The Rake

Aago Belwas's page

169 posts. Alias of Wander Weir.


About Aago Belwas

A Jade Regent character. This character has been replaced by Tevyn in the Jade Regent campaign run by Navior.

Aago Belwas, Human Martial Artist - 1
CG Medium Humanoid (Human)
Favored Class: Monk (1st Lvl Bonus = HPs)

HD: 1d8 +1 (Con) +1 FC (10 HP)
Current HP: 10
Init: +2;
Movement: 30'

STR: 17 (+3)
DEX: 14 (+2)
CON: 13 (+1)
INT: 10 (+0)
WIS: 14 (+2)
CHR: 10 (+0)

Armor Class: 14 = 10 (Base), + 2 (Dex), + 2 (Monk AC Bonus)
Touch: 14 Flat Footed: 12 AC With Snapping Turtle Style: +1 (Shield)

SAVES:
Fortitude: 3 = +2 (Base), +1 (Con)
Reflex: 4 = +2 (Base), +2 (Dex)
Will: 4 = +2 (Base), +2 (Wis)

COMBAT:
Base Attack Bonus: +0
CMB: +4 = 0 (BAB), +3 (Str), +1 Trait.
CMB Grappling: +6 = 0 (BAB), +3 (Str), +1 Trait, +2 (Feat).
CMD: 17 = 10 (Base), +0 (BAB), +3 (Str), +2 (Dex), +2 (Wis)
CMD Vs. Grappling: +19 = 10 (Base), +0 (BAB), +3 (Str), +2 (Dex), +2 (Wis), +2 (Feat).

Unarmed Attack: +3 (1d6 + 3, x2, B)
Sling: +2 (1d4 + 3, x2, 50', B)

SKILLS:

Acrobatic: +6 = +2 (Dex) +1 (Rank), +3 (Class)
Climb: +7 = +3 (Str), +1 (Rank), + 3 (Class).
Intimidate: +5 = +0 (Chr) +1 (Rank) +3 (Class), +1 (Trait)
Perception: +6 = +2 (Wis) +1 (Rank), +3 (Class)
Sense Motive: +6 = +2 (Wis), +1 (Rank), + 3 (Class).

Feats:

Improved Grapple:
Benefit: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.

Improved Unarmed Strike:
Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Snapping Turtle Style +1:
Benefit: While using the Snapping Turtle Style feat with at least one hand free, you gain a +1 shield bonus to AC.

Crushing Blow:
Benefit: You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target’s AC by an amount equal to your Wisdom modifier (2) for 1 minute. This penalty does not stack with other penalties applied due to Crushing Blow.

Stunning Fist (1/day) (DC 13):
Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Traits:

• Bred for War (Shoanti):
You tower above most other humans and possess a physique of hard corded muscle. You must be at least 6 feet tall. (Source: Human of Golarion)
Benefit: +1 bonus on Intimidate checks and CMB.

• Childhood Crush (Shalelu):
You’ve never had the guts to act on it, but for as long as you can remember, you’ve had a crush on Shalelu. Someday, maybe you’ll be able to earn the NPC’s love, but for now, you’re content to spend time in the NPC’s proximity, or even to do things for the NPC that might earn you a word of thanks or a smile. Once per day, you may attempt to earn a kind word or a smile from the NPC whom you have a crush on by making a DC 15 Charisma check. If you’re successful, the elation and joy at the attention gives you a +1 trait bonus on all saving throws for the remainder of the day. If you’re ever lucky enough to win the NPC’s love, this +1 trait bonus on saving throws applies at all times, as long as your relationship remains active. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your crush.

SPECIAL ABILITIES:

AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Childhood Crush: Shalelu (1/day) (Ex) Gain crush's favor & +1 to saves(DC15 Cha check). +1 vs foe threatening them.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

TRACKED RESOURCES
Childhood Crush: Shalelu: (1/day) (Ex) - 0/1
Stunning Fist: (1/day) (DC 13) - 0/1

Total Weight Carried: 18.02/260lbs, Light Load
(Light: 86lbs, Medium: 173lbs, Heavy: 260lbs)

Equipment:

Backpack (7 @ 11 lbs) 2lbs
Blanket <In: Backpack (7 @ 11 lbs)> 1lb
Bullets, Sling x20 0.2lbs
Caltrops <In: Backpack (7 @ 11 lbs)> 2lbs
Flint and steel <In: Pouch, belt (2 @ 0.52 lbs)>
Money <In: Pouch, belt (2 @ 0.52 lbs)> 0.52lbs
Monk's Outfit (Free) -
Pouch, belt (2 @ 0.52 lbs) 0.5lbs
Sling x2
Sunrod x4 <In: Backpack (7 @ 11 lbs)> 1lb
Waterskin <In: Backpack (7 @ 11 lbs)> 4lbs

Background:

The youngest of 10 children, Aago Belwas was generally considered the runt of the litter. At 6'6" and 270 pounds, he was shorter by two inches than his sister and by nearly a foot than his father and eldest brother.

His father, Shaggo, was fond of telling the family about how his father, Targo the Great, had left his Shoanti tribe as a young man to see the world. Targo had paid his way as a wrestler and performer in tournaments of strength and eventually earned enough money to start a business as a merchant, facilitating trades between the friendlier tribes and the Varisians.

When Shaggo inherited his father's businesses and money, he'd discovered quickly enough that he didn't have the talent or the charisma that his father had possessed. So he'd sold off most of father's holdings and settled in Sandpoint for a more peaceful life, living off much of his inheritance and raising his children.

In such a large family of healthy, constantly brawling young men and women, Aago discovered early on that he had to find other ways to hold his own against his siblings for he not only possessed a lesser build, but was less inclined toward strength of arm as well. Through a combination of trial and error and a certain degree of inspired ingenuity, Aago discovered a natural talent for the martial arts that impressed even his father. Recognizing that such talent must be developed, Shaggo sent Aago away to train with other masters of the arts.

The world beyond Sandpoint was a wonder to the young man. He embraced the differences in culture, foods and peoples and delighted in a world where he towered over most everyone. Though he wasn't always the strongest amongst his instructor's students, he continued to display an imagination that both delighted and exasperated his instructors. Whenever Aago was told that a particular stance or strike was insufficent or less effective, the young man would find driven to prove them wrong.

That determination alongside a general disinterest in following the rules that most monasteries insisted upon eventually got Aago in enough trouble that it was rather firmly suggested that he go out into the world and put what he'd learnt to use. The masters fully expected him to fail miserably and return again cowed and ready to submit. Aago, on the other hand, was only too happy to prove them wrong and set about seeking adventure and enjoyment wherever he could find it.

This was going pretty smoothly when Aago literally ran into the last person he expected to see outside of Sandpoint: Shalelu Andosana. Though it had been some years since he'd last seen her, Aago was surprised to find that she was every bit as beautiful and alluring as he'd remembered. Now that he was older and considerably more accomplished he was determined to woo her. Naturally, a woman as mysterious and self-possessed as Shalelu would be a challenge to win over for any man but Aago was accustomed to achieving the impossible. He decided he would just have to do whatever it took, even if it meant returning to Sandpoint.

Description:

At 6'6" tall and heavy of build, Aago is a large man in form and personality, given to deep laughs and embellished gestures. He prefers to dress simply, in loose fitting trousers and a belted tunic that allows him, as he puts it, "plenty of room to expand." His straight black hair tumbles down to his shoulders and his broad face is lined with a reasonably trimmed beard that is a little overlong at the chin. His face is weathered with wind and sun but the clear blue eyes are creased from a lifetime of laughter and smiles.