Wicht's Serpent Skull

Game Master Wicht

Brave Souls explore the Mwangi Expanse in a quest to uncover secrets of an ancient race.


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Male Human Paladin 1

Can I use the katana as a longsword?
They are identical except katana has the deadly trait


Janrose, Knight of Erastil wrote:

Can I use the katana as a longsword?

They are identical except katana has the deadly trait

The Katana is an exotic weapon and will impose a penalty for non-proficiency if used one-handed, but can be used two handed as a martial weapon.


Male Human Paladin 1

very well, I ditch my shield and grab the sword


You can do that as a swift action.


Male Human Paladin 1

okay, how far is the creature?


Janrose, Knight of Erastil wrote:
okay, how far is the creature?

Within charging range


Male Human Paladin 1

if it is forty feet away, I'm charging:
Attack: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (6) + 2 = 8


Male Human Paladin 1

yeah... I miss.


Female Elf Arcanist 1

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Knowledge Nature: 1d20 + 8 ⇒ (12) + 8 = 20


Female Elf Arcanist 1

Acceptable


Arinka:
You recognize the creature as an Eurypterid, more commonly known as a "sea-scorpion." This is a rather small variety called an ochre eurypterid, but they grow, much, much bigger. The creature is aquatic, but is able to come onto land for short periods of time. The claws are said to be tasty, much like a cross between crab and lobster, but their stinger is poisonous and the claws of the ochre eurypterid is said to be able to sever fingers. When they get the scent of blood, they sometimes swarm.

Arinka can act.


M Gnome Animist 1

My Turn:
On my turn i will charge it. I don't know if i will be on when my turn rolls around so here it is... as weak as it may seem...

Attack: 1d20 + 1 ⇒ (8) + 1 = 91d4 - 2 ⇒ (4) - 2 = 2

Since my character is sickened he is doing badly...

I want my thrush to also attack with me.

Thrush Attack: 1d20 - 1 ⇒ (7) - 1 = 61d2 - 5 ⇒ (2) - 5 = -3

Not a strong attack but if it hits it always does 1 nonlethal.

I am glad i didn't have to take on all three. Since there is only one left we can all gang up on it and i won't have to use burning hands.


Female Half elf Rogue 1

alright initiative
initiative: 1d20 + 3 ⇒ (17) + 3 = 20


Female Half elf Rogue 1

oh and i want to pick up my gear (mainly my weapons misha and sesha and charge the red thing :)


Female Elf Arcanist 1

I shall use a Force Strike on the remaining scorpion thingy.
Force Strike: 1d4 + 1 ⇒ (4) + 1 = 5


I'll use the last roll that Caasi made and assume he's smart enough to take another step backwards before trying to shoot.

Janrose and Malchi both charge in at the small creature which is threatening Caasi, but their nausea, and the shifting sands beneath their feet hamper them. Malchi's staff strikes the sand, and Janrose's swing goes above the creature.

Caasi steps back and fires off a second arrow, hastily drawing it from the quiver dangling loose in his hand. The arrow strikes the sand right between the clawed thing and Malchi's feet.

Meantime Klania heads for her gear and begins grabbing for her rapier and dagger.

Fighting back her queasiness, Arinka surveys the situation and then with a complicated gesture and a word, she sends a bolt of energy from her fingertips, unerringly striking the sea beast. The bolt shatters against the creature, flipping it up and almost over. The creature stops moving.


Female Elf Arcanist 1

I shall gather my gear now, particularly my spellbook.


Male Human Paladin 1

I shall return the borrowed katana to its spot and retrieve my shield and begin looking for my stuff...


I would like to retrieve the rest of my gear. I'd also like to survey my surroundings if there is anything to see.

perception: 1d20 + 7 ⇒ (7) + 7 = 14


M Gnome Animist 1

I will also make sure i have everything but before everyone gets to far away i will channel forth warmth of life back into them (Channel Energy)

Healing: 1d6 ⇒ 1

As soon as each of us have our equipment i look for any survivors. I will also ask outloud, "Did anyone suspect this to happen?"

my character didn't but now realizes Solight's sign that involved a canary, three spoons, and an anchor meant... My character is eccentric, so what?


M Gnome Animist 1

[ooc] I didn't heal much but my character (only one hurt) can stand 1 point of damage and it would be a big waste to hit just me with a healing spell. [/occ]


Female Half elf Rogue 1

I want to finish gathering my gear and look around to try and see what had happened. (like a shipwreck)


Male Human Paladin 1

"No little gnome, I did not. But for now, let us try to find any other survivors..."


The battle done, you each begin to collect your gear and your wits. You are standing upon a beach, and it appears to be dawn, as the sun is just rising over the horizon. To the south of you, there is a wall of green, a jungle, filled, by the sounds of it, with a cacophony of life. To the east and west, ragged arms jagged rocks reach out to embrace a wave-tossed cove, while to the north, the waters of the sea surge and churn between the beach and a line of racor-sharp rocks.

There are ten of you on the beach. The other five are just now beginning to stir. Malchi channels out a wave of positive energy. Caasi feels better, the soreness from his leg where the creature pinched him completely disappears.

Some of your gear is wet, but it all appears to be there.

Caasi:
Caasi sees a ship in the distance on the western side of the cove, apparently wrecked. It could be the Jenivere, though it is too far to tell. Tide is currently low, and it looks like one could walk to where the ship is along the rocks along the edge of the cove. You can make a Knowledge (geography) skill check if you wish.

Janrose:
You can make a Heal check if you wish.

Malchi:
You can make a Heal check if you wish.

Klania:
Your sharp eyes easily spot a ship in the distance on the western side of the cove, apparently wrecked. It could be the Jenivere, though it is too far to tell. Tide is currently low, and it looks like one could walk to where the ship is along the rocks along the edge of the cove.


I would like to make a Knowledge (geography) skill check. How do I do that?

"I see a shipwreck down the western half of the coast, could be the Jenivere. The tide is low, we should make our way towards it if we can. If it is the Jenivere, no doubt we will find supplies there. Maybe even more survivors."


Female Elf Arcanist 1

"If there is a shipwreck we should check it out."


Caasi Jecir wrote:
I would like to make a Knowledge (geography) skill check. How do I do that?

It is a d20 dice roll (as are all skill checks). Your modifier is +5, I believe.


M Gnome Animist 1

can i instead a profession medic?
If so
Medic: 1d20 + 9 ⇒ (19) + 9 = 28

if not

Heal: 1d20 + 7 ⇒ (15) + 7 = 22

"I agree. Searching the wreck will be the most useful thing we can do. If anything that is firewood, and hopefully some supplies that the wreck didn't destroy. We can also see if there is any clues as to what just happened."


M Gnome Animist 1

Either skill, i am going to make it.Who all is with us five?


Female Half elf Rogue 1

"if were going to walk to it, we should try walking along the edge of the cove"
as we get closer can i make a perception check to see if i can tell if it was the Jenivere


Male Human Paladin 1

Heal: 1d20 + 7 ⇒ (5) + 7 = 12
"Itis interesting, is it not, that our gear is in separate piles?"


Male Human Paladin 1

Hmmm... I can't seem to roll high, when it matters most.


Malchi Shua wrote:
Heal: 22

Malchi:
You realize you are suffering from the classic symptoms of severe poisoning, the nausea, the pain in the stomach and the ache in the limbs. Medically speaking, you know of several poisons that could produce such symptoms, but think that Taggit or Blue Whinnis are likely culprits, administered orally, likely via the food. (Though if it was Blue Whinnis, you suspect you would be even weaker; already the nausea is passing.) Which explains why you remember dinner, but everything after is a blur of pain and nausea.

Malchi's thrush flutters down and lands on his shoulders.

On the beach, Ishirou stands and looks around blurrily. "What happened," he asks, "Where are we?"

Sasha and Aerys are both beginning to move, as is the Garundi man, whom, you notice, is in shackels.

Gelik remains completely prone.


knowlege: 1d20 + 5 ⇒ (15) + 5 = 20


Caasi Jecir wrote:
Knowledge (geography) = 20

Caasi:
As your sickness begins to dissipate, and your mind clears, you think concerning where you might be. The most likely candidate, judging from the rocks in the water, and the trajectory of the ship over the past few weeks, is a small island in Desperation Bay, north of Eleder named Smuggler's Shiv. It is named for the knife-like shape of the coastline, but also for the tendency of ships to wreck upon the rocks around it. It is commonly believed that the shores are haunted by the ghosts and ghouls of those sailors and smugglers who died on the rocks around the island, and the failure of any colonists to ever establish a long-term settlement on the island tend to give credence to that idea. You believe that there might be a lighthouse, on the southwest shore of the island, the remnants of a failed attempt to colonize the island, but also an attempt to warn ships away from the rocks. There are many other rumors that circulate about Smuggler's Shiv, including one that a group of Chelish soldiers, survivors of the attempted Thrune invasion of Sargava about 70 years ago, were stranded on the island and that their cannibalistic descendants hunt the island looking for shipwrecked sailors to eat.

Female Half elf Rogue 1

oh then can i go and check Gelik? is he breathing? Dead? Unconscious?


Striking conversation with my rogue kin, Klania while on my way to poke Gelik with a stick:

“Judging from the rocks in the water, and the bearings the Jenivere had been traveling over the past few weeks, this is a small island in Desperation Bay, north of Eleder named Smuggler's Shiv"


Female Half elf Rogue 1

mmh, looking at the map the DM gave us and knowing that we were going to be near the Mwangi area. maybe we went through the hurricane and floated over here. maybe although that is a long time to float. might explain the gnome unconsciousness.


"There are many rumors about this place. I have heard it said that the shores are haunted by the ghosts and ghouls of those sailors and smugglers who died on the rocks around the island.. also a group of Chelish soldiers were supposedly stranded on the island about 70 years ago, another failed colonization attempt, their cannibalistic descendants still hunting the island looking for shipwrecked sailors to eat. So if we do run into anyone, if the rumors serve to be true, they wont be Mwangi.”


Female Half elf Rogue 1

ok.
i want to look around to see if there are any old tracks off people or various animals


Klania Kerisash wrote:

ok.

i want to look around to see if there are any old tracks off people or various animals

Let me know if you find something.


Klania Kerisash wrote:

ok.

i want to look around to see if there are any old tracks off people or various animals

Survival?

Also, your ship sailed around the Eye several weeks ago... So it is doubtful that you got caught up in the perpetual hurricane.


Male Human Paladin 1

"Smugglers shiv, Huh? That's welcoming"

By the way, We know who the Garundi man is. He was the only prisoner on the ship. Everyone knew of him, But the captain alone delivered his meals.


Klania Kerisash wrote:
oh then can i go and check Gelik? is he breathing? Dead? Unconscious?

You can, and you do.

He is breathing, and as you near, his eyelids flutter.

"Oh, what happened?" he mutters


Male Human Paladin 1
Quote:
Also, your ship sailed around the Eye several weeks ago... So it is doubtful that you got caught up in the perpetual hurricane.

I still want to know why our gear was all here, and why it is in individual piles. It seems to me that this was somehow set up. On an unrelated note, may I make a new heal check?


Janrose, Knight of Erastil wrote:
On an unrelated note, may I make a new heal check?

No.


“While we are all here still; based on what I know about the island I believe that there might be a lighthouse, on the southwest shore of the island maybe; the remnants of a failed attempt to colonize the island perhaps. Perhaps viable shelter as well, a good place to establish a camp and signal for help? The ship is more or less in that direction. We should look for it after we finish with the wreck.”


Actually the ship is to the north, exactly in the opposite direction, but carry on... :)

The other five, begin gathering up their gear as well, all of them looking a little pale. Malchi notices, however, that his stomach is already feeling some better...

"A place to camp would be nice," says Aerys, she pulls a flask from her hip and then ruefully realizes that it is empty. She does not appear very happy.


DM Wicht wrote:

Actually the ship is to the north, exactly in the opposite direction, but carry on... :)

You told me it was on the western half of the beach, the jungle to the south, leaving the ocean to the north.


"Did you say Smuggler's Shiv," says Ishirou. He appears thoughtful.

"Sounds like a horrible place," says Sasha, but she is smiling, as if thinking of something pleasant, belying her words.

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