The second release of the Alpha playtest version of Pathfinder Roleplaying Game is rapidly approaching completion. Up this point, thousands of gamers have downloaded release 1 and the feedback has been pouring in. If you enjoyed the changes you saw in that release, wait until you see what we have in store for you in release 2. In anticipation, here is a look at the new barbarian. Bask in her new abilities, including the versatile rage powers.
Amiri
Female human barbarian 6
CN Medium humanoid Init +1; Senses Perception +7 Defense AC 16, touch 12, flat-footed 14
(+4 armor, +2 Dex) hp 62 (6d12+18) Fort +8, Ref +3, Will +2 Defensive Abilities improved uncanny dodge, trap sense +2 Offense Spd 30 ft. Melee+1 greatsword +12/+7 (2d6+7/19–20) Ranged spear +7/+2 (1d8+4/x3) Special Attacks rage (32 rage points) Rage Powers eagle foot (3–9 points), hunter's cry (6 points), strength surge (3 points) Statistics Str 18, Dex 13, Con 16, Int 8, Wis 10, Cha 12 Base Atk +6; Cmb +10 Feats Cleave, Intimidating Prowess, Power Attack, Weapon Focus (greatsword) Skills Acrobatics +4, Climb +7, Intimidate +12, Perception +9, Stealth +1, Survival +7 Languages Common Combat Gearpotion of cure serious wounds (2), talisman of transformation (beast shape II); Other Gearbelt of constitution +2, boots of the winterlands, +1 greatsword, +1 hide armor, mwk handaxe, mwk spear (2), 175 gp
While I am not going to spill all the beans here, here are few tidbits on the rage powers. Eagle foot allows Amiri to move at faster than her normal speed. Hunter's cry intimidates a nearby foe as a free action. Finally, strength surge allows Amiri to smash down doors as if her Strength was an impressive 24. There are a few other interesting tidbits hidden in there, but I'll let you discover them on your own. Enjoy.