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Pathfinder Terrain Expands into the City of Absalom

A guest blog on new Pathfinder Terrain by Michał Hartliński at Archon Studio.

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Tags: Pathfinder Pathfinder Accessories Pathfinder Roleplaying Game Pathfinder Second Edition Terrain

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PFTerrain_Preview

Enter the Pathfinder Terrain Abomination Vaults are coming!

We are pleased to present this guest blog product announcement from our friends at Archon Studio. Dungeons & Lasers is their line of plastic unpainted and unassembled miniatures and environments. Paizo is excited to work with Archon Studio on a way to bring the Pathfinder: Abomination Vaults Adventure Path to life, and we look forward to the many future releases that will do the same to the wider world of Golarion. We can’t wait to see these dungeons take shape on your own tabletop!

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Tags: Abomination Vaults Pathfinder Pathfinder Accessories Pathfinder Second Edition Terrain

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Beginning Terrain-Making Blog, Part 3: Sculpting

Beginning Terrain-Making Blog, Part 3: Sculpting Tuesday, June 28, 2011See Part 1 of this series. ... See Part 2 of this series. ... At PaizoCon this year I ran a seminar/workshop introducing all sorts of things about making terrain for RPGs and wargaming. In between various demonstrations of hot wire foam cutting, casting bricks in dental plaster, mixing epoxy putty, and using polymer clay, I rattled off a bunch of websites with more information and/or product links. Here's a rundown on the...
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Tags: PaizoCon Terrain

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Beginning Terrain-Making Blog, Part 2: Using Silicone Molds

... Beginning Terrain-Making Blog, Part 2: Using Silicone Molds Tuesday, June 21, 2011See Part 1 of this series. ... At PaizoCon this year I ran a seminar/workshop introducing all sorts of things about making terrain for RPGs and wargaming. In between various demonstrations of hot wire foam cutting, casting bricks in dental plaster, mixing epoxy putty, and using polymer clay, I rattled off a bunch of websites with more information and/or product links. Here's a rundown on the information and...
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Tags: PaizoCon Terrain

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061411_foamblog1

Beginning Terrain-Making Blog, Part 1: Foam Terrain

... Beginning Terrain-Making Blog, Part 1: Foam Terrain Tuesday, June 14, 2011At PaizoCon this year I did a seminar/workshop introducing all sorts of things about making terrain for RPGs and wargaming. In between various demonstrations of hot wire foam cutting, casting bricks in dental plaster, mixing epoxy putty, and using polymer clay, I rattled off a bunch of websites with more information and/or product links. Here's a rundown on the terrain-building information and links for making foam...
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Tags: PaizoCon Terrain

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Pathfinder Roleplaying Game Core Rulebook (OGL)

Manipulating Terrain

... Manipulating Terrain Tuesday, March 15, 2011For the last installment of the Design Tuesday blog on terrain, we are going to look at a relatively new type of terrain—terrain that you can actively manipulate. This kind of terrain can grant a creature a variety of effects, from an attack, to cover, to a special or enhanced mode of movement. ... Some of the examples of this type of terrain will look familiar. Much of it can already be found within existing encounters. Where this is the...
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Tags: Animals Bards Design Tuesdays Dwarves Halflings Harsk Iconics Lem Pathfinder Roleplaying Game Rangers Terrain Wallpapers

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Pathfinder Roleplaying Game Core Rulebook (OGL)

Hazardous Terrain

... Illustration by Kieran Yanner ... Hazardous Terrain Tuesday, March 8, 2011In last week's Design Tuesday blog, I delved into the importance of terrain to push your encounter design to the next level, and provided you with some design philosophy to ponder when designing your own terrain. This week, I'm back with some concrete examples. ... The Pathfinder Roleplaying Game assumes combatants are able to use their movement abilities with little or no hindrance. Sure, there are walls, doors,...
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Tags: Design Tuesdays Dwarves Fighters Harsk Iconics Kieran Yanner Paladins Pathfinder Roleplaying Game Rangers Seelah Terrain Valeros Wallpapers

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Pathfinder #7—Curse of the Crimson Throne Chapter 1:

Design Tuesday: Fun with Terrain—First Things First

... Illustration by Kevin Yan ... Design Tuesday: Fun with Terrain Tuesday, March 1, 2011When designing an encounter, it's tempting to focus the majority of your attention on the mix of monsters and villains. After all, coming up with interesting enemy synergies and evocative scenes of terror, threat, and evil-doing go a long way in making encounters both memorable and fun. Often neglected, though, is making sure that the setting you place these bad guys in offers both threat and opportunity...
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Tags: Design Tuesdays Dwarves Game Mastering Harsk Iconics Kevin Yan Pathfinder Roleplaying Game Rangers Terrain Wallpapers

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