Warlords: Blood, Blade and Bounty (Inactive)

Game Master Brian Minhinnick

Vikings versus Romans, 890 AD fantasy Earth.

The warlord weaves his web of fear,
Each man receives his fated share:
A blood-red sun is the warrior's shield,
The eagle scans the battle field.

-Egil Skallagrimsson

Roll20


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Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Same reason I stay away from it. Cliche.


I thought it was because bears are awesome! (^_~)


If Bjorn doesn't post by tomorrow then I'll DMPC him.


Bjorn - Are you still here? We haven't heard from you in a nearly a week. If I don't hear something in a day or so, I'm going to retcon you out of existence and ask one of the other players who were in the recruitment to take your place. Disappearing without warning is not cool :/


Okay, it appears Bjorn has forsaken us. I've asked Hjalvar to step in and take his place. He's also a skald, but we've come up with a solution to keep Objarni and him from stepping on each other's toes. Hjalvar will take an archetype that gives him a different kind of song than raging song.

Anyway, the ball is in you all's court now. You need to decide what to do with the Jotunn, and then come up with an escape plan. It will be hard to see in character since there is only one light source, but there are only two other rooms on this level. The guard room, immediately outside the cells, and then a small meeting room where Objarni was taken. There is a set of stairs leading down to the rest of the fort as well.


Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
Combat:
Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • Hello everyone. Hjalvar checking in.


    HP: 5/14 | Stamina: 0/4
    Stats:
    (AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

    We going with "He's been here the whole time?" Intro?


    We are. It's close enough to the beginning that I figure it won't matter much. Just pretend everything that Bjorn did so far, Hjalvar did instead. Or whatever works for you.


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • I'm looking at the game on Roll20 for the tactical map but it is a black screen. Am I doing something wrong or is it because there is no active combat scene?

    (I know we're out of combat, but I just want to make sure I'm not getting a browser error or something)


    I need to setup a token for you, to give you vision. I use dynamic lighting, so you will only be able to see what your character could actually see. I will get that done later tonight sometime.


    Set up Hjalvar's token. Let me know if it doesn't work.


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • DM Jelani wrote:
    Set up Hjalvar's token. Let me know if it doesn't work.

    Hmmm. On the game map screen I'm still only seeing a blank, black image. No pawns/tokens, no map.


    Lemme see. Stay on Roll20.

    Edit: Seems to be working. Make sure you zoom out. We're currently at the right side of the map.


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • DM Jelani wrote:

    Lemme see. Stay on Roll20.

    Edit: Seems to be working. Make sure you zoom out. We're currently at the right side of the map.

    Found it. I had to scroll all the way to the right and scroll down a ways. Sorry for the hiccup.


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • FYI I opted out of the chain shirt because it was previously mentioned as "chainmail", which in hindsight was probably just flavor text as opposed to a PF game term. I thought it was a full suit of mail.

    I'm going to assume that Objarni will take the chain shirt. If not, I will happily take it.

    ---------------

    DM Jelani wrote:
    Also, in Room 17, that thing on the south wall is a comically large fireplace/chimney. It appears it would be relatively easy to climb down.

    On Roll20 my view of Room 17 is quite narrow, I can't see anything resembling a wall or fireplace/chimney.

    Setting the map aside, is the chimney wide enough for Gromplejak?


    I'll put a red square around the fireplace. No, it's not large enough for Gromplejak.


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    I see nothing on the map.


    Guys, this is a big map. I will be moving you around it. Make sure you zoom all the way out and make sure we're not just on a different part of it before you report being blind. I haven't touched any settings, so I'm guessing it's just that. Before we were on the right side of the map, now the middleish.

    Or, I'm an idiot and made the torch in the stairwell so nobody could see its light. Whoops!


    Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |

    Well, it wasn't that bad!

    We can open a window were we are, near the stairs and see if we can flee from there, or maybe try climbing the chimmey.


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    Checked the chimney, felt warm. Probable fire. I don't presume to know what the window does so I leave it to a caster to decide.


    HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

    I'm back. Slow to catch up. Welcome Hjalvar, Bard of the North.

    EDIT - I'm unclear on the original two chainmails and longswords. Objarni would take one of each if available. Please advise before I post in combat. thanks

    EDIT 2 - Did the two outfits of the two original guards include anything made of wool? I just need a pinch for material components.

    cheers


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • Both swords are taken but we saved you the chain shirt, and a club too I think.


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • Re: wool -- same here. I could use the wool too.


    Yes. Everyone wears wool, or linen. Unless they are very rich, then they might have silk. At a minimum the guards' pants and cloaks are woolen.


    Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |
    DM Jelani wrote:
    Remaining in the veil are what looks like a bullseye lantern, a window, a bag, a rope, and potion-looking bottle.

    Didn't someone took of the bag already?

    If I remember correctly, there was gold inside.

    DM Jelani wrote:
    The bag turns out to be a heavy purse, full of Roman minted gold coins. It is a substantial sum of money, more than most farmers would see in their whole lives, but not yet enough to make the prisoners rich. In exchange for the gold they might net a few swords, or perhaps a suit of mail armor. Or they might hire a few warriors to crew a ship for a month or two, depending on the caliber of the fighters.


    There was the purse, and also a small bag which no one has checked yet.


    HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

    The original description of the veil did not have a separate purse as the quotes above show. Objarni pulled the only bag hoping for a spell component pouch but got a bag of gold.

    It would be great if you would just give Kellen his spell component pouch now.

    cheers


    Well then that was my mistake. I apologize, I thought I mentioned it in the original description. In that case, you probably would have checked it and found that there were spell components.

    So yes, there is a single basic spell component pouch.


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • That's good to hear for Kellen and Objarni.

    Luckily all of my current spells only require V and S components with one exception that requires a bit of wool.


    HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

    Good for Kellen. Besides wool, I only needed a prism for Read Magic.

    Hkalvar, can you not stand in front of the giant, so he can attack over the frontline?


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • I moved up so that I can heal Will asap, which I cannot do by staying behind the giant. The dogs were in the way, so I had little choice in where I ended my movement.

    Gromplejak has reach so he can hit over my head if he so chooses, so its not too bad for now.


    HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

    You can't get to Will until the dogs are dead. Gromplejak can't reach the dogs over you AND me.

    Your position is bad now.

    cheers


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • Well I've already acted this round so its spilled milk at this point.


    HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

    Jelani hasn't post the round summary. You could post a redo or modification. I've posted redo actions in his other games.

    cheers


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • No, I don't think I'll be doing that. I made a tactical decision to move up so that I would be 1 move action from reaching Will in subsequent turns. If I remain behind Gromplejak I won't be able to do that. Also, I simply will not be playing my character according to your preferences, Objarni.

    I could just as easily have criticized your tactical choice to begin singing this round as opposed to the seemingly more logical choice of attacking, since you are in the front row of combat. Had you neutralized the dog just as Sonja did, I could have healed Will next round.

    The difference is, I don't get to play your character, and I'm not going to post in the discussion thread about what you should have done based on my perspective. This is a game, we're all part of it, and we all get to make choices. Sometimes those choices aren't perfect and we inadvertently step on one another's toes. That is to be expected from time to time.

    What I have no time for is a player who feels the need to post three separate times about a single inconsequential action of combat that really won't have any impact on how this combat plays out in the end. Shoulda just let it go man.

    I'm a pretty easy-going guy, but I find your harping on the such a trivial matter to be inappropriate and genuinely distasteful.

    ------------------

    Jelani,
    You were gracious to invite me after your player left and I thank you for the invitation. I'm sorry to say that I have no patience for what just happened, and that is not fun for me or anyone else reading along. I will not be posting any further in the game as a result. Luckily for everyone this happened early in the game so my absence won't cause many ripples. I apologize for any disruption caused by my soapbox speech and my character absence.


    HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

    Stunned.

    My posts were not intended to be harping only suggestions.

    Please let me apologize. There's no reason to punish yourself and the game by dropping out.

    I will never make another suggestion to you again.


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    Surprised no one has commented on my brilliant idea to get trapped then shot in the back. :p


    HP: 5/14 | Stamina: 0/4
    Stats:
    (AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

    A true stroke of genius sir. Probably better than my suggesting a kill box, then immediately going, "Vengeance is mine!" and messing it up.


    Well, I can't force Hjalvar to stay, but I'd like it if he did.

    It's not really appropriate to tell someone their "position is bad now" after they've explained their reasoning for taking an action.

    Neither is it appropriate to rage quit in my opinion.

    I don't like to play social moderator, which is why I declined to intervene in the back and forth. But, now that this happened I might as well say something.

    I think it's important to remember this is a text based medium with no body language or voice queues from the other players. We are all grown adults who don't know each other well. I'm sure if we were all at a table we could have resolved this without any hurt/negative feelings. Since we are not at a table, in the future I'd appreciate it if everyone erred on the side of caution, and refrained from making value judgements about other player's actions. Politely worded suggestions are okay, but if they are refuted best to drop it.

    Anyway, I'm not going to cry over spilled milk. If Hjalvar is willing to accept the apology and continue on, I'm happy to have him. If not, do you guys want me to recruit a replacement or run with 4?


    Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |

    Back.

    Was out yesterday the entire day, and arrived at home dead tired.
    Updating in some minutes.


    So no one even answered my question, and this whole experience has left me feeling sour on this game. Do you want me to recruit another, or not?


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    No preference here. Also, you know what I am doing until combat is over.


    HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

    I delayed posting because I was embarrassed about causing this mess and have been PMing Hjalvar trying to get him to reconsider leaving. He accepted my apology but believes his rant prevents him from returning.

    I'd prefer 5 players. I don't want Hjalvar to leave. If he does, I think we need to recruit but I don't know if I would recruit now or later.


    Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |
    Óbjarni wrote:
    Said some stuff

    And that, is something not that cool to do, again.

    Sharing private conversations and reasons in the boards.

    Just an advice tho.


    Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |

    @About recruiting another:

    I'm fine with either option.
    Being a DM myself, I learned that five players is more comfortable than four.


    I don't really care either way (4 or 5). Seems at least half the group wants five though, so we'll prolly go with that. I will DMPC Hjalvar until he dies or you escape the prison, at which point he will run off.

    If Zedth decides to return before either of those happen, he is still welcome with no hard feelings from my end. I've posted plenty of rants (probably inappropriate ones) in my day. Shiz happens.

    Anyway, we'll handle it at the end of the prison bit.


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • Hello everyone.

    I've received a pair of friendly PMs from Objarni asking to bury the hatchet. I have decided to accept the hand of friendship and return to this game, based on the above posts.

    I felt justified at the time I posted my rant, and despite this I felt a certain degree of shame that inevitably accompanies such outbursts. It didn't feel appropriate to rejoin after, but you are all apparently gracious enough to let bygones be bygones.

    Thank you all for your patience. I apologize for the disruption my post and absence has caused.


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    I cannot argue for I am dying. Help.


    HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

    Woot! Welcome back!


    Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |

    Classes started Monday, and today is my last day off work.

    I'll resume a consistent posting schedule once I'm back at work, I think.

    Also, I'll only be able to update in a some hours. Sorry for delay.

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