Carrion Crown CAW |
Randtam wrote:Cast Protection from evil on myself.I casted protection from evil, there are instances when I get an automatic reroll of a save at a +2 according to the spell. Is this one of these instances?
If it is [dice=will]1d20 + 6
If not [dice=wandofrestore]1d4
Or both?
Randtam's spell shakes his mind free from the horrible visage and voice, but the WIS damage remains!
Alamin Silvergleam |
Round 2
AlaminWill: 1d20 + 11 ⇒ (6) + 11 = 17
Carrion Crown CAW |
Through 2 rounds:
Alamin has resisted twice no WIS damage.
Randtam failed twice but his spell (pro from evil) frees him, at least temporarily from the effects. 4 points of WIS damage and 'RA' is spelled on the walls. +2 for pro/evil on saves but -1 for WIS damage.
Uuranx resists the effects and casts shield.
Vraxel fails twice taking 4 points of WIS damage and appropriate - on future WILL saves.
Round 3 actions.
Randtam |
So Alamin stands still against this mighty evil? Stares at it and chooses to freeze. Go Saranrae!!!!
I may or may not be out of turn...let me know when I can act...
Carrion Crown CAW |
So Alamin stands still against this mighty evil? Stares at it and chooses to freeze. Go Saranrae!!!!
I may or may not be out of turn...let me know when I can act...
Yeah, Alamin's like "what mighty evil", having not been affected by it; similar to Uuranx although he's a little meta right now because I messed up his save roll. She doesn't have pro/evil memorized so I'm open to suggestions on what she's supposed to do.
Alamin Silvergleam |
Round 1 retro per Randtam's request
spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11
Great goddess, what is wrong with you Randtam and Vraxel? Why are there letters in blood on the wall?
Alamin Silvergleam |
Round 2 retro per Randtam's request
We should withdraw! Back to the cavern!
Delay to start of round 3 to see what everyone else does and then move action back to the cavern.
Carrion Crown CAW |
So Alamin stands still against this mighty evil? Stares at it and chooses to freeze. Go Saranrae!!!!
I may or may not be out of turn...let me know when I can act...
You have your round 3 action available.
Uuranx is trying to get to the oubliette and see what lies within.
No declared action from Vraxel.
Alamin is edging back towards the cavern and apparent safety.
Randtam |
I thought Alamin knew we were in danger or in trouble when I put in bold print..(speaking).someone is in my head...
I follow Uuranx and am ready to protect and battle with him. He shall not perish alone.
(Honestly do not know what I am supposed to do. It is what it is.)
i am with you Uuranx.
Vraxel |
Hearing Alamin's voice, Vraxel struggles to swim towards her and perceived safety! He makes it back to the cavern.
swim: 1d20 + 7 ⇒ (19) + 7 = 26
Carrion Crown CAW |
UuranxWill: 1d20 + 9 ⇒ (16) + 9 = 25
RandtamWill: 1d20 + 3 ⇒ (2) + 3 = 5
VraxelWill: 1d20 + 2 ⇒ (15) + 2 = 17
Uuranx struggles against the oppressive aura of this place as it urges him to throw himself into the oubliette; he resists!
Randtam rushes to Uuranx's side, ready to support his friend, when he hears a voice again-There you are my little friend...it's not nice of you to resist me...and what's this nasty magic you cast on yourself? It makes it SO hard for me to get....close to you... Randtam takes 2 more points of WIS damage!
Vraxel struggles through dim light, his breath coming in ragged gasps. At the last moment he bursts to the 'surface' and makes his way back to the cavern passage. His sight and senses return to normal although he still is down 4 points of WIS.
Party action...
Randtam |
I do not believe in the Paladin who calls herself Alamin. With such ability to understand how evil manifests itself you have done nothing. A wise (-6 me and more) person would at least do something to help stop this evil. I am not asking for much.
I should continue to my death or new life as it may be. Sorry if I kill all of you. My spells are not strong enough.
Vraxel |
perception: 1d20 + 11 ⇒ (8) + 11 = 19
Can I see a creature of any type in the room?
Carrion Crown CAW |
UuranxWill: 1d20 + 9 ⇒ (6) + 9 = 15
RandtamWill: 1d20 + 3 ⇒ (17) + 3 = 20
Randtam makes it back to the tunnel, shielding his mind from the maelifecant voice.
Uuranx follows behind him but stumbles for a moment as the oppressive force finally gets to him for 2 points of WIS damage.
Vraxel scrutinizes the room and outside of the previous description the only thing he sees of note is the bloody letters on the wall
U-
V-R-
R-A-
To the annoyance of Randtam, Alamin stands ready to follow the PCs lead.
Vraxel |
"Did anyone see the Splatterman? I felt as though I were drowning again and there were bloody letters on the wall."
Uuranx |
Well, I can't see anything in there. But, that's were it is. I feel it. We either try again or....I don't think there's an or. Thoughts?
Alamin Silvergleam |
There is clearly some powerful evil here. Were any of you hurt? I just felt an evil force striving against my mind, nothing more.
Vraxel |
"The bastard was in my head somehow, I feel as if my mind has been battered and bruised. It's difficult to concentrate, I am losing focus. And how are we to fight the bastard when we can't find him?"
Alamin Silvergleam |
It seems as if this area is also under the influence of a haunt, similar to many of the other areas we have explored. We must discover its weakness and destroy it! Vraxel, are you wounded at all? I don't see anything wrong with you except you seem somehow more...worn.
Uuranx |
He's there. I know he is. I feel it. I say we burst in and give it one more shot at perceiving him. Otherwise...maybe try and gather perceiving tools? from town.
Alamin Silvergleam |
He's there. I know he is. I feel it. I say we burst in and give it one more shot at perceiving him. Otherwise...maybe try and gather perceiving tools? from town.
I don't think we have time to go to town Uuranx; the Warden's wife was clear that the Splatter Man is about to defeat her and free the evil within this place. If the Splatter Man derives such power from spelling out his victim's names, what would happen if we destroyed the letters he creates?
Uuranx |
It's worth a try. Anyone else? What do you think? One person toss some holy water on the letters and try for a quick scrub. Everyone else try their best to perceive this foul abomination of splatterness?
Vraxel |
Good idea, lets use the planchette to see if erasing the letters will help.
Randtam |
Using the planchette....
Will our getting rid of the Splatterman's letters in the spelling of our names aid us to defeat him?
Vraxel |
Maybe you could use your drench spell Randtam?
Randtam |
i can cast drench and see if that works. I have the two holy waters Uuranx gave me. How many will points is everyone down. I have 8 charges left on my wand. I also have a second Protection From Evil spell I memorized instead of Summon I. Do we have a plan before we go in or just adapt? I think of everything I have learned in dealing with haunts to help us with our task
KnowArcana: 1d20 + 10 ⇒ (2) + 10 = 12
Apparently I am quite unsure about the things I have learned and discovered.
Carrion Crown CAW |
I will also try one of those rolls
[dice=knowArcana]1d20 + 5
You realize that destroying the letters is probably the key to besting this haunt as when you have destroyed other manifestations in this place, they have stayed 'destroyed' due to the growing power of the Warden's wife.
You are not sure at all if drench will have enough power to wash out the bloody letters.
Vraxel |
Are we ready to enter the room then? You guys figure out the letters on the wall stuff, not sure I have any abilities to do anything about that. I just want to find the damn Splatter Man and shoot some magic arrows into him.
Randtam |
I will commit. We need to do something. My intuition is drench will do nothihing but will try and then I will splash holy water over the letters. That will only last so long. We were under attack mentally. Once again everyone good on how they mentally feel. I know I am still a little off. (4 still under used wand + 2 earlier)
restore: 1d4 ⇒ 3
Last ditch effort to recall important discoveries or past knowledge...
knowArcana: 1d20 + 10 ⇒ (7) + 10 = 17
Crap
Vraxel |
Re-enter the dreaded domain of the Splatter Man.
perception: 1d20 + 11 ⇒ (17) + 11 = 28
Carrion Crown CAW |
Vraxel reenters the cell block. As he does, Alamin strides forth with him to resolve the issue of the bloody letters.
AlaminWill: 1d20 + 11 ⇒ (11) + 11 = 22
VraxelWill: 1d20 + 5 ⇒ (10) + 5 = 15
As they enter the room, Vraxel again feels the pressure of water pushing against his lungs, pushing him down...down... (take 2 points WIS damage) as the letter 'A' appears on the wall.
Alamin Silvergleam |
~swinging her heavy mace at the letter 'V'~
STOP. HURTING. MY. COMPANIONS!
+1HMace: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 3 ⇒ (1) + 3 = 4
Her strike blasts the stone, erasing the letter from the wall.
Vraxel regains 2 points of WIS!
Vraxel |
DM: If I believe that I am drowning I take it that I can't attack or act this round.