found by Jerrell 88 years ago when she was 24 - early adolescence for an elf.

To get by in her decades as a "commoner", she relied on her keen elvish sight and sense of direction to assist the navigator of trading vessels, while performing mundane jobs like sewing sails. Recently, with her new (Oracle) talents - her ability to mend injuries, bless her crew or mend torn or broken gear - her value to such vessels has dramatically improved.

She doesn't remember her parents in detail, but has images of her mother and father and from time-to-time can hear them whispering guidance or advice to her.

As a haunted Oracle with the Ancestor mystery, I plan for her thoughts to be visited by her parents and Jerrell:

~ Example ~

Climbing aboard the main deck of the Velvet Rose, Aranel glanced around at her new crew-mates, wondering if they could be trusted more than the brigands she found herself with last time.

Jovial voice: Can you smell that spiced eel? How could you not trust a crew that cooks this well?

Gear:

Longbow
Arrows (20)
Arrows, blunt (20)
Longsword
Leather armor
Holy symbol, wooden (Desna)
Backpack
Clothing, explorer's

Money: 1g
Weight: 35# (27# excluding clothes)

Starting Gold: 104g spent of 105g

+18pp (Lavinia on 4-5-2012)

Loot and Purchased on May 29:
Arrows, blunt (20)
Wand of Cure Light Wounds (50)
Potion of Invisibility
Potion of Swimming