The Wolftooth Tribe

Game Master Jazzai Moonbreaker


351 to 400 of 731 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

GM

• JARED grumbles as he watches TIGERWOLF sneak off into some more crates, she quickly pops out and finds another hole in the wall, entering that puts her against crates while spotting another giant sitting on the bed wearing arcane robes!.

Fortunately they're turning away talking to somebody at the moment, but it's clear that this place was filled to the brim with Golian Bandits. Everyone is scattered across the storehouse but the only way to let GREEZ, MAJUBA, WOLFRAGER and MOGWAG in is through the front door which seems to be only openable by a giant.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf would listen to the conversation realizing the total count was now seven if there was someone replying.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

A plan formed in her mind as she listened and she grinned a tusky grin. She knew the perfect distraction.


GM

• The two Golians TIGERWOLF was listening to appeared to be talking about food, and a few places around town that were really cheap. One of them mentions the use of a 'Size Reducing spell' to help sneak into places and how useful it is to shrink people so they couldn't catch them.


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Took a chance as moved right up in front of the door. Looking over it closely and to see if might be a wide enough crack or something to peer through. Maybe get a heads up on what could be happening just beyond it. If spotted anything would relay exactly what to fellow waiting team.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17 If was needed


GM

• GREEZ lumbers over towards the doorway to try and find a way to look in. The sliding doors seem sturdy enough but there does seem to be a tiny little gap where they didn't shut properly. The Giant Orc discovers that there seems to be about two giants sitting at a table in front of them, likely guarding the front doors. And they looked kind of hefty like the Monk himself.

GREEZ and those around him would NOT have any idea of what else is inside the storehouse at this time. As far as he's concerned, there's only two Golians accounted for.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Could Karol open the door?


GM

KAROL, TURGRIM and ODAK have a chance to look ahead at the doorway;

KAROL: Perception: 1d20 + 11 ⇒ (4) + 11 = 15
TURGRIM: Perception: 1d20 + 7 ⇒ (15) + 7 = 22
ODAK: Perception: 1d20 + 14 ⇒ (4) + 14 = 18

• Out of three, KAROL and ODAK notice just above the table, what appears to be a kind of slide-bar that kept the door closed from the center. It looked to be about 10ft to 12ft off the ground. It certainly doesn't look like something KAROL could move by himself, but perhaps ODAK can.

• TURGRIM sees a little bit more able to peek between the Golian Thug's feet to noticed a couple of dead-stop locks in the floor, the type that you could pull up to release each door. Being ground level makes it certainly easier for the height-challenged but whether they were strong enough to lift them up is another question.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf would sneak over to Jared and whispers. "There is a caster in that room with someone else. That is seven total. Now, I am going to create a distraction in the center. You will hear it. Then you can move to attack. I suggest caster first as he talked about shrinking people."

Shifting she would stealthily make her way back to Mak and whisper.

"There is a caster in that room with someone else. That is seven total. Now, I am going to create a distraction in the center. You will hear it. Then you can move to attack. I suggest caster first as he talked about shrinking people. Jared is full sized on the other side. Ill be back telling the others the plan."

Moving stealthily she would move back to Karol, Odak, and Turgrim whispering.

"Found Jared, He is stuck in the back. I can pull everyone into the center by causing a commotion to pull the giants here back so you guys can open the doors. Are you all ready? You may want to break your spell a little early."

Once they gave her the thumbs up she would move to the center and draw out one of the three special Kobold bombs that had lingering fire and a nice loud boom.


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK meets TIGERWOLF as she heads on back, but as she steps over him decides to sneak slowly on along with her, eventually squeezing back with TURGRIM and the others, indicating he wishes to join them on opening the door.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol follows tigerwolf, slipping along while invisible


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim licks his lips and murmurs as quietly as he can that there are dead-stop locks on the door. "They'd have do be moved before the door could be open," he whispers, mangling some of his words to avoid the sibilant and fricative consonants.


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

After relaying to others waiting outside with him, in a low enough voice not to be heard inside said rather jokingly."Knock? Us strangers to them. Might let in. Trick their side?"

Lets us outside be able to do small very minor things other then twiddling thumbs waiting.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf nodded to Karol as she carefully lit the bomb and then stepped out between the two boxes. Even as she started to pull her hand back to throw the bomb aiming for the area where the large Golian's back right was next to the smaller crates, she was getting ready to add more insult to the coming injury.

Bomb Throw: 1d20 + 7 - 6 ⇒ (16) + 7 - 6 = 17

Tigerwolf shouted her voice carrying easily as the bomb arced high in the air.

"Hey lard butt, how did they get you in here? Open up the whole wall. Hey you, Scarf face. To afraid to show your face as you ran into the roof to many times. Hah, I bet they raised the roof just to fit your bean pole of a body in. Why don't you come here and I'll chop you down to normal size. Not that I could, you aren't packing enough in your britches to come after me anyways."

The bomb dropped hurtling towards the Giant and the crates.


GM

• TIGERWOLF takes out one of the bombs granted to her by the new Burny Captain back at Rock-Eye and ignites it, the time to finish her distracting insults was enough to let the fuse run out as soon as it hit the ground.

Super Burny Ka-Bomb: Damage: 6 + 1d6 ⇒ 6 + (4) = 10

The explosion hits the Golian Thug C's back as he calls out in pain, his back is on fire and it's left a 15ft wide patch of burning ground. The Thug has been ignited and will take d6 damage every round until it is out. The explosion is very loud, enough for even TURGRIM and GREEZ's group to overhear. The Golian bandits all sit up from their seats with rumbling thuds as they overhear the commotion.

GOLIAN THIEF: "What the hell!? There's a little person in here! We've got pests. BOYS!"

> COMBAT MODE <
• Action from this moment onwards is turn-based with round-robin ordering. Your team has surprise round, giving each of you one turn to act before the BANDITS begin with theirs. With exception to the surprise round, you and the bandits alternate turns, don't be afraid to post if your team-mate posts before you; it still counts.

Although obsolete at this point,
"ROLL INITATIVE!" (Battle has begun, do not literally roll initiative)


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK overhears the loud explosion, bringing a hand to his ear, the commotion of the bandits down the hall allow him to speak more freely without fear of discovery:
"I believe this is our cue, you remember the plan. Time to return to our former stature!"

• MAK begins to cast a spell, something that would ordinarily break his spell at this point. MAK casts Stone Fists successfully as the exposed parts of his fingers begin to harden into down down to the elbows and his feet too grow craggier up to the knees. He waits for the others to act.

SFC: 5%: 1d100 ⇒ 19%
Mak consumes 1 SP


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

• ODAK follows MAK's lead, by unsheathing his Greatsword and tower shield and clinking them together, the spell breaks. Although it's just how MAK described; He and Mak were still tiny dwarf-like beings; and who knows how long it will take to pass?


Male Golian Longstrider 16ft tall, skinny golian rogue dressed in dark green robes || 53/53 HP, 14 AC (3 ADR), +10/+5 Melee, +12+7 ranged ATK, d8+4 Melee 2d6 ranged DMG

• JARED hears the explosion and winces a bit, he gets up from sitting down and draws his Revolver in one hand and his gladius in the other, thinking to himself;
"Bloody hell, what is that little girl doing, bringing the house down?"

He needed a move action to draw his weapons, but uses the other to walk up over towards the loot chest for a clearer view, aiming his firearm down the hall,
"I swear, if she got me cornered, I'll..."


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim steps a few feet away from the soon-to-be-giants, and boldly pounds his chest with his fist a few times, in as violent a way as possible.


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Head pulls back from the door when heard the explosion. A glance over shoulder to the others outside. "Heard that? Big BOOM. Sounds like fun time in there." A rather cheesy looking grin formed on face as hopped from foot to foot as waited to get a chance to get inside. Already pounding one fist into other palm. In a very low tone said a single word 'acidic' and the body wraps had purchased back from the clan's home started a rather faint greenish glow at the portions around hands and feet. Activating the special quality of the bodywraps


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol starts a martial beat on his drum, invoking the warlord and the strength of the wolftooth. A ghostly wolf howl fills the air. The weapons of the group crackle with lightning
(enhance weapons increases enhancement bonuses on weapons by +1 and gives shock attribute 1D6 electrical damage).

In the rolling drums Karol invokes a word of swiftness and reaction
(casts haste on the nearby party and him self, +1 to hit, AC, and reflex saves. Extra 30'movement and one extra attack with full atttack)

please note invisibility still active after actions. No attack has been made.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

The Doctor will delay his action until one or 2 of the fighter types rips that door down.


GM

> NEW ROUND <
• The spell that kept MAK, TURGRIM and ODAK small was still in effect, although the duration of such has incremented by one at the start of their turns. Duration in rounds for each character was made in secret.

BANDIT's TURN
• GOLIAN THUG C was indeed harmed in the explosion, however they miraculously get away from being ignited, only a few scorch marks on their back as they stomped towards leaders rubbing his back while whimpering.
Fire Bomb: Reflex Save (20): 1d20 + 2 ⇒ (20) + 2 = 22

• A Fire patch about 15ft wide has been created, anyone attempting to run through or too close to this patch must make a Reflex save to avoid being ignited.

• The GOLIAN THUGs A and B in the Card playing room push their chairs back as they open the door to find out what's going on and heed the call of their leader. The GOLIAN MAGE and GOLIAN THIEF from the north room also run in to find out what's going on. The big door between rooms is now open!

BORAN, GOLIAN THIEF: "We've got intruders, go get'um! You! Get our loot out first!"

• As MAGE A thundered out towards the area that has been set on fire, he spots TIGERWOLF hiding between a couple of crates from afar,
"There! I see one of them by the crates!"
BORAN: "Go catch them then!"
MAGE A: Perception (20): 1d20 + 6 ⇒ (16) + 6 = 22

It is now the Players' turn, for each person that acts, the individual bandits get to act as well.

> UPDATED MAP (AFTER MAK/JARED/ODAK) <


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK decides to make a break for it, urging his other small companions to join him towards the front door. At a maximum movement increment of 20ft while running in medium armour, he can only move four times his speed (80ft). Same would apply to TURGRIM on his turn. The Arcanist's footsteps sound like rocks clacking together on the ground.

MAK runs for the whole round and ends his turn


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

• ODAK follows MAK around down the hall, his armour clinking as he thudded lightly across the floor, his heavy armour unfortunately weighs him down too much and thus can only move 60ft this round.

ODAK spent the whole round running, ending his turn


Male Golian Longstrider 16ft tall, skinny golian rogue dressed in dark green robes || 53/53 HP, 14 AC (3 ADR), +10/+5 Melee, +12+7 ranged ATK, d8+4 Melee 2d6 ranged DMG

• JARED wanted to take a closer look at what he was up against and sneaked on over towards the corner, however aside from the fact he started to hear drumming and his weapons began to spark, he didn't see the small and invisible bard as he knocks his leg into him,
"What the 'ell?!

JARED moves and accidently bumps into KAROL during his movement, ending his turn


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

please note haste in effect. +30 foot movement (or + 20 foot in medium armour) means Mak is a bit faster

uhh!

struck by the sneaky golian, karol staggers but maintains his beat.

Karol slips around the confused giant and moves to tigerwolfs side (to N10).

tigerwolf, I am here.

he then casts grease on the floor near the giants
covering squares n19, n20, o19 and o20. Reflex DC 16 to avoid falling in those squares if targets are in there. half movement is possible with a DC 10 acrobatics roll. Fail and don't move, fail by five and fall.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Round 1

Mogwag will cast a shield spell and move 20ft toward the front door drawing his weapon

current ac 20


GM

• KAROL's actions are successful, he's able to slip around the tall Slayer's legs and make it to his destination, casting the spell Grease in the position under of one of the Golian Bandit Mage's feet, the heavyweight spellcaster slips down onto his rear end with a crash! The mage is now Prone.
MAGE A: Reflex Save (16): 1d20 + 5 ⇒ (2) + 5 = 7

• MOGWAG casts Shield to help him deflect attacks and approaches the door

> BANDITS: Three turns <
○ THUG B is distracted by the commotion going on in the other room, so even though MAK and ODAK are clinking through behind him he doesn't notice this round.

CHezik spends his turn casting a spell, there is no ally around to determine what kind of spell was cast or what it looked like.

• THIEF A performs an aid action to attempt to help the mage up from the floor, he does so successfully, pulling the Mage up without wasting more time.
Aid Other (10): 1d20 + 5 ⇒ (8) + 5 = 13

• THUG C is very angry as he yells over the fire patch,
"I'll get you little people!",
He hops back a bit for a running start then rushes forward and attempts to leap over the fire patch through acrobatics; it wasn't likely that someone as massive as he could be able to jump a 15ft dangerous patch but he fails to even get halfway as he ends up landing inside the fire patch itself!

The Thug hops up and down frantically while making the ground quake under each step, he tries to clear the rest of the patch by jumping again with his movement. Singed a little bit the Thug gets across although he's now exhausted his turn this round.
Acrobatics (30 to clear): 1d20 + 6 ⇒ (4) + 6 = 10
Reflex: Ignition (15): 1d20 + 1d2 ⇒ (17) + (2) = 19
Fire Patch burn (Half): 1d6 ⇒ 2
Acrobatics (15 to clear): 1d20 + 6 ⇒ (10) + 6 = 16

UPDATED MAP


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

"Yeah, Yeah wide load. You are so big you can't even jump a tiny fire! What about you Bean Poles? You think you can best your buddy over here in jumping the fire. With your long legs I bed your butts don't even feel the heat." Tigerwolf would grab her caltrops out of the handy haversack and tosses them into O12

"Look at that. The one in the robes was so busy prepping his boyfriend for later tonight he slipped in the grease he was using."

Caltrop toss: 1d20 + 7 ⇒ (15) + 7 = 22


GM

• TIGERWOLF successfully throws the Caltrops in a square by the Thug's foot, they may be small but just as potentially harmful to a larger creature than is it a small.

----
• MAGE A carefully steps out from the Grease Patch, scaping off some of the grease from the bottom of their sole before they ready themselves to cast a spell upon themselves, giving them a faintly visible shimmer around their body.
Acrobatics (10): 1d20 + 5 ⇒ (15) + 5 = 20

Spellcraft (10 + Spell_Level) DC required to identify spell.

UPDATED MAP


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Would push the door to see if was able to be opened yet. Not enough to make it cause a lot of noise but enough to just test. Whenever was able to, a foot slam into that door to force it open fast.


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim will move around to the backs of the thugs trying to scramble into the door, down and to the right on the map. He will wait to grow back to his full size before engaging - even though he's still only Medium, it's preferable to the size he's at right now! With haste in effect, it should be trivial for the monk to reach another hiding spot quietly.


GM

• TURGRIM makes his move towards the door with ODAK and MAK as quickly as his little legs could carry him. The quickest route actually lead the Hobgoblin to run beneath the giants' chair and table without so much has having to bob his head down. He isn't affected by the Haste effect because he is too far away from the source of Karol's music but it gets him close to the doors.

What TURGRIM notices is the boltlocks that lock each of the doors down into the ground, the kind you would normally pull up to unseal. The only problem was that these bolts were designed for giant hands, and even if it were possible for a normal sized person to lift, the Hobgoblin and his allies were shorter than the bolts themselves, it would even harder to unlock the door right now!

----
• THUG B was trying to see over THUG A and the commotion that was going on inside, but seeing how he was being body blocked he turns around with a few light thuds. Unfortunately he does! He spots Odak clinking behind the chair as everybody was running.
Perception: Does he spot the little ones? (20): 1d20 + 6 ⇒ (16) + 6 = 22

"HEY! Where do you think YOU'RE goin'!?", the Thug bellows as he treads off around where Odak ran to. Odak gains +2 AC due to his size, increasing it to 14.

• The Thug misses his clumsy attack, he tries to swing down at the little iron-clad Golian but mistook how short he really was, the Thug was so large in comparison that Odak was barely even ankle high!
"Hnngh-ugh! Get back here!"
THUG B: ATK: 1d20 + 2 ⇒ (8) + 2 = 10
THUG B's turn ends with movement and a failed attack. Only Wolfrager is left to act!

UPDATED MAP


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

What spells did those mages cast?
spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18


GM

• KAROL attempts to check the spell cast by one of the mages, he identifies the spell as Stunning Barrier, it grants the user a field that slightly deflects attacks but more importantly it can stun whoever strikes them at close range. The Skald's spellcraft knowledge also tips him off to that Stunning Barrier only procs once and then the spell ends, it also doesn't trigger it's stun effect on ranged attacks.

----
> Remaining Bandit turns <
• BOran the Golian Thief moves up on top of one of the beds to see over his large companions, he locates TIGERWOLF up by the boxes and furrows his angry brow,
"I see you! *aside* Mages, get ya magicks ready, if that girl thinks she can hide in the boxes she's got another thing comin'!"

The orders given by BOran set the strategy for the Golian Mages.
Perception: Spot Tigerwolf (17): 1d20 + 12 ⇒ (16) + 12 = 28

• THUG A is currently distracted, although there seems to be commotion going on behind him with his card-playing partner having wandered off. The Thug doesn't notice anything and ends up focusing on the chaos caused in the center room instead. THUG A is currently body-blocked and can't move towards his intended destination
Perception: What's going on back there? (20): 1d20 + 6 ⇒ (3) + 6 = 9

----
Still waiting for Wolfrager's turn, but alass after these bandit posts, whoever posts first (except WR) will tick us over to the next round of play

UPDATED MAP


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

Wolfrager pulls pulls her greatclub off her back readying herself for whenever the others manage to open the door. "Sounds like things are starting in there, shouldent be long now." she sayd with a grin.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Tiger wolf, avoid the mages, their shields will stun you if attacked. Ranged attacks are fine.

Karol then casts good hope, effecting himself, tiger wolf and jarad. (+2 morale to hit, damage, saves and skills)

Invisibility still maintained


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim looks down at his tiny body impatiently, beating his fist against his body again and again as he moves. "Why won't I get bigger?!" he mutters to himself. The lament of many a man...


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK footpats on next to TURGRIM and turns towards him as they approach the oversized doors,
"It will take some time before the spell will wear off, it's different every time. But you will know when you are close, you can feel it",
Looking at the Arcanist, signs that the spell was close to breaking could be seen as his form slowly bloats and expands in little bursts.

"Don't fret, I will help alleviate some of your condition. grow larger grey one!",
MAK exclaims as he casts a spell upon TURGRIM. Enlarge person is successful and costs 1SP.
SFC: 5%: 1d100 ⇒ 12


GM

• From the previous round, Wolfrager gets ready as she draws her weapon.

> NEW ROUND <
A new round begin and everyone's turn resets.

• KAROL conveys the knowledge of his spellcraft check to TIGERWOLF, she now knows the Mages are risky to attack at arm's length. He also generates a Good Hope effect for the three of them. Modifiers noted on map

• TURGRIM makes it to the door but the boltlocks are massive in comparison to himself. Thankfully the magical aid of Mak causes the Hobgoblin to become a giant version of his shrunken self. +2 STR, -2 DEX and medium sized. Only problem was that he was still weakened by the spell and thus only has 12 STR to open the door locks.

!! TURGRIM has enough actions to attempt to pull the bolt up. DC 15 strength check. !!

UPDATED MAP


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim rubs his hands together and shakes his arms loose before gripping the bars of the boltlock and tugging as hard as he can.

Hnnnnnnnggggg: 1d20 + 1 ⇒ (4) + 1 = 5

But they won't budge. Not possible to retry right?


GM

Alass, not this round. Mak will try to help you next round or until either of your grows big enough!

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

The Doctor will once again delay until the doors open.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf would take a defensive posture staring at Thug A. "Lard butt, but you can't hit little ol' me with your ham fists." She taunts hoping to anger him to the point of blindness

She readies to counter charge Thug A when he first steps on the square(Or within 10 ft) to catch him with a bold strike countering him. Drawing her weapon as part of the charge.

Tigerwolf let out a Loud howl as she charged. Her blade flew from her back in a smooth motion as if summoned by her will alone lightning arcing along the bronze blade as Tigerclaw was eager to taste flesh.

Fighting Defensibly Charge Pwr Attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 All other bonus's negatives canceled out

Confirm Crit: 1d20 + 9 ⇒ (17) + 9 = 26

Dmg: 4d6 + 11 + 2 + 11 + 2 ⇒ (1, 1, 2, 2) + 11 + 2 + 11 + 2 = 32 +2 from Karol's good hope
Electricity: 1d6 ⇒ 2 Karol's Music


GM

• MAJUBA passes his turn, poor guy.

• TIGERWOLF is ready to launch an attack in the future.

> BANDIT'S TURNS <
• THUG C stomps over to the side and tries to attack TIGERWOLF, stepping over the caltrops to avoid injury, however as he does, he's viciously attacked by a little girl! He is dealt 32 damage and sustains a nasty gash to his thigh! Not only that but the giant steps on the Caltrops and takes another point of damage, slowed to half speed.
Caltrops attack (14): 1d20 ⇒ 16

THUG C isn't done with this yet, mad at being hurt he's ready to pound his fist down on top of TIGERWOLF! Alass the clumsy fist-fighter didn't swing fast enough.
ATK: On Tigerwolf: 1d20 + 2 ⇒ (6) + 2 = 8

• Both MAGE A and CHezik have a plan, they both cast Reduce Person upon themselves to minimise their space and use it to run along the edge of the fire patch. Their ATK and AC is boosted by 2, their damage is reduced by one dice step.

• THUG A turns himself around to discover his card-playing partner seems to be attacking something behind the table, he walks over towards it to ask him what's going on. THUG B says he's found some little people and trying to squash them. THUG A notices some little folk by the doors and aims to stop them,
"HEY! You're not getting away from me shortstuff!"

THUG A attempts to stomp off towards TURGRIM and MAK but won't reach them this round.

UPDATED MAP


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

"We try break door? Wait still?" He was ready to start trying to bash the door if thought it was a good idea from others outside.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

Smash it, sound like trouble in there The Doctor says in response to Greez


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

• ODAK peers up at the colossal Thug before him, he was used to fighting things below him, not above him. The only thing he could do was raise his sword and attack the giant's foot! His greatsword was only as big as a shortsword but the little clinking Protector manages to jab painfully into the Thug's foot. All ODAK had to do was make sure he didn't get stomped on in retaliation.
ODAK: ATK: 1d20 + 4 ⇒ (10) + 4 = 14
ATK: DMG: 1d10 ⇒ 9


Male Golian Longstrider 16ft tall, skinny golian rogue dressed in dark green robes || 53/53 HP, 14 AC (3 ADR), +10/+5 Melee, +12+7 ranged ATK, d8+4 Melee 2d6 ranged DMG

• JARED chuckles at the little display of slapstick going on fifteen feet in front of him, if he had been born much, much later it would've reminded him of Tom and Jerry. He quickly takes a look at the Thug in view (Swift) and his brows twitch when he figures him out. Jared marks THUG C, Jared has a +2 ATK, DMG, AC and CMD bonus, as well as a number of skill checks.

As a move action, Jared calls out to TIGERWOLF, and by extension, KAROL who he /still/ doesn't know exists and is unaware of the drumming in the background. Jared grants his Slayer's observation of THUG C to TIGERWOLF and KAROL for two rounds.

Lastly as an attack action, JARED lifts up his electrically charged Revolver and aims very carefully at the Thug's head for a Vital Strike. BOOM! The gun goes off like a small cannon and a thunk goes into the Thug's shoulder who cries out in pain,
"Hnngh...missed"

JARED: Revolver ATK: 1d20 + 14 + 1 + 2 + 2 + 2 ⇒ (13) + 14 + 1 + 2 + 2 + 2 = 34
ATK: DMG: 4d6 + 1d6 + 1 + 2 + 2 + 2 ⇒ (1, 6, 6, 1) + (2) + 1 + 2 + 2 + 2 = 23


GM

• THUG B got jabbed in his foot and winced at the impertinent little person's metal tooth-pick! Though in all honesty the giant should've been wearing some kind of footwear. He tries to stomp on ODAK's body instead! THOOM the Thug stomps, but he was too slow even for the clunky Protector who had to move a space in order to avoid the 5ft diameter step,
"Hnnugh! Stay still!"
ATK: 1d20 + 2 ⇒ (2) + 2 = 4

• THIEF A runs across the room with his long legs and stops just where the table's corner meets,
"What the 'ell? There's lil folk in 'ere Boran!",
Boran hears this and grimaces,
"Kill'em all or catch them and add to our collection then!"

THIEF A spends the rest of his action trying to move himself across the table just as his turn ends.

• BOran jumps off his bed and looks towards the fire, he's not that stupid to jump over the thing and look like a fool,
"C'mon stupid fire, burn already!"

UPDATED MAP

----
NEW ROUND!
• Fire patch duration incremented: It looks like it's starting to burn out!
• Mak's shrink effect breaks this round: Big Arcanist!
• Odak and Turgrim's shrink effect increments, no change.
• Slayer's Bond increments at the start of your turn.

351 to 400 of 731 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Wolftooth Tribe All Messageboards

Want to post a reply? Sign in.