The Town of Grundy: A Tale of Meteors, Metal, and Men (Inactive)

Game Master Spacefighters

A sleepy town, finally coming into it's own is thrown for a loop when a meteor strikes down on it's doorstep . Now it's up to an unlikely group of townsfolk to protect Grundy and prevent what was unleashed from consuming all of Golarion!


1 to 50 of 193 << first < prev | 1 | 2 | 3 | 4 | next > last >>

The Tannery House

This is the discussion area for out of character and out of game chatting.


The Tannery House

Hey guys, thanks again for showing interest and making some awesome characters, welcome to the game!

Before we begin there are still a few more things I'll need. Namely, the town. While I have a few NPC's and a few maps, it's still pretty bare-bones. And that's where you guys come in. Feel free to add as much or as little as you want. If you have a cool idea, feel free to pitch it. I'm open to pretty much anything that doesn't contradict the story or ruin the atmosphere of the game.

In addition to any town information, I'd like for everyone to post any NPC's they have made. Just list their names and give a short description of them, their personality, whatever you'd like. Just remember, when the game starts they'll be under my command, and while I don't intend on making anyone's love interests raging drunk with anger issues, if you aren't happy with the way they're acting it's on you for not telling me (and you two not getting along could make for some great roleplay).

The last thing I'd like to see from everyone is one, specific NPC. I would like everyone to make an enemy, a nemesis, that has been making your character's life difficult in Grundy. It doesn't have to be someone who wants to kill your character, not even someone who is necessarily a physical threat, but for whatever reason the two of you are at constant (or recent) odds.

I'd love to start this weekend but you guys can take your time.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

dotting ... and I will get right on that. I did have a little alchemists shop designed. I'll get it posted shortly.


The Tannery House

Also, to my two competing alchemist (and anyone who owns a business), the meteor strike and resulting explosion destroyed the vast majority of your available stock, along with almost all of the glass in town (not to mention some of the older, unstable buildings in the south-side).

Feel free to purchase available wares with your starting gold, but whatever you do not purchase will not be available. What remaining stock you have must be sold to keep your business sustainable.


Heya! Thanks for having me Spacefighters. I'll get an Alias up over the weekend as I'm currently headed to work.

Can we craft some potions for ourself or do we have to purchase everything at market value?

Also two Alchemists for 1300 people that's sure to bring up rivalry.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

awesome! Is the stock of herbs okay? ooohhh even better it was ruined by the shattered stock perhaps?!? Exciting time!


Inactive

Dotting; I'll be thinking about NPCs and such but it'll probably be Friday night or Saturday before I'll have a good chance to sit down and write it all out.

*edit* And yes, thanks for having us :)


The Tannery House
Alex Mack wrote:


Also two Alchemists for 1300 people that's sure to bring up rivalry.

Heh, well you do have an... 'in' with the preeminent merchant in town. I imagine Celen caters to the rest of Grundy.

To anyone with any item creation feats, creating items at cost is perfectly acceptable with your starting gold.


Inactive

Amusing fact: almost immediately after my idea for Calli, I had an idea for a Grenadier alchemist...poor Grundy wouldn't have been able to take the strain of three alchemists!


The Tannery House

Now that would have made for an interesting party. Make Grundy alchemy town, a unique treasure trove of hard to find materials. Grenade ranges,vial shops everywhere, Mister and Misses Hyde speed dating, it'd be a blast (get it?).

...heh, that kinda sounds like fun


HP 46/46 | AC:19 T:9, F:19 | Save (F+11, R+5, W+7) | Init:-1 | Perception: +1 | Lay on Hands 9/9 | Smite Evil 2/2

Hey everyone delighted to be aboard and really looking forward to the game.

DM Spacefighters are we allowed to have employees? I've got the former members of Judd's gang as employees in my backstory just wanted to ensure that was okay.

Locations

The Hen's Tooth Inn, a run down establishment that was once much finer. Run by the ever sour and notoriously lazy Hesha Hardel. Many trappers use The Hen's Tooth as a base, mostly because its cheap and Hesha's brother Rundel Hardel is one of their number.

The Hammer Boys Worksop, a masonry workshop with a prime location on Main Street. Judd runs it, with three of his friends and in practice it is more a partnership than anything else. Most fine work is done in the shop, while there are three wagons loaded with inbedded heavy tool chests - fitted with heavy locks since they masons recall their own pilfering of tools. There is a small suite of rooms behind the shop, with two rooms, and a larger suite above the shop. Judd lives above the shop. There is also a yard out back where Judd keeps a team of six donkeys, and a half dozen goats.

NPCs

Manda Rierson, the twenty year old daughter of Karldon Rierson the towns notoriously fertile miller. Third eldest of the nine Rierson sisters, she has refused several offers of marriage in her pursuit of Judd. Judd saved her from a bear trap and stayed with her for an hour talking to her to keep her awake while the rest of The Hammer boys went to fetch help. She effectively runs her father's bakery, with four of her younger sisters. Being one of the loveliest girls in town she tends to attract a great deal of attention from passing crusaders and occasionally plays along in rather blunt attempts to make Judd jealous. Most of the town is amused by her relentless pursuit, and Judd's astounding cluelessness, and rooting for her.

Tungst, a half-orc orphan who became one of the Hammer Boys and now works with Judd as a mason. Tungst is a cynical fellow prone to brooding, and loves books and writing, despite having only learned the arts at age sixteen. He recently married Carlia Rierson, the oldest of the Rierson girls, and a young widow.

I'll flesh out a few more NPCs later.


Would you like us to stat out family NPCs or is it okay for them to just be words :)


HP 46/46 | AC:19 T:9, F:19 | Save (F+11, R+5, W+7) | Init:-1 | Perception: +1 | Lay on Hands 9/9 | Smite Evil 2/2

DM Spacefighters could you move the description in Campaign Info down into the lower box? Placed like it is currently it ends up filling up the campaigns tab.


The Tannery House

Employees are fine, and no need to stat anyone out, I'll take care of that if need be.


HP 46/46 | AC:19 T:9, F:19 | Save (F+11, R+5, W+7) | Init:-1 | Perception: +1 | Lay on Hands 9/9 | Smite Evil 2/2

Badly Burgess, a clumsy young giant of a man with a speech impediment, and one of the Hammer Boys gang - named Bradley, though even he uses Badly. Badly was never a orphan, but his father Kurik the cooper beat him so often he ended up effectively living on the streets. A fair mason and the closest thing Grundy has to an architect Badly lives in the back rooms of The Hammer Boys Workshop and cares for the donkeys and goats diligently. He speaks little, and still has a terrible stammer, but has become a trusted man known for his common sense.


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1

Checking in.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Checking in. I'm working all this weekend so I'll have things up as I can get the time for them.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

Celen's Solutions- celen's solutions is a alchemy/apothecary shop ran by he and his wife. He mostly simple items and herbs, and only makes dangerous things like alchemists fire on order. (Since he lives at the shop area he is very wary of fire, especially since his wife and child are there as well.) The herbs they grow and keep (and sometimes hunt for in the woods) are used to make things like tinctures and pastes to sooth burns, or ease headaches. His wife doesnt advertise it, but surely some of the area's young maids might know keeps a mixture of herbs to.. help prevent unwanted children from occuring.

Celen's Wife Hepzibah is a teifling fighter/rogue. She helps to manage the shop, and aides in the alchemy work. (she also crafts poisons on the side, though Celen doesnt know that.) Even though they have been living in Grundy for a few years now, (3 to be exact), Hepzibah when she has to go about town tends to keep herself decently hidden beneath a cloak for two reasons. Her dark heritage sometimes causes commment, Her dark and exotic beauty draws eyes... and whistles, and drools, and of course angry eyes from wives. Her and her husband do have differing opinions about a few things, but the love that pulls them together is obvious. Hepzibah is tall and muscular, taller and stronger than her husband by a good amount. Outside in the town, she tends to be quiet and reserved, though any who visit the shop find her to be upbeat, verbose and positively flirtatious. (one of the things her husband vetoed when they decided to settle down was a whore house. She thought it would be great fun to get a few girls and a bar set up. Celen wouldnt have any of it.)

Rivals/enemies - Riven and Seela Oakheart. One of the very first problems that arrived for he and is wife was the couple of semi - retired crusaders from Mendev who instantly saw the mixed heritage trouble and quite litterally picked a fight. If the timely intervention of the town's mayor hadnt occured who knows what would have happened. Riven mostly works a small plot of farm they have and does the occasional hunts into the woods while his wife, a wizard of some skill, runs the town's school. They have three children, whom often can be seen 'playing' near Celen's shop. The aasimar is very afriad that those three boys do so only for the chance to taunt or harm his daughter. He has yet to do anything about it, playing in the streets is certainly not a crime, but it does cause him no small amount of concern.
minor foils - A good portion of the town's women folk are distant and cold to his wife and Celen. No doubt from the influences of the school marm and well, his wife's no doubt exotic beauty and flirtatious ways. He could only imagine the anger that would have been there had his wife opened up such a den of inequity.


HP 46/46 | AC:19 T:9, F:19 | Save (F+11, R+5, W+7) | Init:-1 | Perception: +1 | Lay on Hands 9/9 | Smite Evil 2/2

Rival

Tarquil Hubbet was, and perhaps still is Grundy's most eligible bachelor. The heir to the Hubbet holdings Tarquil is darkly handsome and considers himself the closest thing Grundy has to a noble. He refused payment to Judd after the construction of a fine pen, claiming that Judd had been quarrying stone on Hubbet land and he would consider the work payment. The Hammer Boys masons, after several appeals were rudely rebuffed set out in the night and removed the wall, consequently setting free the Hubbet's prized pigs.

Tarquil called Judd out in the square, but all Judd would do was offer to help him find his pigs and tell him that in future he would be happy to work for him again - provided payment was made up front. Enraged Tarquil drew his sword and stabbed an unarmed Judd. But Judd simply pressed a hand to his side, and then picked the astonished Tarquil up and threw him down the well to "cool off".

When Tilly Hubbet began spending time with Badly Tarquil beat her. When Judd discovered this he had a talk with Letka and now Tilly is staying with the dwarven constable, which has only furthered Tarquil's ire.


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1

Shop:
Cozy Corner Home & Travel, sells about anything you could need for home or travel. From pots and pans, plates and cutlery, to clothing, rope, water skins, and nice wool blankets. Marconis hopes one day to add a few magical wares to his shop, but that will have to wait until he can afford to make them. For now it is just himself and the two eldest of his sisters that work the shop, but when the youngest sister is of age she will learn the business as well. The girls only really deal directly with customers when Marconis is not in, freeing him to gather herbs for his mother, or conduct business outside the shop.

Family:
Marconis has an aging mother, named Shiloh, of 58 yrs old(who he gathers wild herbs for), but aged beyond her years due to a hard life on the road before settling in Grundy. She is a talented herbalist, and uses her home remedies to help those she can(and to sooth her own aches and pains), and is responsible for crafting many of the articles of clothing for sale at the Cozy Corner. The eldest of his sisters is Anna age 23, she probably has an even better head for business than Marconis, but she would rather take her cues from her brother than argue(though she does make suggestions when he seem to be stuck for ideas). She is easily the most unattractive of the sisters, but definitely not ugly, beauty seems to run with the females of this family. At 16 yrs old, Pralia is the most attractive of the sisters, at least until her younger sister comes of age, and she knows it. Slightly bratty at times, she tends to flirt her way into selling items at the store, telling customers of both genders how great they would look in some of the more expensive outfits, and she is almost never wrong in doing so. She not only help her mother in designing and crafting outfits, but seems to have a knack for putting people in them, he has even been known to do custom work on a couple of occasions. The youngest of the sisters is 12 yrs old Silvy, there seems to just be something about Silvy that always makes her the center of attention. Mild mannered, always calm, never cries or shows fear, and has never so much as had a cold, people wonder if she was touched by the gods, but Marconis fears it may be something very different. Otherwise a normal child, Silvy loves to play outside with any children she can find, even befriending a local street kid by the name of Retten, who she shares food with to keep him from stealing to eat. Silvy is a talented artist and loves to paint, and sketch people, horses, buildings, and anything else she finds interesting.


The Tannery House

Hey, great stuff so far guys.

The Oakheart's are great Celen, I can definitely work with those two.

Tarquil sounds like a great opposite to Judd, he'll work well.

Keep it coming guys, good stuff. Don't feel too pressured to write everything immediately, the longer you take the more prepared I'll be.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

The other alchemist is a player correct? Marconis? or is an npc of sorts. I only ask cause i really couldnt see Celen being well an antognistic shop owner. I would imagine him being the sort to go for tea and chat over different recipes and the like.


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1

I left a few minor details out with this one, for spooks sake, let me know if you want these filled in, or if you want to run with it like this fer the fun of some mystery on my part.

Troublesome NPC:
Mysterious Shadow Man, I only catch glimpses of this stranger, but can't shake the feeling he is up to no good. His mere presence is unnerving, many times when I have seen him he is silently observing me, the few times I call out to him he vanishes as if he was never there.

Stranger
Name: Unknown Gender: Unknown Race: Human Class: Wizard(Universalist)/10
Alignment:?? Deity:Unknown Size:Medium Type: Humanoid (Human) Age:??
Initiative:+7 SensesNone Perception:+1
--------------------
Defense
--------------------
Ac20(+3 Dex, +4 Armor, +3 Deflection) Touch 14 Flat Footed 19
Hp62(10d6+20)
Fort+5 Ref+6 Will+9
--------------------
Offense
--------------------
Base Attack+5 CMB+7 CMD 20
Speed:30

Melee
+1/+1 Quarterstaff of acid +6/+6 (1d6+2 plus 1d6 acid/1d6+1 plus 1d6 acid) Type:B

Ranged
Javelin +8 (1d6+2) Range: 30 Type: P

Spell prepared
0-Acid Splash, Ray of Frost, Disrupt Undead, Prestidigitation
1-Obscuring Mist, Magic Missile x2, Jump, Feather Fall
2-Invisibility, Acid Arrow, See Invisibility, Web, Darkvision
3-Fly, Ray of Exhaustion, Vampiric Touch, Slow
4-Black Tentacles, Arcane Eye, Bestow Curse x2
5-Mind Fog, Waves of Fatigue
--------------------
Statistics
--------------------
Str15 Dex17 Con14 Int19 Wis15 Chr13
FeatsTwo Weapon Fighting, Eschew Materials, Scribe Scroll, Improved Initiative, Craft Wand, Spell Penetration, Greater Spell Penetration, Quicken Spell, Craft Rod
Skills Appraise +17, Craft(Jewelry) +12, Craft(Sculpting) +12, Fly +17, Kn:Arcana +17, Kn:History +17, Kn:Planes +17, Spellcraft +17
LanguagesCommon, Elven, Abyssal, Draconic, Goblin
--------------------
Gear
--------------------
Bracers of Armor Ac 4, Ring of Protection +3, +1/+1Quarterstaff of acid, 6 Javelin, Spellbook, Lesser Metamagic Rod(Quicken), Scrolls; Fireball(3) Lightning(2) Spider Climb(2) Phantom Steed(2)Arcane Sight(2), Scroll Case(5), Ring of Sustenance


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1
Celen wrote:
The other alchemist is a player correct? Marconis? or is an npc of sorts. I only ask cause i really couldnt see Celen being well an antognistic shop owner. I would imagine him being the sort to go for tea and chat over different recipes and the like.

I'm no alchemist, I sell a different kind of product.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

well, your still invited over for tea Marconis.. unless you hate tieflings.. then we better go to the local tavern


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1

I have no problems with tieflings, I like to consider myself culturally enabled.


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1

How do you put the info on top, where it says "Male Aasimar cleric 1 (Milani) Sorceror 2(arcane)?"


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1

DM, is there someone in town who makes glass, or is this something that needs to be imported from elsewhere?

Grand Lodge

Male Humanish Gamer/18 DM/12 PFGM/6 Massure/6 Cook/6 Driver/26 SpeakerOfSarcasm/15 Father/22

Good night all, see you in the marrow, or later today technically.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

when you make your profile there will be those boxes to fill out. Just fill them out. Should show up


HP 46/46 | AC:19 T:9, F:19 | Save (F+11, R+5, W+7) | Init:-1 | Perception: +1 | Lay on Hands 9/9 | Smite Evil 2/2

Its the classes/levels box when you edit your profile Marconis, anything you type in there should show up.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

thanks judd my mind was blanking on words... been a long long night at work so far


Werehare Inquisitive 3/ Seeker 3/ Bard 3

NPCs

Dainarv of Brevoy:
(A.K.A. "Master Dain", "The Black Tinker")
Her multicolored hair is often concealed by her "working cap" as she calls it, a pair of goggles perched on her forehead. A belt of tools is around her waist, and her grin is that of cocky confidence.

Dion's Master, she is based in Brevoy, though her shop is mobile ("Staying in one place? BO-RING! Those who want to find me know how to reach me.") and the work she does is often for house lords, but part of her reputation has been gained from working on weapons of varying sizes and uses.

Violet:
Her hair is worn in a style that could be used for both males and females, though she tends towards breeches and a shirt when not on a job, she moves with a confidence that makes her seem capable, and a deft movement of her hands has been known to produce any one of a variety of small weapons.

A halfling "Opportunist" (her words), she may have been riff-raff, though Dion will occasionally jest at her for still being riff-raff, to which she would respond by politely tipping something of his over by "accident". She has found his work to be of great interest, and has demonstrated some proficiency in his craft, if specialized. He does not mind her company, despite the her being a distraction in his orderly work on occasion.

Troublesome:
"The Handful" (A.K.A. "Those Imps", "The Terrors")
Through reputation or intention, it seems that Violet has garnered a small following of street urchins and youngsters that she may or may not be training. It has become a game (and possibly good training) for them to lift something from his workshop, person, or location where he is working, show it to the others, and then return it without him (or the owners) knowing. The items may or may not make it back (to date, his tools and work have been more or less safe) before he notices, and he suspects something, but has no proof.


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1

I see, I will just not mess with that then, and track my stuff easier in post. Thanks for the letting me know though, any help figuring out this site is appreciated.


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1

So, out of curiosity, what time zone is everyone in? I ask because I live in Central/Canadian time zone(aka CST), and I know I keep odd hours because of my medicines. I either sleep a minimal 2-4 hrs, or I'm out for 10-14(which will not keep me from posting every day), but I nearly always notice a new post no matter when I'm here.


The Tannery House

Alright, I'm going to open up the Gameplay thread so that people can introduce their characters and get a bit of roleplay going. Feel free to mingle, post a little about what others might know of your character as you all undoubtedly know something of each other. I won't move on until people feel comfortable with everything they've submitted and then we can really kick things off.

The Shadow Man is a bit different from what I was looking for Marconis, but I'd be scared to have a 10th level wizard after me! There is a lot I can do with him, even if he'll be different from the others enemies.

While there is a workshop in town that makes some small crude glasswork, there just aren't the facilities required to make large strong window panes, and those need to be brought in.

I'm EST, I'm a chef, my hours are weird and all over the place as is my posting. I'm usually good for several posts throughout the day, but my "weekends" are Monday and Tuesday and my posting drops off heavily during those days.

*Edit* Hm, can't seem to post in the gameplay thread. I'll figure it out, give me a while.

*Double Edit* Seems I had to make a new game, linked the old threads, everything should be good to go.


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1
DM Spacefighters wrote:
The Shadow Man is a bit different from what I was looking for Marconis, but I'd be scared to have a 10th level wizard after me! There is a lot I can do with him, even if he'll be different from the others enemies.

Well, I could think of no greater nuisance than an agent of a powerful enemy(possibly another hidden threat), that I have no chance to defeat and can toy with me at their leisure. I'm kind of twisted like that.


Inactive

Haven't forgotten, just been dealing with a bit of writer's block! As far as posting goes, I'm on CST (GMT -6 I believe) and tend to be more of a night owl than an early bird, so you'll see some odd-hour posts from me.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

None of then have normal patterns of sleep or work. *lawls* I work midnights, and am on CST as well. But i only sleep from about 8am to 1 pm so lots of hours to post things yes yes.


Inactive

Old Friends:
Among the variety of things that Calli did before she wandered into Grundy, one of those was spending several months traveling the countryside with a caravan of like-minded Shelyn worshippers that called themselves the Glory of the Risen Rose. The group made it their calling to travel from town to town, performing shows and creating works of art to entertain and beautify the region. Though not a follower of Shelyn herself, Calli enjoyed the energy and creativity of the group and offered to travel with them for awhile, employing her fighting skills as a guard in exchange for food and a dry place to sleep.

As is common for such a group, people came and went all the time - sometimes someone might feel a calling to stay behind in a particular town while someone else would feel the call to travel and ask to join up. Though Calli was only with the group for a few months, she has a standing invitation to join up with them again if they ever cross paths.

Drinking Buddy:
Kieran Cavanan is a priest of Desna that lives in Grundy. He's a friendly man, if a bit shy initially. Calli often sees him in The Hungry Hobgoblin, as the man has no aversion to having a few drinks at the end of the day. Calli routinely shares drinks with the priest and on one memorable occasion, even sang a drunken duet with him. It was memorable not only for the sheer spectacle of it, but for the fact that Kieran is an atrocious singer - after that, the Hobgoblin regulars signed a petition to make sure that there were no more repeat performances.

Crazy Vegetable Guy:
Ernest Finley is well-known throughout Grundy for growing and selling some of the most delicious vegetables in the region. Unfortunately, this success has come at a price - Ernest is extremely paranoid that every strange occurrence or new face in town is related to a secret plot to steal his gardening secrets. This has only been exacerbated by the meteor strike outside of town and Calli has had her hands full dealing with numerous reports, both from and about the old man. If it's not Ernest filing yet another report of strange extraplanar beasts lurking around his property and eyeing his vegetables, it's someone else reporting the man for harrassment.


The Tannery House

Any spoiler that begins with Crazy Vegetable Guy, I am 2000% behind. Well done! Grundy is all the finer with Ernest Finley to crazy it up, and a traveling entertainment troupe joining the mix is a good idea.


Sor(Abyssal)/3 Ac13 Touch13 Flat-Footed10 Fort+3 Ref+4 Will+5 Init+3 Perception+1
DM Spacefighters wrote:
Any spoiler that begins with Crazy Vegetable Guy, I am 2000% behind. Well done! Grundy is all the finer with Ernest Finley to crazy it up, and a traveling entertainment troupe joining the mix is a good idea.

I'm with you there, the 'cabbage guy' from Avatar The Last Airbender was one of my favorite re-occurring characters in the series. This was the first thing I thought of when I seen 'Crazy Vegetable Guy' in Calli's post.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

if hes a gnome i bet he has great turnips


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Eidolon HP: 2d6 + 8 ⇒ (5, 6) + 8 = 19
This presumes that its HP is handled the same way as the PCs.

Given the modifications from the Eidolon, I'll put up a spoiler for him with it summoned. Do let me know if there is anything you'd like me to tone down. I underestimated the amount of bookkeeping I would be doing.


Sorry folks busy weekend. I'll get my profile up today and get an intro post up in the Gameplay thread.


The Tannery House

Eidolon HP isn't rolled, unfortunately they only get average hit dice at each level (6).

A spoiler for your eidolon would be greatly appreciated, there is indeed a lot of numbers for summoners to keep track of.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Well, that makes things easier! :D


The Tannery House

Well it looks like I've gotten information from everyone but Alfons. If you guys have any other ideas, now is the time to pitch them, and when Alfons gives his info we can move on (no pressure though, you've got time).


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

I have a few ideas running through my head of say traveling traders that pop through on occasion or even other families. I kinda want to i dont know randomly roll to see how Celen and his wife get along with various other locals. Like Does he have issues with the razmirites on a personal level, or is it just conflicting religious dogma. How does they get along with the notable npcs like the sheriff or brie? etc.. but I can also make it up as i go along if thats not too much trouble.


male Human Alchemist 3

Sorry I'll get my NPCs up later today. Haven't figured my loot out at all yet. Hell o busy IRL as I have conference to attend come tommorow and have to finish up my presentation. Also I'll be traveling for the rest of the week so I won't be around much. Next week will be more chill for me.

1 to 50 of 193 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Town's Tavern: A brief reprieve All Messageboards

Want to post a reply? Sign in.