Carrion Crown CAW |
Round 5:
Vraxel drills the 4 legged creature with a flask of oil which breaks and spreads oil all over the creature's body.
Alamin continues to slice the one that is down, hoping to keep it down.
Randtam launches a flaming sphere at the troll with the crossbow reflex: 1d20 + 7 ⇒ (2) + 7 = 9 burning it for 8 points.
Uuranx casts enlarge and grows quite big.
DC 25 climb: 1d20 + 5 ⇒ (3) + 5 = 8 The creature at the bottom of the pit remains there.
Seeing the ball of flame summoned by Randtam the trolls focus their attacks on their greatest fear:
big rock: 1d20 + 8 ⇒ (11) + 8 = 19
big rock: 1d20 + 8 ⇒ (1) + 8 = 9
Xbow: 1d20 + 5 ⇒ (9) + 5 = 14
Hitting Randtam once for 1d8 + 5 ⇒ (7) + 5 = 12
Round 6 actions...
Vraxel |
Vraxel will torch the thing in the pit, then torch the other beast.
Randtam |
+1 Crossbow bolt into the one I am burning
crossbow: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 1 ⇒ (6) + 1 = 7
burn damage: 3d6 ⇒ (1, 3, 2) = 6
Carrion Crown CAW |
Vraxel will torch the thing in the pit, then torch the other beast.
I'm assuming this entire time that you have: flasks of oil; torch; flint and steel?
It will take you round 6 to get a torch out and lit. In round 7, when the pit dissapates and it is now back at ground level, you can make a to hit roll (touch attack) on the critter to ignite it.
Carrion Crown CAW |
Round 6:
Vraxel pulls out and ignites a torch, ready to burn the oiled beast.
Alamin continues to keep the 'dead' one dead.
Uuranx takes an action.
Randtam shoots and trollreflex: 1d20 + 7 ⇒ (18) + 7 = 25 tries to burn the troll, but the force of the bolt pushes the troll out of the path of the flames and it is not burned this round. 8/2/102
The trio of trolls attacks Randtam, trying to disrupt his fierce flame.
big rock: 1d20 + 8 ⇒ (9) + 8 = 17
big rock: 1d20 + 8 ⇒ (20) + 8 = 28
XBOW: 1d20 + 5 ⇒ (9) + 5 = 14
Randtam is hit by two of the large rocks for 2d8 + 10 ⇒ (3, 1) + 10 = 14
Neer Uuranx round 6 & 7 actions.
Round 7 party actions...
Uuranx |
I should be able to attack one of the trolls in the tower. 13'tall + 4' armlength + 6'greataxe(all doubled by enlarge spell)
activate touch of rage + optimisticgambler: 1d4 ⇒ 2
attack1: 1d20 + 11 ⇒ (15) + 11 = 26
attack2: 1d20 + 11 ⇒ (12) + 11 = 23
damage1: 3d6 + 13 ⇒ (5, 6, 6) + 13 = 30
damage2: 3d6 + 13 ⇒ (6, 4, 6) + 13 = 29
Carrion Crown CAW |
I should be able to attack one of the trolls in the tower. 13'tall + 4' armlength + 6'greataxe(all doubled by enlarge spell)
activate touch of rage + [dice=optimisticgambler]1d4
[dice=attack1]1d20 + 11
[dice=attack2]1d20 + 11
[dice=damage1]3d6 + 13
[dice=damage2]3d6 + 13
Enlarge person is the BEST spell ever! Why did you not take it earlier! :D
Vraxel |
Look back at post for Round 4. Believe Vraxel dumped oil in round 4, lighting torch should've been round 5, burning thing in pit should've been round 6.
Carrion Crown CAW |
Look back at post for Round 4. Believe Vraxel dumped oil in round 4, lighting torch should've been round 5, burning thing in pit should've been round 6.
Good call. You can give me a to hit in the pit (the one that's oiled w/ regular AC) or a to hit (the one that's not oiled w/ touch AC) on the one Alamin keeps killing (she is racking up the XP!). The one in the pit will be at ground level in round 7 and flaming oil will do non-regenerating damage but it will still have HP.
Catching on Fire
Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash.
Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.
Lamp oil burns for 2 rounds.
Vraxel |
Burn the mf in the pit.
to hit: 1d20 + 11 ⇒ (5) + 11 = 16
"Randtam! Can you burn these things with your sphere?!!!"
*I'm buying some alchemist fire when we get back to town. And why didn't the Kin give me a flaming dagger instead of so far useless shapeshifter bane dagger?
Carrion Crown CAW |
Round 7:
Vraxel ignites the creature the creature at the bottom of the pit (in round 6) it takes fuego!: 2d6 ⇒ (3, 6) = 9 of fire damage over 2 rounds. 948
However DC25climb: 1d20 + 7 ⇒ (18) + 7 = 25 the creature finally gets out of the pit (in round 6) just before the pit disappears (in round 7) and attacks Vraxel bite: 1d20 + 8 ⇒ (15) + 8 = 23 biting him for CHOMP!: 1d10 + 6 ⇒ (7) + 6 = 13.
A trollhound's saliva is an infectious brew of contagion. Creatures bitten by a trollhound are often afflicted with bloodfire fever, a disease characterized by deep internal pain, as if the victim's blood were on fire. Additional symptoms include loss of muscular coordination, pus-filled blisters, and overall lethargy and fatigue. Trolls and trollhounds alike are immune to bloodfire fever, even though trollhounds often exhibit the pus-filled blisters that come with the disease.
Bloodfire fever: Bite—injury; save Fort DC 14; onset 1 day; frequency 1/day; effect 1d3 Str damage, 1d3 Dex damage, and target is fatigued; cure 2 consecutive saves. The save DC is Constitution-based.
Alamin continues to keep the downed one...down.
Need Randtam round 7 action.
The now gigantic Uuranx slashes one of the tower trolls with his axe twice. 49
The troll attacked by Uuranx fights back:
claw: 1d20 + 8 ⇒ (6) + 8 = 14
claw: 1d20 + 8 ⇒ (12) + 8 = 20 doing slash: 1d6 + 5 ⇒ (6) + 5 = 11 points of damage
bite: 1d20 + 8 ⇒ (6) + 8 = 14
The other two trolls continue to fire at Randtam
XBOW troll reflex: 1d20 + 7 ⇒ (6) + 7 = 13
xbow: 1d20 + 5 ⇒ (10) + 5 = 15
big rock: 1d20 + 8 ⇒ (11) + 8 = 19
Randtam takes crush: 1d8 + 5 ⇒ (4) + 5 = 9
The burning creature bites at Vraxel again 1d20 + 8 ⇒ (8) + 8 = 16 but misses.
Round 8 actions (round 7 & 8 for Randtam)
Uuranx |
should be 59 damage, not 49. I think the troll misses me, 19w/magearmor, 23w/shield, 21w/enlarge.
trolldoom: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 3d6 + 13 ⇒ (6, 3, 3) + 13 = 25
Randtam |
Round 7
Move flaming sphere to where Alamin is and try to burn the troll.
damage: 3d6 ⇒ (3, 3, 1) = 7
Round 8
Continue to burn Troll??
damage: 3d6 ⇒ (4, 3, 2) = 9
Take Cure Light Wounds potion...I have 4 hp left
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Scurry for cover if I can or die by the concerted effort of the Trolls
Create Pit lasts 9 rounds...conjuration spell 6 + 3 school bonus)...maybe Vraxel can push him back in somehow.
Did my 22 roll/7 damage crossbow bolt miss?
Hope I am caught up...
Vraxel |
Vraxel attempts to strike at the burning beast but is unaccustomed to fighting a fiery foe and frantically fumbles!
dag: 1d20 + 10 ⇒ (1) + 10 = 11
dam: 1d3 + 4 ⇒ (3) + 4 = 7
dag: 1d20 + 10 ⇒ (9) + 10 = 19
dam: 1d3 + 3 ⇒ (3) + 3 = 6
fort save: 1d20 + 7 ⇒ (4) + 7 = 11
-13hp
Carrion Crown CAW |
Round 7
Move flaming sphere to where Alamin is and try to burn the troll.
[dice=damage]3d6
Round 8
Continue to burn Troll??
[dice=damage]3d6
Take Cure Light Wounds potion...I have 4 hp left
[dice=CLW]1d8 + 1
Scurry for cover if I can or die by the concerted effort of the Trolls
Create Pit lasts 9 rounds...conjuration spell 6 + 3 school bonus)...maybe Vraxel can push him back in somehow.
Did my 22 roll/7 damage crossbow bolt miss?
Hope I am caught up...
The sphere can only move 30' in a round and you can't get it from the troll with the Xbow to the 4 legged critter Alamin is keeping killed in 1 round. So let me know if you want to keep it on Xbow or move it.
Your Xbow did hit (check the post) it's what pushed the troll out of the way of the flaming sphere.
The pit is still there (didn't savy the +3 rounds for school bonus), however the creature climbed out of it and is eating Vraxel.
No cover around, but you could make a full round withdraw action and try and get out of range?
Randtam |
Full withdrawal'. Going to die otherwise. Leave sphere if I can.
damage: 3d6 ⇒ (1, 6, 1) = 8
Checked post it pushed back...so my assumption is there is no damage so not shooting again wasting bolts.
Carrion Crown CAW |
Round 8 (BTW appreciate you guys helping me keep track of the mayhem; there are a LOT of moving parts!)
Vraxel misses twice but makes the DM laugh with his prose. He feels a fierce burning and itching around the creature's bite marks.
Alamin keeps the dead creature on the ground.
troll reflex: 1d20 + 7 ⇒ (19) + 7 = 26 round 7
troll reflex: 1d20 + 7 ⇒ (17) + 7 = 24 round 8
The Xbow troll dances and dodges about Randtam's deadly flame taking no damage in rounds 7/8.
Randtam sucks down a potion of healing and can take another action for round 7 OR move the flaming sphere to Alamin's foe and do burn damage (9 points) to it.
Uuranx flatens his foe with a mighty axe slash, but notices the huge cuts starting to bind themselves together.69
4 legged creature snaps at Vraxel and 1d20 + 8 ⇒ (12) + 8 = 20 but misses.
Attacks on Randtam
Xbow: 1d20 + 5 ⇒ (8) + 5 = 13
big rock: 1d20 + 8 ⇒ (18) + 8 = 26 and hits for SQUASH: 1d8 + 5 ⇒ (3) + 5 = 8
Randtam will be out of range of the big rocks in round 9 (60' range) and the Xbow in round 10 (120' range). You can direct the flaming sphere from 160' away so keep that attack going.
Round 9!
Vraxel |
"Enough you stupid beast, die already!"
dagger: 1d20 + 10 ⇒ (18) + 10 = 28
dam: 1d3 + 4 ⇒ (1) + 4 = 5
dagger: 1d20 + 10 ⇒ (18) + 10 = 28
dam: 1d3 + 3 ⇒ (2) + 3 = 5
*So it sounds like the beast gave Vraxel hemorrhoids. Be careful guys don't let the damn thing bite you too!
Carrion Crown CAW |
Round 9:
Vraxel slashes the beast twice, watching the wounds slowly stitch.9/7/48
Alamin hammers away at the prone critter.
Randtam withdraws another round and directs the flaming sphere down to finish off Alamin's foe.
Uuranx coats his downed foe with oil and starts looking for his flame starter (you can start a fire next round because you don't need to light a torch).
The beast bites at Vraxel 1d20 + 8 ⇒ (19) + 8 = 27 and rips into him for SHRED!: 1d10 + 6 ⇒ (5) + 6 = 11.
Troll throws a stone at Uuranx
big stone: 1d20 + 8 ⇒ (14) + 8 = 22
which would have missed but for his enlarged size doing
CRUNCH: 1d8 + 5 ⇒ (1) + 5 = 6 points of damage.
Troll fires a crossbow at retreating Randtam
1d20 + 5 ⇒ (20) + 5 = 25
and DRILLS him square in the back for BLAMMO!: 4d8 ⇒ (3, 5, 3, 3) = 14
The flaming sphere sputters and dies as Randtam is blasted into unconsciousness.
Round 10...
Vraxel |
Round 9:
Vraxel slashes the beast twice, watching the wounds slowly stitch.9/7/48
Round 10...
Is this the beast that I doused in oil and lit on fire? And wounds are still closing?
Carrion Crown CAW |
Carrion Crown CAW wrote:Is this the beast that I doused in oil and lit on fire? And wounds are still closing?Round 9:
Vraxel slashes the beast twice, watching the wounds slowly stitch.9/7/48
Round 10...
It burned for 2 rounds and took 9 points of non-regenerating damage.
The wounds you inflicted after the fire went out appear to be healing themselves.
Maybe you take out the one Alamin keeps chopping up and she'll take on the live one?
Vraxel |
"Nine hells! I think its time to go!"
Full withdraw, getting to Randtam's position as quickly as possible.
-24hp
Alamin Silvergleam |
Come back Vraxel, all is not lost! Uuranx, light the one up there and then help me finish these creatures off down here. I have no oil or firestarter so the best I can do is keep them down!
Carrion Crown CAW |
Round 10:
Vraxel withdraw's towards Randtam's fallen form (gets there next round).
Alamin continues to keep the one creature down hoping for help the next round from Uuranx.
Uuranx lights his fallen foe on fire in the tower.
Randtam is out.
Creature attacks Alamin, flanking 1d20 + 10 ⇒ (13) + 10 = 23 and rips into her side for RIP!: 1d10 + 6 ⇒ (8) + 6 = 14 9/4/48.
The two tower trolls fire at Uuranx trying to keep him from lighting their friend alight.
Xbow: 1d20 + 5 ⇒ (13) + 5 = 18
big rock: 1d20 + 8 ⇒ (16) + 8 = 24
rock hits him for smash: 1d8 + 5 ⇒ (6) + 5 = 11 points of damage.
Round 11!
Vraxel |
"I am out of oil Alamin and Randtam could bleed out while we try to finish these hell spawned beasts!"
When I get to Randtam, gonna pour a CMW potion down his gullet.
cmw pot: 2d8 + 4 ⇒ (7, 1) + 4 = 12
-24hp
Alamin Silvergleam |
LOH: 1d6 ⇒ 3
-11HP
Carrion Crown CAW |
Round 11:
Vraxel revives Randtam with a curative potion.
Alamin takes a chance and casts a spell increasing her AC (now 27).
Creature AOO: 1d20 + 8 ⇒ (7) + 8 = 15
Uuranx moves and attacks 1d2 ⇒ 2 the troll with the crossbow trolldoom: 1d20 + 11 ⇒ (4) + 11 = 15 but it dodges the blow.
Randtam comes back to consciousness and can take an action the next round.
Creature takes another bite at Alamin 1d20 + 8 ⇒ (13) + 8 = 21 but misses.9/1/48
The downed creature begins to quiver with life...
8/102
The tower trolls focus on Uuranx:
big rock: 1d20 + 8 ⇒ (8) + 8 = 16
claw: 1d20 + 8 ⇒ (14) + 8 = 22
claw: 1d20 + 8 ⇒ (7) + 8 = 15
bite: 1d20 + 10 ⇒ (7) + 10 = 17
hitting with a claw for scratch: 1d6 + 7 ⇒ (2) + 7 = 9
Round 12 actions...
Uuranx |
swift action last round -Touch of Rage w/ Optimistic Gambler(henceforth known as TROG)- TROG2: 1d4 + 1 ⇒ (4) + 1 = 5
Troll Doooom: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 3d6 + 12 ⇒ (6, 4, 5) + 12 = 27
swift action this round LOH2: 1d6 ⇒ 6
Vraxel |
Vraxel will shoot at same one Uuranx is attacking if possible, if not then whichever one he can shoot. Go TROG!
bow: 1d20 + 11 ⇒ (12) + 11 = 23
dam: 1d6 + 2 ⇒ (5) + 2 = 7
*Took precise shot so no more -4 shooting into melee.
Alamin Silvergleam |
-11HP
LOH: 1d6 ⇒ 4
Slashes at active creature, LS: 1d20 + 8 ⇒ (4) + 8 = 12, but misses.
-7HP
Randtam |
How many trolls are there? And where are they? Are the creatures on the outside alive?A Wizard standing in the middle of a battlefield can get mighty confused. Sorry but not following this well.
Carrion Crown CAW |
How many trolls are there? And where are they? Are the creatures on the outside alive?A Wizard standing in the middle of a battlefield can get mighty confused. Sorry but not following this well.
No sweat it's been a lot of rounds; currently:
1 Xbow troll on a tower currently hand-to-hand with Uuranx.
1 big rock troll on a tower throwing rocks at Uuranx.
2 4-legged critters down below-1 actively engaged V Alamin; 1 trying to regenerate and engage
You and Vraxel 120' away from the gatehouse.
Carrion Crown CAW |
Round 12:
Vraxel snaps off an arrow from max range and hits the Xbow troll just as Uuranx slashes a huge chunk of flesh out of it. 8/29/102
Alamin slashes ineffectually at one of the 4-legged creatures while the other seems almost stitched back together!
A refreshed Randtam begins quickly moving back to the fray to help the bleaguered Alamin.
4 legged creature chomps at Alamin 1d20 + 8 ⇒ (20) + 8 = 28 and shreds through all her defenses both mundane and divine! GRRRRR!: 2d10 + 12 ⇒ (5, 2) + 12 = 19.
The two trolls on Uuranx:
big rock: 1d20 + 8 ⇒ (15) + 8 = 23
claw: 1d20 + 8 ⇒ (3) + 8 = 11
claw: 1d20 + 8 ⇒ (14) + 8 = 22
bite: 1d20 + 10 ⇒ (7) + 10 = 17
Uuranx is hit twice for 2d8 + 13 ⇒ (2, 5) + 13 = 20
Round 13...
Vraxel |
Vraxel let's another arrow fly. How many rounds to sprint up to melee?
bow: 1d20 + 11 ⇒ (4) + 11 = 15
dam: 1d6 + 2 ⇒ (2) + 2 = 4
Carrion Crown CAW |
Vraxel let's another arrow fly. How many rounds to sprint up to melee?
[dice=bow]1d20+11
[dice=dam]1d6+2
You are 120' out so 3. I actually screwed up on your running out to 'save' Randtam; it should have taken you another round.. Your base speed is 20' so double move gets you 40' or 3 rounds.
Damn midgets.
Alamin Silvergleam |
-26HP
LOH: 1d6 ⇒ 1
Stabs the one trying to come back alive.
-25HP
Carrion Crown CAW |
Round 13
Vraxel lets fly another arrow at extreme range, but this one glances off a parapet.
Alamin continues to keep the dead one dead.
Randtam continues to run back towards the action and can get oil on the creature next round.
Uuranx lays on another mighty slash against his foe. 8/46/102
Creature on Alamin flanking 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Trolls on Uuranx:
big rock: 1d20 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 8 ⇒ (18) + 8 = 26
claw: 1d20 + 8 ⇒ (12) + 8 = 20
bite: 1d20 + 10 ⇒ (3) + 10 = 13
he is hit once for scratch: 1d6 + 7 ⇒ (6) + 7 = 13
Round 14...
Alamin Silvergleam |
-25HP
4/6 LOH: 1d6 ⇒ 3
-22HP
Cuts at the live one LS: 1d20 + 8 ⇒ (6) + 8 = 14 and just misses as the dead one continues to struggle to come back to life.
Carrion Crown CAW |
Round 14:
Vraxel takes an aciton (?)
Alamin stabs at and misses the bounding creature.
Randtam coats the 'dead' creature with oil and a now normal sized Uuranx lights it on fire, finishing it off.
The two trolls confused by the reappearance of Randtam split their efforts between the two foes that have done them the most harm.
On Uuranx Xbow: 1d20 + 5 ⇒ (14) + 5 = 19
On Randtam big rock: 1d20 + 8 ⇒ (13) + 8 = 21
crunch: 1d8 + 5 ⇒ (7) + 5 = 12
Round 15 actions once we hear from friend Vraxel...