The tales of Caldir the Rogue

Game Master Torvald Torvaldson

Solo adventure for Mr. JAG


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You blow hits but is somewhat ineffective against the bony beast.

Janiven: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 ⇒ 2

Janiven feathers the tiefling again, but for minimal damage.

Next round...

bony chomp: 1d20 + 2 ⇒ (13) + 2 = 15
bony chomp: 1d20 + 2 ⇒ (4) + 2 = 6

The tiefling issues a word of command to Janiven, HOLD! DC 15

Janiven save: 1d20 + 2 ⇒ (7) + 2 = 9

Uh-oh...I think this is where the Dukes of Hazzard voice says something uninspiring as the General Lee makes a crazy jump...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I kept my other sword and will use it too, just figured it might take a round to draw it.

pierce: 1d20 + 5 ⇒ (13) + 5 = 18
dam: 1d6 + 5 ⇒ (3) + 5 = 8

puncture: 1d20 + 5 ⇒ (10) + 5 = 15
dam: 1d6 + 5 ⇒ (6) + 5 = 11


Your second series of strikes destroys the first skeletal wolf.

The other one...

skeletal snap: 1d20 + 2 ⇒ (11) + 2 = 13

The tiefling says some arcane words and disappears!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

bring down the other wolf

pierce: 1d20 + 5 ⇒ (9) + 5 = 14
dam: 1d6 + 5 ⇒ (2) + 5 = 7

slash: 1d20 + 5 ⇒ (5) + 5 = 10
dam: 1d6 + 5 ⇒ (1) + 5 = 6


You hack at hit, with minimal effect.

ghostly GRRRR: 1d20 + 2 ⇒ (16) + 2 = 18
spiritual hammer: 1d20 + 4 ⇒ (4) + 4 = 8

A hammer made of force appears and attacks you but you dodge aside.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

bring it down Legolas

pierce: 1d20 + 5 ⇒ (14) + 5 = 19
dam: 1d6 + 5 ⇒ (6) + 5 = 11

pierce: 1d20 + 5 ⇒ (4) + 5 = 9
dam: 1d6 + 5 ⇒ (6) + 5 = 11


Indeed! You are able to muscle up enough damage to destroy the second skeleton.

spiritual hammer: 1d20 + 4 ⇒ (9) + 4 = 13

You dodge a second blow from the mace of force.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Do I see the spellcaster? Didn't he become visible again when he attacked? Is Janiven still holding?


Caldir wrote:
Do I see the spellcaster? Didn't he become visible again when he attacked? Is Janiven still holding?

I don't think so (and the module doesn't indicate it).

The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe

A weapon made of force appears and attacks foes at a distance, as you direct it,

Not sure if they are parsing target with direct? Target would be magic missile, fireball, lightning bolt. Direct would be "go attack that guy"?

Janiven is still held.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or "effect" includes a foe. Exactly who is a foe depends on the invisible character's perceptions.

Since spiritual weapon is striking at me I would say the spell "effect" includes a foe so invisibility would end.

However spell description for invisibility goes on to say that when invisible you can summon monsters and have them attack. To me that seems counter to the spirit of the rule. As DM I would let you summon a monster and use it for some other purpose but if you had it attack a foe, I would rule invisibility ends.

Just my 2 cents on the subject.

Anyways where are we is it my action?


Caldir wrote:

The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or "effect" includes a foe. Exactly who is a foe depends on the invisible character's perceptions.

Since spiritual weapon is striking at me I would say the spell "effect" includes a foe so invisibility would end.

However spell description for invisibility goes on to say that when invisible you can summon monsters and have them attack. To me that seems counter to the spirit of the rule. As DM I would let you summon a monster and use it for some other purpose but if you had it attack a foe, I would rule invisibility ends.

Just my 2 cents on the subject.

Anyways where are we is it my action?

Here's the portion of the module that would indicate that the writer feels SH does not negate invis: "While invisible, Palaveen casts spiritual weapon and directs it to attack a lightly armored character." I'm guessing it's like a dancing sword maybe? Read also the part in the invis descpription that indicates that you can cause damage/harm to a foe and not become visible. Where's the errata on this?!!!

The good news is that the spells about to expire.

It's your attack.


http://www.enworld.org/forum/showthread.php?212669-Invisibility-and-Spiritu al-Weapon


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I will try to swing at mr. invisible
Assume you will make appropriate subtractions for invisibility.

hack: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 1d6 + 5 ⇒ (1) + 5 = 6

hack: 1d20 + 5 ⇒ (9) + 5 = 14
dam: 1d6 + 5 ⇒ (4) + 5 = 9


If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the invisible creature is there, conduct the attack normally. If the enemy's not there, roll the miss chance as if it were there and tell him that the character has missed, regardless of the result. That way the player doesn't know whether the attack missed because the enemy's not there or because you successfully rolled the miss chance.

1 out of 4 you pick the right square; 1 being a hit: 1d4 ⇒ 1

50 or less is a miss: 1d100 ⇒ 66

You somehow find a way to hit what you can't see! The force is strong with this one...

spiritual weapon: 1d20 + 1 ⇒ (6) + 1 = 7

He somehow can't hit what he can see!


Janiven-Where in the hells did he go? What are you swinging at?


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

"The Tiefling is invisible and he is over here where I am swinging."

hack: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 1d6 + 5 ⇒ (3) + 5 = 8

hack: 1d20 + 5 ⇒ (17) + 5 = 22
dam: 1d6 + 5 ⇒ (5) + 5 = 10


1d100 ⇒ 42

MISS!

Janiven: 1d20 + 7 ⇒ (18) + 7 = 25

1d100 ⇒ 67

1d8 ⇒ 4


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Is this guy dead yet?

hack: 1d20 + 5 ⇒ (5) + 5 = 10
dam: 1d6 + 5 ⇒ (1) + 5 = 6

slash: 1d20 + 5 ⇒ (19) + 5 = 24
dam: 1d6 + 5 ⇒ (2) + 5 = 7


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

confirmcrit: 1d20 + 5 ⇒ (18) + 5 = 23
dam: 1d6 + 5 ⇒ (4) + 5 = 9


1d4 ⇒ 3

You swing about futilely as to the East a door suddenly opens and you hear a rough voice sounding hurt and out of breath, They're in my DAMN room Bastards! How could you let them slip by eveyone! HELP!


Janiven-Uhhh...that doesn't sound good. What are we going to do NOW?


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I will hide and backstab them as they come through the door, you back off to the far side of the room but stay visible and feather them with your bow. If things get bad, keep a potion handy and be ready to run.

stealth: 1d20 + 11 ⇒ (1) + 11 = 12


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

LOL, hope I win initiative.


You hear a deeper, rougher voice, Come on you BASTARDS! Palaveen says there is only two of them, and one of them's a woman...let's go have some FUN! RAAAAAAAHHHHHHHHR!

A large tiefling in a breastplate comes barreling into the room.

Janiven: 1d20 + 7 ⇒ (13) + 7 = 20
arrow: 1d8 ⇒ 8

Janvien-If you're feeling horny, well I've got the cure for that! Hard to get it on when you are a pincushion!

initiative Janiven: 1d20 + 5 ⇒ (17) + 5 = 22
initiative tieflings: 1d20 + 6 ⇒ (9) + 6 = 15

Janiven: 1d20 + 7 ⇒ (10) + 7 = 17

Janiven's second arrow glances off the tiefling's sturdy breastplate. The tiefling has no weapons except a set of fierce claws. He looks intent on getting into melee with Janiven and tearing her to shreds!

Janiven-Awwww shucks...
Tiefling-I'm going to pin YOUR cushion!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Sneak attack!

backstab: 1d20 + 5 ⇒ (7) + 5 = 12
dam: 3d6 + 5 ⇒ (3, 3, 2) + 5 = 13

backstab: 1d20 + 5 ⇒ (5) + 5 = 10
dam: 3d6 + 5 ⇒ (4, 1, 3) + 5 = 13


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

init: 1d20 + 7 ⇒ (1) + 7 = 8


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I guess Janiven is going to have to carry me this battle, those are some bad rolls!


Caldir wrote:

Sneak attack!

That blows...

Once again the tiefling's breastplate saves it from certain pain.

Tiefling-Garrrn? Ha! A little snack before I get to the main course! Time for Dravano to dig out your guts!

claw: 1d20 + 5 ⇒ (8) + 5 = 13
claw: 1d20 + 5 ⇒ (19) + 5 = 24
claw: 1d4 + 2 ⇒ (2) + 2 = 4

Dravano's claw rips you for 4 points! You hear the noise of tieflings coming in behind you...

JanivenCaldir, watch out behind you; four more tieflings!


So your action, then Janiven (next round), then 5 tieflings.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

pierce: 1d20 + 5 ⇒ (8) + 5 = 13
dam: 1d6 + 5 ⇒ (2) + 5 = 7

pierce: 1d20 + 5 ⇒ (12) + 5 = 17
dam: 1d6 + 5 ⇒ (5) + 5 = 10

with whatever movement I get after attack, is it 5 ft, I will fall back towards Janiven and the secret door


The large tiefling dodges your first attack, while your second is again foiled by his breastplate.

Janiven: 1d20 + 7 ⇒ (20) + 7 = 27
x3: 3d8 ⇒ (6, 1, 3) = 10

Janiven's next arrow catches the tiefling in the throat ending his life.

Janiven-Pin, meet cushion. Watch out Caldir, here come the others and that witchy one is still around somewhere!

tiefling: 1d20 + 2 ⇒ (2) + 2 = 4
tiefling: 1d20 + 2 ⇒ (3) + 2 = 5
tiefling: 1d20 + 2 ⇒ (11) + 2 = 13

You dodge and parry three of them while sliding back towards Janiven's position and the secret door. The fourth tiefling starts moving to the side in attempt to cut you off and flank you.

Your move, then J, then T.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

"Keep feathering Janiven!"

Attack and continue falling back, will attack the one trying to flank if that is possible.

pierce: 1d20 + 5 ⇒ (1) + 5 = 6
dam: 1d6 + 5 ⇒ (5) + 5 = 10

pierce: 1d20 + 5 ⇒ (11) + 5 = 16
dam: 1d6 + 5 ⇒ (6) + 5 = 11


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Damn, I can't remember ever rolling more 1's!


FAIL!: 1d8 ⇒ 7act last next round; you were already last in INIT order so no harm no foul...

Taking your lead, Janiven fires at the one trying to flank.

FEATHERING!: 1d20 + 7 ⇒ (11) + 7 = 18
arrow: 1d8 ⇒ 4

Her shot finishes off the tiefling.

The remaining 3:

Hell's Bells!1: 1d20 + 2 ⇒ (6) + 2 = 8
Hell's Bells!2: 1d20 + 2 ⇒ (20) + 2 = 22
Hell's Bells!4: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 - 1 ⇒ (5) - 1 = 4


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

kill: 1d20 + 5 ⇒ (18) + 5 = 23
dam: 1d6 + 5 ⇒ (3) + 5 = 8

maim: 1d20 + 5 ⇒ (10) + 5 = 15
dam: 1d6 + 5 ⇒ (6) + 5 = 11


Janiven: 1d20 + 7 ⇒ (19) + 7 = 26
feathery death!: 1d8 ⇒ 4

Janiven's arrow finishes off the tiefling you wounded.

Seeing so many of their companions go down, the two remaining tieflings flee the room slamming the door behind them.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I will pick my dagger up now. Have Jan use CLW wand on me twice:

clw: 2d8 + 2 ⇒ (3, 6) + 2 = 11


Done and done!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Listen at the door:
perception: 1d20 + 13 ⇒ (8) + 13 = 21


All to quiet...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Go back out the secret door and go the way we haven't gone yet.


The room's sole remaining exit to the NW is a long hallway stretching 60' or more into darkness.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Light torches and forge ahead.


stealth: 1d20 + 10 ⇒ (13) + 10 = 23

Make a DC 23 perception check...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

perception: 1d20 + 13 ⇒ (1) + 13 = 14


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Yet another 1, these dice suck


Janiven perception: 1d20 + 11 ⇒ (1) + 11 = 12

HAH!

arrow: 1d20 + 4 ⇒ (15) + 4 = 19
1d2 ⇒ 2
1d8 ⇒ 8
arrow: 1d20 + 4 ⇒ (12) + 4 = 16
arrow: 1d20 + 4 ⇒ (14) + 4 = 18
1d2 ⇒ 2
1d8 ⇒ 4
arrow: 1d20 + 4 ⇒ (3) + 4 = 7
arrow: 1d20 + 4 ⇒ (18) + 4 = 22
1d2 ⇒ 2
1d8 ⇒ 4
fire bolt: 1d20 + 6 ⇒ (4) + 6 = 10
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
1d2 ⇒ 1

Ahhh! From the darkness ahead several arrows and a bolt of flame and one of force fire out at you. Janiven is hit 3 times for 16 points and you are hit once for 5.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Duck back out of the hallway into the room where we can't be hit by ranged weapons unless they come down the hallway. I will try to position myself for a sneak attack if they come after us. "Quickly drink a potion or use the wand on yourself Janiven."


Janiven follows your lead and smokes down her remaining potions. You wait a few minutes but your assailants do not pursue. Finally you hear the clik-clack of bony paws as you see two more skeletal wolves bounding down the hallway towards your position.

Give me a perception check.

JanivenPerception: 1d20 + 11 ⇒ (20) + 11 = 31


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

here goes
perception: 1d20 + 13 ⇒ (11) + 13 = 24

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