Fastest way to fly


Advice

Liberty's Edge

What is the fastest way to fly. No strix race allowed. Anything else in any pathfinder book goes.

Sczarni

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Cannon.


Small Druids have some companion choices they can ride at level 1. I recommend the Giant Wasp just to be horribly terrifying to everyone you meet.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Oracle level 10+ with Wind mystery and Wings of Air revelation has a fly speed of 90 feet with perfect maneuverability for a number of minutes per day equal to his level.


Depends on how long you want. If you only want a few minutes, Witch can do it at level 5, Alchemist at level 6, or a Sky Druid at level 5.


Aasimar, Gathlain, and Wyvaran are other races that can start at level 1 flying. Witches, Magus(Hexcrafter), Druids(Sky Druid) and Summoners(Synthesist) can fly at level 5 with Alchemists right behind them at 6. Oracles of various mysteries can fly at level 7. Sylphs can spend feats to fly at level 9 and Aasimars who didn't cherry pick the variant table can spend feats to fly by level 10. Tengu can get 1/day flight with a feat at level 5.

Sczarni

A high dex rogue can "fly" about 20' per turn with acrobatics/tumbling...


Pathfinder Lost Omens Subscriber

elemental sorcorer bloodline I think get's 60 ft forever, at lvl 15 though. oh, and infernal gives you wings that you can summon as a standard and use forever.


Augmenting the Fly spell, if it is allowed in your campaign, increases it to 120' instead of 60' as below:

The fly speed changes to 120 feet (or 80 feet if the target is wearing medium or heavy armor, or carrying a medium or heavy load) with perfect maneuverability. When the duration expires, the target is protected by feather fall for a number of rounds equal to your caster level.
Augmented (3rd): If you expend two uses of mythic power, the target adds your tier on Reflex saves and as a dodge bonus to AC. It gains these bonuses only while flying.

Personally I would allow an increase for an ENLARGE spell on your character to 80' or 100' as a next size up bonus; but not double.

Beast Shape IV, Monstrous Physique IV, Elemental Body IV, Undead Anatomy IV, Form of the Dragon III allows flight of 120'

You can get to 120' on the back of a Pegasus, a Dragon Horse, a Kirin, or Thunderbird {if you can stand the lightning}

Many dragons fly way faster than 120', but you'll have to tame or befriend one...

There may also be a legendary item or artifact that allows faster air travel.
-That's all I got!-

Sczarni

HL, you speak of Augmenting... is this one of the spell "statistics" that get doubled by metamagic feats in the core rulebook as well? Thus maybe making it to 240? (or 120 for either the mythic or metamagic feat)


I don't think augmenting spells as Gwydion describes is a thing in Pathfinder. You can, however, add 30' to your fly speed with the Haste spell, which as a non-polymorph effect, stacks with the 120' fly speed from Form of the Dragon III.

I think, though, that the OP was asking about the earliest level, which is level 1 for small druids as Arachnofiend notes. Second place, excluding oddball races, goes to medium druids that aren't so foolish as to take archetypes that impair wildshaping at level 4.


Dragon disciple with 15 levels of bloodline power can fly 90ft normally 24/7. You don't need to rely on mount, don't have to use spell or spell like abilities that have time limit.

If GM allow, play as a dragon. 150ft fly speed! =D


Sylph with the wings of air feat whose a monk, has a whole bunch of 'fleet' feats and some kind of expeditious retreat item is 24/7 the fastest flyer alive.

Unlike some suggestions its paizo legal without 3rd party shonkys

Scarab Sages

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Pesh will make you soar, man.

Liberty's Edge

Suma3da wrote:
Aasimar, Gathlain, and Wyvaran are other races that can start at level 1 flying. Witches, Magus(Hexcrafter), Druids(Sky Druid) and Summoners(Synthesist) can fly at level 5 with Alchemists right behind them at 6. Oracles of various mysteries can fly at level 7. Sylphs can spend feats to fly at level 9 and Aasimars who didn't cherry pick the variant table can spend feats to fly by level 10. Tengu can get 1/day flight with a feat at level 5.

How can Aasimar get flying at level 1? The only way I can think of is the feat that requires level 10 or 11.

Liberty's Edge

If you're looking for the earliest level at which you can fly, then the druid mentioned above is as good as any. If you're looking for flying as fast as you can, it'd be hard to beat wind walk.


Smite Makes Right wrote:
How can Aasimar get flying at level 1? The only way I can think of is the feat that requires level 10 or 11.

The Blood of Angels book has a Variant Ability table that let's Aasimar trade in their SLA for something else. Normally you're supposed to roll a d100, but there's an option GM's to let player's cherry pick from that list.

Variant #99 "You have a natural fly speed of 20 feet (poor)."


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Fastest terrestrial method of flight?

Riding an eidolon.

20th-level half-elf can potentially possess an eidolon with 36 evolution points.

02 EP = Flight
34 EP = +680 feet fly speed

With a quadruped eidolon, that is a 720 foot fly speed, more with magical items and effects like haste.

This sucker can take the run action to fly 3600 feet/round (nearly half a mile). ~409 miles/hour.


maouse wrote:
HL, you speak of Augmenting... is this one of the spell "statistics" that get doubled by metamagic feats in the core rulebook as well? Thus maybe making it to 240? (or 120 for either the mythic or metamagic feat)

Huh? What? What meta magic is that?

Scarab Sages

Play a Gnome with a Hawk familiar. You weigh 40 pounds (50 with equipment).

Wear a harness.

Cast Ant Haul on the familiar and have it grab you by the harness with its talons.

At first level You may now fly around the battlefield with a speed of 40’ (medium encumbrance for the hawk) and average maneuverability.

And you look silly as hell which is just a plus in my book!


Sorry, but a mount can not fly if it has anything more than a light load.


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Atarlost wrote:
I don't think augmenting spells as Gwydion describes is a thing in Pathfinder.

Yes it is, if you use Mythic Adventures.

The Exchange

I'm assuming, by the fact that you specified a race, that you're asking about the lowest level at which flight can be achieved - not the highest attainable flight speed at any level.

A 3rd-level wizard can combine levitate with various means of providing mobility (a person below towing you at the end of a rope parasail-style, affect normal winds and a crude sail made of a blanket, etc.), but that doesn't really give you a fly speed... as such.


Depending on how you do it, you can reach a speed of Mach 1.24. Just need to teleport to 128,100 feet above sea level and fly straight down.


David Neilson wrote:
Sorry, but a mount can not fly if it has anything more than a light load.

It is because I have attempted to make this argument before that I can (absolutely, positively, beyond a shadow of a doubt) tell you that you will not find any written (RAW) support for that within any Pathfinder book. (At least you couldn't as of 1 year and a half ago - if you can now, let me know.) Personally, I think it's reasonable to allow a creature to fly with a medium load. (That was not always my position, but I'm trying to ease up with the overly gamest restrictions and let more things fly.)

On topic: At 4th level a Druid can wild shape into an eagle for a fly speed of 30 feet (average maneuverability) for 4 hours. At 5th level with the Natural Spell feat, the Druid can even cast spells while wild shaped.

Scarab Sages

David Neilson wrote:
Sorry, but a mount can not fly if it has anything more than a light load.

I agree with MechE,

But if you MUST apply that rule, then give the bird a bulls' Strength spell first. This increases the level to 3rd though.


Get a small creature and apply the young template to them to make them tiny and take your pick of any flying creature. I suggest goblin because of the massive stealth check and a +4 to ride


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
David Neilson wrote:
Sorry, but a mount can not fly if it has anything more than a light load.

Yeah...there's no such rule. (Feel free to prove me wrong.)

Scarab Sages

Oh, alternately, you can be a gnome and cast reduce person on yourself, reducing your weight to 6.75 pounds. Then your bird can carry you.


Ravingdork wrote:

Fastest terrestrial method of flight?

Riding an eidolon.

20th-level half-elf can potentially possess an eidolon with 36 evolution points.

02 EP = Flight
34 EP = +680 feet fly speed

With a quadruped eidolon, that is a 720 foot fly speed, more with magical items and effects like haste.

This sucker can take the run action to fly 3600 feet/round (nearly half a mile). ~409 miles/hour.

Dont forget the eidolon has 8 feats. 1 of which should be run, and the other 7 should be fleet. Putting its normaly fly speed at 755 feet and its run at x5 for 3775 feet as a run action. Hasted his base flight speed is 785 feet, for a run of 3925 feet. thats almost 450mph


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Now, if we can just find a way to keep the rider on his mount and safe while flying at such high speeds. :P

God forbid his enemies set up a clothes line.


Ravingdork wrote:
Now, if we can just find a way to keep the rider on his mount and safe while flying at such speeds. :P

They said fly fast, they didnt say survive the flight. Though a synthesist wouldnt have that problem safe inside his eidolon suit. Though he would lose the benefits from the fleet feats, but i guess not run? That gets kind of complicated.


Ravingdork wrote:

Fastest terrestrial method of flight?

Riding an eidolon.

20th-level half-elf can potentially possess an eidolon with 36 evolution points.

02 EP = Flight
34 EP = +680 feet fly speed

With a quadruped eidolon, that is a 720 foot fly speed, more with magical items and effects like haste.

This sucker can take the run action to fly 3600 feet/round (nearly half a mile). ~409 miles/hour.

Is that including the Wild Caller archetype? It gives another +1/4 evo point per level just like the favored class bonus. So, if my math is correct that puts us to an 800 foot fly speed and one point left over to take the mount evolution. And since the flight evolution is based on base speed, we can throw 8 instances of the fleet feat to add another 40 to that.

Scarab Sages

Roc companion has an 80' fly speed, can carry 43lb light load at lvl 1, which is more than enough for a small gnome or halfling druid so long as you watch the gear. Personally, I used a wolf for the first couple of levels because the Roc is so fragile at 9 Con.

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