Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Uuranx wrote:
I cast shield on myself

UuranxWill: 1d20 + 9 ⇒ (18) + 9 = 27

The pressure of the fear pounds at Uuranx's senses as he casts his spell but his faith is STRONG!


Randtam wrote:
Randtam wrote:
Cast Protection from evil on myself.

I casted protection from evil, there are instances when I get an automatic reroll of a save at a +2 according to the spell. Is this one of these instances?

If it is [dice=will]1d20 + 6

If not [dice=wandofrestore]1d4

Or both?

Randtam's spell shakes his mind free from the horrible visage and voice, but the WIS damage remains!


Vraxel wrote:
"What devilry is this? I'm drowning, not again!"

VraxelWill: 1d20 + 4 ⇒ (10) + 4 = 14

The sense of drowning gets worse and you take an additional 2 points of WIS damage (4 total).


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Round 2

AlaminWill: 1d20 + 11 ⇒ (6) + 11 = 17


Through 2 rounds:

Alamin has resisted twice no WIS damage.

Randtam failed twice but his spell (pro from evil) frees him, at least temporarily from the effects. 4 points of WIS damage and 'RA' is spelled on the walls. +2 for pro/evil on saves but -1 for WIS damage.

Uuranx resists the effects and casts shield.

Vraxel fails twice taking 4 points of WIS damage and appropriate - on future WILL saves.

Round 3 actions.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Stand firm Vraxel! I go check out the Oubliette.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

So Alamin stands still against this mighty evil? Stares at it and chooses to freeze. Go Saranrae!!!!

I may or may not be out of turn...let me know when I can act...


Randtam wrote:

So Alamin stands still against this mighty evil? Stares at it and chooses to freeze. Go Saranrae!!!!

I may or may not be out of turn...let me know when I can act...

Yeah, Alamin's like "what mighty evil", having not been affected by it; similar to Uuranx although he's a little meta right now because I messed up his save roll. She doesn't have pro/evil memorized so I'm open to suggestions on what she's supposed to do.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Round 1 retro per Randtam's request

spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11

Great goddess, what is wrong with you Randtam and Vraxel? Why are there letters in blood on the wall?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Round 2 retro per Randtam's request

We should withdraw! Back to the cavern!

Delay to start of round 3 to see what everyone else does and then move action back to the cavern.


Randtam wrote:

So Alamin stands still against this mighty evil? Stares at it and chooses to freeze. Go Saranrae!!!!

I may or may not be out of turn...let me know when I can act...

You have your round 3 action available.

Uuranx is trying to get to the oubliette and see what lies within.

No declared action from Vraxel.

Alamin is edging back towards the cavern and apparent safety.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I thought Alamin knew we were in danger or in trouble when I put in bold print..(speaking).someone is in my head...

I follow Uuranx and am ready to protect and battle with him. He shall not perish alone.

(Honestly do not know what I am supposed to do. It is what it is.)

i am with you Uuranx.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Hearing Alamin's voice, Vraxel struggles to swim towards her and perceived safety! He makes it back to the cavern.

swim: 1d20 + 7 ⇒ (19) + 7 = 26


UuranxWill: 1d20 + 9 ⇒ (16) + 9 = 25
RandtamWill: 1d20 + 3 ⇒ (2) + 3 = 5
VraxelWill: 1d20 + 2 ⇒ (15) + 2 = 17

Uuranx struggles against the oppressive aura of this place as it urges him to throw himself into the oubliette; he resists!

Randtam rushes to Uuranx's side, ready to support his friend, when he hears a voice again-There you are my little friend...it's not nice of you to resist me...and what's this nasty magic you cast on yourself? It makes it SO hard for me to get....close to you... Randtam takes 2 more points of WIS damage!

Vraxel struggles through dim light, his breath coming in ragged gasps. At the last moment he bursts to the 'surface' and makes his way back to the cavern passage. His sight and senses return to normal although he still is down 4 points of WIS.

Party action...


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I move out back to the cavern quickly. Make sure Uuranx comes with me.

Pro v evil is useless, grab half-man


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Alamin:
thank you for your help and advice. If I live bi%#{}#

I do not believe in the Paladin who calls herself Alamin. With such ability to understand how evil manifests itself you have done nothing. A wise (-6 me and more) person would at least do something to help stop this evil. I am not asking for much.

I should continue to my death or new life as it may be. Sorry if I kill all of you. My spells are not strong enough.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

perception: 1d20 + 11 ⇒ (8) + 11 = 19
Can I see a creature of any type in the room?


Waiting for the half-man...


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I will exit the room quickly


UuranxWill: 1d20 + 9 ⇒ (6) + 9 = 15
RandtamWill: 1d20 + 3 ⇒ (17) + 3 = 20

Randtam makes it back to the tunnel, shielding his mind from the maelifecant voice.

Uuranx follows behind him but stumbles for a moment as the oppressive force finally gets to him for 2 points of WIS damage.

Vraxel scrutinizes the room and outside of the previous description the only thing he sees of note is the bloody letters on the wall

U-
V-R-
R-A-

To the annoyance of Randtam, Alamin stands ready to follow the PCs lead.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Did anyone see the Splatterman? I felt as though I were drowning again and there were bloody letters on the wall."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Half man / half Orc


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Well, I can't see anything in there. But, that's were it is. I feel it. We either try again or....I don't think there's an or. Thoughts?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

There is clearly some powerful evil here. Were any of you hurt? I just felt an evil force striving against my mind, nothing more.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I feel mentally abused.

I take out a pot. of Lesser Restoration and quaff it. wisgain: 1d4 ⇒ 1


Uuranx wrote:

I feel mentally abused.

I take out a pot. of Lesser Restoration and quaff it. [dice=wisgain]1d4

As long as you don't queef it...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"The bastard was in my head somehow, I feel as if my mind has been battered and bruised. It's difficult to concentrate, I am losing focus. And how are we to fight the bastard when we can't find him?"


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

It seems as if this area is also under the influence of a haunt, similar to many of the other areas we have explored. We must discover its weakness and destroy it! Vraxel, are you wounded at all? I don't see anything wrong with you except you seem somehow more...worn.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

He's there. I know he is. I feel it. I say we burst in and give it one more shot at perceiving him. Otherwise...maybe try and gather perceiving tools? from town.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Is there a question we can ask the Professor using the Planchette?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Uuranx wrote:
He's there. I know he is. I feel it. I say we burst in and give it one more shot at perceiving him. Otherwise...maybe try and gather perceiving tools? from town.

I don't think we have time to go to town Uuranx; the Warden's wife was clear that the Splatter Man is about to defeat her and free the evil within this place. If the Splatter Man derives such power from spelling out his victim's names, what would happen if we destroyed the letters he creates?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

It's worth a try. Anyone else? What do you think? One person toss some holy water on the letters and try for a quick scrub. Everyone else try their best to perceive this foul abomination of splatterness?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

We can also ask the professor if getting rid of the letters is possible and/or a good idea.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Good idea, lets use the planchette to see if erasing the letters will help.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Using the planchette....

Will our getting rid of the Splatterman's letters in the spelling of our names aid us to defeat him?


The device slides definitively over to 'Yes'.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

We should try water but it may take holy water.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Maybe you could use your drench spell Randtam?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

i can cast drench and see if that works. I have the two holy waters Uuranx gave me. How many will points is everyone down. I have 8 charges left on my wand. I also have a second Protection From Evil spell I memorized instead of Summon I. Do we have a plan before we go in or just adapt? I think of everything I have learned in dealing with haunts to help us with our task

KnowArcana: 1d20 + 10 ⇒ (2) + 10 = 12

Apparently I am quite unsure about the things I have learned and discovered.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I will also try one of those rolls

knowArcana: 1d20 + 5 ⇒ (14) + 5 = 19


Uuranx wrote:

I will also try one of those rolls

[dice=knowArcana]1d20 + 5

You realize that destroying the letters is probably the key to besting this haunt as when you have destroyed other manifestations in this place, they have stayed 'destroyed' due to the growing power of the Warden's wife.

You are not sure at all if drench will have enough power to wash out the bloody letters.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Are we ready to enter the room then? You guys figure out the letters on the wall stuff, not sure I have any abilities to do anything about that. I just want to find the damn Splatter Man and shoot some magic arrows into him.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I will commit. We need to do something. My intuition is drench will do nothihing but will try and then I will splash holy water over the letters. That will only last so long. We were under attack mentally. Once again everyone good on how they mentally feel. I know I am still a little off. (4 still under used wand + 2 earlier)

restore: 1d4 ⇒ 3

Last ditch effort to recall important discoveries or past knowledge...

knowArcana: 1d20 + 10 ⇒ (7) + 10 = 17

Crap


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Re-enter the dreaded domain of the Splatter Man.

perception: 1d20 + 11 ⇒ (17) + 11 = 28


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Cast resistance on Vraxel!

+1 save


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

If he is scouting on his own....cast message as well so he can communicate with us.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Ready


Vraxel reenters the cell block. As he does, Alamin strides forth with him to resolve the issue of the bloody letters.

AlaminWill: 1d20 + 11 ⇒ (11) + 11 = 22
VraxelWill: 1d20 + 5 ⇒ (10) + 5 = 15

As they enter the room, Vraxel again feels the pressure of water pushing against his lungs, pushing him down...down... (take 2 points WIS damage) as the letter 'A' appears on the wall.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

~swinging her heavy mace at the letter 'V'~

STOP. HURTING. MY. COMPANIONS!

+1HMace: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Her strike blasts the stone, erasing the letter from the wall.

Vraxel regains 2 points of WIS!


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

DM: If I believe that I am drowning I take it that I can't attack or act this round.

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